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Difference between revisions of "Ice Chain"

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(Added Arena info)
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|PrerequisiteSkill=
 
|PrerequisiteSkill=
 
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
|Description=Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage.  The rings will then return to combine into a giant ice ring, which returns to damage enemies further.  If there are no targets when Ice Chain is cast, all the rings will be withdrawn after the small ice rings are cast.
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|Description=
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[[File:{{PAGENAME}}.png]]
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Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage.  The rings will then return to combine into a giant ice ring, which returns to damage enemies further.  If there are no targets when the [[Ice Chain]] is cast, all the rings will be withdrawn after the small ice rings are cast.
  
 
This skill consists of 3 parts:
 
This skill consists of 3 parts:
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*{{SP per level|0}}
 
*{{SP per level|0}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=160 sec.}}
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*{{Cooldown|Dungeon=160 sec (Beginning Cooldown: 600 sec in Arena)}}
 
*{{CubeCost|5}}
 
*{{CubeCost|5}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
|Notes=*The Glacial Master has super armor throughout the entire duration of the skill.
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|Notes=
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*The Glacial Master has super armor throughout the entire duration of the skill.
  
 
*When this skill reaches skill ranks it gains bonus properties:
 
*When this skill reaches skill ranks it gains bonus properties:
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*If skill is used when no monsters are in the visible range, the three ice rings will be removed promptly after being sent out.
 
*If skill is used when no monsters are in the visible range, the three ice rings will be removed promptly after being sent out.
*The big ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger immortality, when the three rings come back together.
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*The big ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the three rings come back together.
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display: none;">{{</span>
 
 
{{Missing Info}}
 
{{Missing Info}}
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{{tabs
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|name=Skill Growths
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|tab1=Dungeon
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|contents1=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!Level
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!rowspan="2"|Level
!Lv Req
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!rowspan="2"|Lv Req
!MP
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!rowspan="2"|MP
!Small Ice Ring<br>Multi-Hit Atk.
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!Small Ice Ring
!Large Ice Ring<br>Multi-Hit Atk.
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!colspan="3"|Large Ice Ring
!Large Ice Ring<br>Explosion Atk.
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|-
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!Multi-Hit Atk.
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!Multi-Hit Atk.
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!Multi-Hit Interval
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!Explosion Atk.
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|-{{SkillRow}}
 +
| 1||50||1200||??% x 10||??%||?? sec||??%
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|-{{SkillRow}}
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| 2||55||1381||??% x 10||??%||?? sec||??%
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|-{{SkillRow}}
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| 3||60||1562||??% x 10||??%||?? sec||??%
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|-{{SkillRow}}
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| 4||65||1743||641% x 10||1411%||?? sec||4004%
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|-{{SkillRow}}
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| 5||70||1924||730% x 10||1603%||?? sec||4552%
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|-{{SkillRow}}
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| 6||75||2106||817% x 10||1797%||0.08 sec||5101%
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|-{{SkillRow}}
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| 7||80||2287||905% x 10||1990%||?? sec||5648%
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|-{{MaxSkillRow}}
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| 8||85||2468||992% x 10||2182%||?? sec||6196%
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|-{{SkillRow}}
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| 9||90||2649||1080% x 10||2376%||?? sec||6743%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1||50||1200||-||-||-
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| 10||95||2831||1167% x 10||2568%||?? sec||7291%
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|}
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<span style="display: none;">}}</span>
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|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
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{|{{SkillTableHeader}}
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!rowspan="2"|Level
 +
!rowspan="2"|Lv Req
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!rowspan="2"|MP
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!Small Ice Ring
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!colspan="3"|Large Ice Ring
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|-
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!Multi-Hit Atk.
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!Multi-Hit Atk.
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!Multi-Hit Interval
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!Explosion Atk.
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 2||55||1381||-||-||-
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| 1||50||1200||??% x 5||??%||?? sec||??%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 3||60||1562||-||-||-
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| 2||55||1381||??% x 5||??%||?? sec||??%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 4||65||1743||641% x 10||1411%||4004%
+
| 3||60||1562||??% x 5||??%||?? sec||??%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 5||70||1924||730% x 10||1603%||4552%
+
| 4||65||1743||??% x 5||??%||?? sec||??%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 6||75||2106||817% x 10||1797%||5101%
+
| 5||70||1924||??% x 5||??%||?? sec||??%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 7||80||2287||905% x 10||1990%||5648%
+
| 6||75||2106||76% x 5||152%||0.15 sec||531%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 8||85||2468||992% x 10||2182%||6196%
+
| 7||80||2287||??% x 5||??%||?? sec||??%
 +
|-{{MaxSkillRow}}
 +
| 8||85||2468||??% x 5||??%||?? sec||??%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 9||90||2649||1080% x 10||2376%||6743%
+
| 9||90||2649||??% x 5||??%||?? sec||??%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 10||95||2831||1167% x 10||2568%||7291%
+
| 10||95||2831||??% x 5||??%||?? sec||??%
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
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}}
 
}}
 
}}

Revision as of 03:56, 22 October 2015



Ice Chain.png Ice Chain

Awakening Active Skill
Class:

Glacial Master

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.pngZ.png
Prerequisite Level: 50
Prerequisite Skills: None

Description

Ice Chain.png Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage. The rings will then return to combine into a giant ice ring, which returns to damage enemies further. If there are no targets when the Ice Chain is cast, all the rings will be withdrawn after the small ice rings are cast.

This skill consists of 3 parts:

  • Stage 1: The Hell Freezer releases 3 small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times.
  • Stage 2: The Hell Freezer retracts the 3 small ice rings to create large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds. This hits 10 times.
  • Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range. This process hits 13 times and has 1 finishing attack.

Attributes

  • SP per level: 0
  • Casting Time: Instant Cast
  • Cooldown: 160 sec (Beginning Cooldown: 600 sec in Arena)
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command

Notes

  • The Glacial Master has super armor throughout the entire duration of the skill.
  • When this skill reaches skill ranks it gains bonus properties:
    • Level 3: The number of mini ice rings increase.
      • Max Ring Count:
        • 3 rings up to Lv. 3
        • 5 rings at Lv. 3
        • 6 rings at Lv. 6
        • 7 rings at Lv. 9
    • Level 6: The giant ice ring in Stage 2 has a significantly stronger vacuum effect, but in exchange, suffers damage reduction.
    • Level 9: Stage 2 deals more hits within the time interval, but in exchange, the explosion damage in Stage 3 suffers damage reduction.
      • Thrown rotation hit count changes from 13 hits to 17 hits at Lv. 9.
  • If skill is used when no monsters are in the visible range, the three ice rings will be removed promptly after being sent out.
  • The big ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger Immortality.png Immortality, when the three rings come back together.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


{{

Level Lv Req MP Small Ice Ring Large Ice Ring
Multi-Hit Atk. Multi-Hit Atk. Multi-Hit Interval Explosion Atk.
1 50 1200 ??% x 10 ??% ?? sec ??%
2 55 1381 ??% x 10 ??% ?? sec ??%
3 60 1562 ??% x 10 ??% ?? sec ??%
4 65 1743 641% x 10 1411% ?? sec 4004%
5 70 1924 730% x 10 1603% ?? sec 4552%
6 75 2106 817% x 10 1797% 0.08 sec 5101%
7 80 2287 905% x 10 1990% ?? sec 5648%
8 85 2468 992% x 10 2182% ?? sec 6196%
9 90 2649 1080% x 10 2376% ?? sec 6743%
10 95 2831 1167% x 10 2568% ?? sec 7291%
}}

Glacial Master Skills
Active:Blizzard Storm.png Blizzard Storm Broken Arrow.png Broken Arrow Grand Shatter.png Grand Shatter Ice Body.png Ice Body Ice Crash.png Ice Crash Ice Hammer.png Ice Hammer Ice Lance.png Ice Lance Ice Trap.png Ice Trap Path of Frost.png Path of Frost Resonance (Glacial Master).png Resonance (Glacial Master) Windmill Spear.png Windmill Spear
Passive:Crystal Blade.png Crystal Blade Frozen Weapon Mastery.png Frozen Weapon Mastery Insight.png Insight Pinpoint Rush.png Pinpoint Rush
Awakening:Frozen Soul.png Frozen Soul Ice Chain.png Ice Chain Ice Field.png Ice Field Ice Orb.png Ice Orb
2nd Awakening:Ice Craft.png Ice Craft Judecca the Eternal.png Judecca the Eternal Over Freeze- Extension.png Over Freeze: Extension Shard Magnum.png Shard Magnum
Neo: Awakening:Eternity- Nastrond.png Eternity: Nastrond Frost Hunt.png Frost Hunt Glacies.png Glacies

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism