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Reshpon, Village of Pain
Reshpon, Village of Pain | |
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Location | North Myre Time Gate - Requiem |
Min. Level | 85 |
Level | 85-88 |
Monster Level | 85-88 |
End Boss | Delezie, Plagued Apostle |
Contents
Description
Delezie, called the Black Plague... Those seized by his contagion say that they feel the icy sting in their veins, in their hearts, and in their very souls. It is a horrible, consuming sickness, leaving its victims in utter torment. To bring an end to the plague, its creator must be cut down...
Notes
- Entrance Fee: 10 Endless Eternities and 120 Clear Cube Fragments
- 3 tokens total per run (With or without a party.)
Map
Normal map |
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Start = Boss = |
Min./Max. Fatigue Points: 6 |
Tips
- Abnormal Status Effect protection is incredibly useful here, as many enemies can inflict crippling status effects.
Monsters
- Boss: Delezie, Plagued Apostle
- Summon: Fragments of Delezie
Quests
- Reshpon, the Village of Pain
- Confront Apostle Delezie
- Unending Foreboding
- [Reshpon, Village of Pain] Clearance
Strategy
This particular dungeon features enemies that can inflict various status effects and can really cause some chaos. Abnormal Status Protection is recommended and well as Status curing pots.
Before entering, make sure you have Fire-based attacks that can hit the ground. If you don't have any Fire attacks of your own, you can use Bombs and Firebombs. These are needed to defeat certain enemies. Also, having at least 100 Abnormal Status Resistance can make your life a LOT easier, but isn't totally necessary. It's very helpful to have though.
Room 1
- Melting Knight x7
The first room contains several Melting Knights. They can slash downwards, sending Slash Waves across the x-axis, and have a lot of Super Armor on most of their attacks. After depleting their HP, they'll collapse into small puddles. Attack the puddles until their life bars run out. At this point, you'll need to set it ablaze with a Fire attack. However, make sure to keep some distance, since the resulting explosion can hurt quite a bit if you're caught in it. If you don't burn the puddles, the enemies will eventually revive.
Room 2
- Sorcerer Nazalo
Entering the room, you'll come across the Sorcerer Nazalo (who's denoted with a purple aura). Nazalo will first create two clones of himself (slightly transparent). These clones in turn can summon Gaklas. The Galkas can then create clones of themselves. The Galkas are probably the more dangerous enemies since they can knock you back quite a distance if they hit you. However, you'll need to kill everything pretty quickly in order to avoid being overcome by enemies. It is possible to interrupt them trying to summon more enemies, but you'll need to watch carefully and know when to do it.
Room 3
- Dival x10
In this room, you'll see a small little army of Divals. (Devils! Get it?) The Divals set very low to the ground, so most attacks will go right over their heads. They'll try to latch on to you, spit poison that can Blind or Poison you, and try to rush you. Like the Melting Knights, they'll collapse into a puddle when defeated, but this time around, avoid touching the puddle, since it'll inflict significant damage. However, the puddle can still be damaged. Eventually, the puddle will turn into a Dival corpse, and you'll be able to damage its life bar some more. When the puddles or corpses lose all their life, hit them with a Fire attack to set it ablaze and fully terminate it. Obviously, if you fail to burn the puddles/corpses, they'll revive.
Room 4
- Scarver
- Scavanger x7
Entering the room, you'll see the Scarver eating the remnants of the The Mad Piper. (Remember him from Hamelin?) This room is very gimmicky, so you'll need to be careful here.
The Scavangers sit around the room and are partially invisible. They move VERY quickly, and you'll want to take them out as quick as you can. You'll have some time to do this before Scarver comes into the fray. The reason you want to kill the Scavangers? If you don't kill them, Scarver will eventually devour them, healing some health and buffing himself immensely.
The gimmick with Scarver is that he'll devour most Buffs activated in the room (or prior). If this happens, the effects are fatal, as he'll instantly kill everyone in the room. If you want, use a Toy of Sparkling World before entering, and avoid using Buffs (i.e. Priest/Gunner buffs, Mana Shield, etc.). It is possible to bypass this attack IF you can keep Sacrver CC'd with specific attacks. His attacks can also cause Bleeding.
Room 5
- Duke Agonis
Duke Agonis appears to protect Delezie, telling you that you've been deceived. Agonis is very much like Guardian Aegis from King's Relic, in that he switches between two auras. If you hit Agonis with the wrong attack, he'll heal HP, reflect the damage, and inflict multiple status effects on you!
- Red Aura: Attack with ranged attacks.
- Yellow Aura: Attack with melee attacks. (Note that the shockwaves generated by some attacks as well as Shadow Clone are treated as ranged attacks. Beware!)
When Agonis switches Auras, he'll pulse. If you hit him while during the pulse, you'll take extreme damage. He'll also teleport and try and attack someone from behind. Agonis can also create a small portal in the center of the room, drawing in Players. The portal will instantly kill anyone who touches it, but it's usually easy enough to avoid.
Room 6 (Boss Room)
- Delezie, Plagued Apostle
The final battle with Delezie is at hand! However, it's not going down without a fight... Here's some notes:
- Can reduce your stats dramatically for the whole fight. Be careful!
- Super Armor for most of its attacks.
- Fairly fast health regen.
- Very high Shadow Resistance.
- Performs a 3-hit melee combo. High damage.
- Transforms into a drill and lunges forward. Mediocre damage. Invincible with Super Armor up.
- Delezie can change into a Whirlwind akin to the scarecrows from Verderia. Delezie will try to corner and kill a player. Certain pushbacks like Asura’s awakening work if he’s not Super Armored, however, Delezie will be invincible in the transformation if he has Super Armor up.
- When hit by an element,Delezie will create a cast bar above itself and show different elements. Delezie will take the element he is hit with (icon above head) and will be healed by damage of that element and hurt you for hitting him with that element. This will last until the cast bar runs out. Avoid using non-elemental attacks when this first comes up, or Delezie will buff itself considerably while the cast bar lasts. When it takes on an element, then it's ok.
- Zombifies players; (you’ll see purple icons above your head) If the Zombification count builds up to 6 icons, you'll turn into a zombie and need to mash buttons. A bar will appear above your head – while it fills, mash more buttons, if you don’t mash fast enough you lose health and may die. While zombified, your teammates can hurt you, so be wary of zombified allies. Delezie itself cannot hurt you in zombie form, luckily.
- You’ll see yellow text in the middle of the screen, the Zombification count builds up if you are on the side the wind is blowing. Here's what you need to do:
- The wind is blowing towards the west... – i.e. run RIGHT of Delezie to avoid being zombified.
- The wind is blowing towards the east... – i.e. run LEFT of Delezie to avoid being zombified.
- Summons Fragments of Delezie (look like a small purple octopus) that put a constant poison on your character, though the damage is merely moderate. The more Fragments that are up, the faster Delezie attacks and casts. They can also increase the Zombification counter and it scales with the number of them as well.
Legendary items
Icon | Name | Type | Lv | Base Stats | Other | Options |
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Sorcerer's Sorcery Hoop | Bracelet | 85 | M. Def. +5227 STR +40 VIT +99 |
This bracelet is so old, it could have been made long before this civilization. |
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Apostle Delezie's Shadowy Flame Stone | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 EXO +368 |
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Core of Disease | Magic Stone | 85 | STR +80 INT +80 VIT +58 SPR +58 |
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Disease-spreading Hardened Heart | Magic Stone | 85 | STR +58 INT +58 VIT +58 SPR +58 |
This heart is as hard as stone. |
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Dead Sorcerer's Obsession | Necklace | 85 | M. Def. +8712 INT +40 SPR +99 |
Casting Speed +5 %
Shadow Damage +18 Bad shamans are worse when they're dead. - Captain Luther |
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Duke's Black Necklace | Necklace | 85 | M. Def. +8712 INT +40 SPR +99 |
He wants to overthrow Delezie, and takes every chance he gets to replace him. |
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Diseased Revenant Ring - Bleed | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 Attack Damage +15% on Bleeding enemies Finishing dying enemies is only natural. |
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Diseased Revenant Ring - Blind | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 I wasn't safe, even under the cover of darkness. |
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Diseased Revenant Ring - Burn | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 Attack Damage +15% on Burning enemies Your pain gives me pleasure. |
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Diseased Revenant Ring - Confuse | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 Revenants are powerful beyond imagination. - Rebecca |
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Diseased Revenant Ring - Curse | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 How terrible! - Captain Luther |
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Diseased Revenant Ring - Freeze | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 It's the power that breaks blocks of ice. |
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Diseased Revenant Ring - Immobilize | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 Attack Damage +15% on Immobilized enemies What is it that can plague even the immaterial spirits? |
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Diseased Revenant Ring - Petrify | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 Duke Juris... The details are yet to be revealed. - Sharan |
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Diseased Revenant Ring - Poison | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
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Diseased Revenant Ring - Shock | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 Attack Damage +15% on Shocked enemies A ring for no man in his sane mind. |
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Diseased Revenant Ring - Slow | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
Movement Speed +3 %
Hit Recovery +100 How terrible! - Captain Luther |
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Diseased Revenant Ring - Stun | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
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Juris's Determination | Ring | 85 | M. Def. +3485 STR +92 INT +92 VIT +33 SPR +33 |
Hit Rate +5 %
All Abnormal Status Resist +30 |
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Prolific Disease Ring | Ring | 85 | M. Def. +3485 STR +59 INT +59 |
The Black Plague must be contained before it spreads. |
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Black Plague Bloodstain | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 EXO +368 |
People with poor immunity can die, just from being near this abomination. |
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Dirty Adjutant's Rib | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
Poison Damage +45 %
Poison Level +6 Bleeding Damage +45 % Bleeding Level +6 Electrocution Damage +45 % Electrocution Level +6 Spirits that were tainted by Juris's hands still roam this realm. |
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Disease-spreading Hardened Tongue | Sub Equipment | 85 | P. Atk. +88 M. Atk. +88 I. Atk. +110 STR +39 INT +39 VIT +39 SPR +39 |
Physical Critical Chance +5 %
Magic Critical Chance +5 % Delezie's tongue is poisonous. |
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Mean Rat Tail | Sub Equipment | 85 | STR +39 INT +39 VIT +39 SPR +39 |
Even such a nasty, disgusting thing has a use. |
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Boiling Trace of Rotten Blood | Cross | 85 | P. Atk. +1002 M. Atk. +952 I. Atk. +607 P. Def. +990 M. Def. +990 INT +68 VIT +83 SPR +83 EXO +736 |
Casting Speed +2 %
Priest(M): Divine Invocation Skill Lvl + 3 Sign of Protection Skill Lvl + 3 Revenge of Light Skill Lvl + 5 Holy Ghost Mace Skill Lvl + 1 Priest(F): Revelation: Aria Skill Lvl + 3 Cross Mastery Skill Lvl + 2 Valor Blessing Skill Lvl + 3 Guardian's Blessing Skill Lvl + 3 We servants of God must believe that even the most evil and vile things will eventually be turned to good. - Grandis |
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Delezie's Poison Fang | Dagger | 85 | P. Atk. +902 M. Atk. +901 I. Atk. +607 STR +68 |
Physical Critical Chance +18 %
Hit Rate -1 % |
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Devoured Kindred Skin Totem | Totem | 85 | P. Atk. +1052 I. Atk. +607 STR +101 |
Hit Rate +1 %
Attack Damage +20% on Counterattack The skin of the devoured kindred is piled high in the shape of a totem. |
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Dirty Soul Hook | Scythe | 85 | P. Atk. +952 M. Atk. +1002 I. Atk. +607 STR +68 INT +68 |
Shadow Damage +22
Physical Critical Chance +2 % Magic Critical Chance +2 % Priest(M): Echoes of Nothing Skill Lvl +3 Devil Strike Skill Lvl +3 Nightmare Skill Lvl +2 Its vile energy is infectious. |
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Duke Juris's Club | Bludgeon | 85 | P. Atk. +1102 M. Atk. +952 I. Atk. +607 STR +101 |
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Nazalo's Sorcery Staff | Staff | 85 | P. Atk. +952 M. Atk. +1202 I. Atk. +607 INT +68 |
Fire Damage +18
Shadow Damage +22 Heh heh heh... Keh keh keh... DIE! DIE! |
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Nazalo's Sorcery Wand | Rod | 85 | P. Atk. +901 M. Atk. +1102 I. Atk. +607 INT +101 |
Attack Speed +5 %
Casting Speed +13 % Hit Rate -1 % Mage(F): Summoned Creature Aura Skill Lvl + 2 Zealous Creature Skill Lvl + 2 Mage(M): Frozen Weapon Mastery Skill Lvl + 2 Blizzard Storm Skill Lvl + 3 |
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Scarred Intestines Splitter | Knuckle | 85 | P. Atk. +952 M. Atk. +1152 I. Atk. +607 INT +68 |
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Scarred Nail | Claw | 85 | P. Atk. +1002 M. Atk. +1002 I. Atk. +607 STR +68 INT +34 EXO +736 |
Physical Critical Chance +10 %
Magic Critical Chance +10 % Poison Damage +15 % Bleeding Damage +15 % Critical Damage +15% Fighter(F): Claw Mastery Skill Lvl + 3 Hidden Stinger Skill Lvl + 5 Fighter(M): Claw Mastery Skill Lvl + 3 Needle Throw Skill Lvl + 5 |
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Seeing Nightmare Otack | Revolver | 85 | P. Atk. +937 M. Atk. +789 I. Atk. +607 |
Shadow Damage +14
Physical Critical Chance +2 % Critical Damage +15% (conditional) Gunner(M): Death by Revolver Skill Lvl + 2 Gunner(F): Death by Revolver Skill Lvl + 2 Nightmares! Stop tormenting me and begone! |
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Shadow Sword Drifting along the Dirty Waves | Lightsabre | 85 | P. Atk. +932 M. Atk. +901 I. Atk. +607 STR +68 |
Inflict Shadow Damage
Shadow Damage +14 Hit Rate -1 % Slayer(M): Physical Rear Attack Skill Lvl + 5 Dark Knight(M): Physical Rear Attack Skill Lvl + 5 Slayer(F): Physical Rear Attack Skill Lvl + 5 Blade Masters, never let anything seduce your minds. |
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Sorcerer's Nine Skulls | Wand | 85 | P. Atk. +809 M. Atk. +1152 I. Atk. +607 INT +68 |
Magic Critical Chance +5 %
Thief(F): Dark Ritual Skill Lvl + 2 The number 9 seems to have a significant meaning to them. |
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Sorcerer's Shriveled Arm | Staff | 85 | P. Atk. +952 M. Atk. +1202 I. Atk. +607 INT +123 |
The shaman paid with his own arm for all the terrible curses he used. |
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Source of All Disease | Claw | 85 | P. Atk. +1002 M. Atk. +1002 I. Atk. +607 STR +68 INT +34 EXO +736 |
Physical Critical Chance +3 %
He hosts every possible disease known to man and then some. -Ludmilla |
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Source of the Black Plague | Long Lance | 85 | P. Atk. +1052 M. Atk. +901 I. Atk. +607 STR +101 |
Physical Critical Chance +2 %
Hit Rate -1 % Demonic Lancer(M): Aura Lance Skill Lvl + 1 You too shall die by my noxious poison. |
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Unforgettable Scar | Dual Blade | 85 | ||||
Virus Shock | Javelin | 85 | P. Atk. +952 M. Atk. +1052 I. Atk. +607 STR +68 INT +101 EXO +736 |
Inflict Shadow Damage
Casting Speed +14 % Shadow Damage +14 Magic Critical Chance +2 % Hit Rate -1 % All Abnormal Status Resist +35 You'll never be free from the fear of disease. |