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Difference between revisions of "Elemental Force"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 엘레멘탈 포스 | ||
|Video=yEZ6LkSo1fU | |Video=yEZ6LkSo1fU | ||
|Class=Elemental Bomber | |Class=Elemental Bomber | ||
|Type=Passive | |Type=Passive | ||
− | |PrerequisiteSkill={{IconLink|Elemental Cannon}} | + | |PrerequisiteSkill={{IconLink|Elemental Cannon}} Lv1 |
|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
|Command= | |Command= | ||
|Description= | |Description= | ||
− | Elemental | + | The following elemental skills charge Elemental Force when they hit. |
+ | |||
+ | '''Skill List:''' | ||
+ | *Basic Attack 4th hit, {{IconLink|Rapid Fire}}, {{IconLink|Crystal Crash}}, {{IconLink|Infernal Road}}, {{IconLink|Chain Lightning}}, {{IconLink|Dark Zone}}, {{IconLink|Crystal Storm}}, {{IconLink|Flame Circle}}, {{IconLink|Lightning Wall}}, {{IconLink|Darkness Mantle}}, {{IconLink|Elemental Rain}}, {{IconLink|Elemental Burst}}, {{IconLink|Concentrated Force}}, and {{IconLink|Elemental Strike}}. | ||
+ | |||
+ | Using {{IconLink|Elemental Cannon}} while Elemental Force is charged consumes Elemental Force stacks and increases Elemental Cannon's Atk. and explosion size in proportion to the number of consumed Elemental Force stacks.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Elemental skills also charge Elemental Forces.<br> | ||
+ | - Elemental Cannon consumes Elemental Forces.<br> | ||
+ | - Elemental Cannon is improved as per the number of Elemental Forces you have. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|30}} | *{{SP per level|30}} | ||
− | *{{ | + | *{{SkillAttribute|Master Level|1}} |
− | *{{ | + | *{{SkillAttribute|Max Level|11}} |
− | * | + | *{{SkillAttribute|Max Elemental Force Charge Count|5}} |
− | * | + | *{{SkillAttribute|Elemental Cannon Size per Elemental Force|+5%}} |
+ | |||
|Notes= | |Notes= | ||
*A small icon will appear below the HUD, showing the amount of charges. | *A small icon will appear below the HUD, showing the amount of charges. | ||
− | |||
*The 4th basic attack orb, {{IconLink|Rapid Fire}}, and all Elemental Bomber skills (sans {{IconLink|Elemental Cannon}} and {{IconLink|Convergence Cannon}}) each charge a stack of {{IconLink|Elemental Force}} if they hit an enemy or object. | *The 4th basic attack orb, {{IconLink|Rapid Fire}}, and all Elemental Bomber skills (sans {{IconLink|Elemental Cannon}} and {{IconLink|Convergence Cannon}}) each charge a stack of {{IconLink|Elemental Force}} if they hit an enemy or object. | ||
**{{IconLink|Convergence Cannon}} fully charges {{IconLink|Elemental Force}} if it hits regardless of how many stacks were present beforehand. | **{{IconLink|Convergence Cannon}} fully charges {{IconLink|Elemental Force}} if it hits regardless of how many stacks were present beforehand. | ||
**If the attacks hit the target but "miss" due to accuracy rate, it still charges {{IconLink|Elemental Force}} | **If the attacks hit the target but "miss" due to accuracy rate, it still charges {{IconLink|Elemental Force}} | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Elemental Cannon | + | !Elemental Cannon Atk.<br>per Elemental Force |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
+ | {{!}} <!--Lv Req--> {{#expr: 20+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Elemental Cannon Atk. per Elemental Force--> +{{Calc|{{#var:i}}|7|21|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 21:03, 18 April 2021
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 20 |
Prerequisite Skills: | ![]() |
Alternate Names: | Korean: 엘레멘탈 포스 |
Description
The following elemental skills charge Elemental Force when they hit.
Skill List:
- Basic Attack 4th hit,
Rapid Fire,
Crystal Crash,
Infernal Road,
Chain Lightning,
Dark Zone,
Crystal Storm,
Flame Circle,
Lightning Wall,
Darkness Mantle,
Elemental Rain,
Elemental Burst,
Concentrated Force, and
Elemental Strike.
Using Elemental Cannon while Elemental Force is charged consumes Elemental Force stacks and increases Elemental Cannon's Atk. and explosion size in proportion to the number of consumed Elemental Force stacks.
[Special Function]
- Elemental skills also charge Elemental Forces.
- Elemental Cannon consumes Elemental Forces.
- Elemental Cannon is improved as per the number of Elemental Forces you have.
Attributes
- SP per level: 30
- Master Level: 1
- Max Level: 11
- Max Elemental Force Charge Count: 5
- Elemental Cannon Size per Elemental Force: +5%
Notes
- A small icon will appear below the HUD, showing the amount of charges.
- The 4th basic attack orb,
Rapid Fire, and all Elemental Bomber skills (sans
Elemental Cannon and
Convergence Cannon) each charge a stack of
Elemental Force if they hit an enemy or object.
Convergence Cannon fully charges
Elemental Force if it hits regardless of how many stacks were present beforehand.
- If the attacks hit the target but "miss" due to accuracy rate, it still charges
Elemental Force
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Elemental Cannon Atk. per Elemental Force |
---|---|---|
1 | 20 | +7% |
2 | 25 | +8% |
3 | 30 | +10% |
4 | 35 | +11% |
5 | 40 | +13% |
6 | 45 | +14% |
7 | 50 | +15% |
8 | 55 | +17% |
9 | 60 | +18% |
10 | 65 | +20% |
11 | 70 | +21% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
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Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() |
Male Mage TP Skills | |
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General TP Skills | |
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