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Air Steiner
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | (In mid-air) |
Prerequisite Level: | 30 |
Prerequisite Skills: | Female: Intense Takedown Lv1 Male: Seismic Crash Lv1 |
Description
Grapples an enemy in the air and smashes it down to the ground. Enemies that can't be grabbed are kicked instead.
Can't be used during Backstep inside the Arena.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7 sec.
- Cooldown after Failed Grabbing Attempt: 1 sec.
Notes
- Can adjust your movement when attempting to grab
- Air kicks a target instead if the target can't be thrown. Similar to Air Walk.
- Additional 60% damage to enemies that are grabbed in midair
- Does not apply cooldown if nothing is grabbed.
- After the attack is finished, the player will be briefly put into the air, allowing the use of Wild Cannon Spike or Air Clutch.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |