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User talk:Dfoplayer

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Revision as of 07:58, 2 September 2015 by SirKerfluffles (talk | contribs) (Metastasis Page Redesign)
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Archive 1 From December 2011 to January 2013
Archive 2 From May 2014 to June 2015

What why

Why did you mess up a lot of the basic skills (assumin it was you, I noticed you did it for the Dark Knight). The pages look far uglier with all the skills not having their boxes. Copain (talk) 22:31, 9 July 2015 (PDT)

Uhh, which part of Dark Knight? Everspace created Template:ClassSkills so that any time we add new skills, the list will auto generate and no need to add in Dark Knight/Skills page. If needed, I'll look around to see if we can change the DPL extension output to boxes instead of bullets. --Dfoplayer (talk) 22:39, 9 July 2015 (PDT)
Yeah I never mentioned before but I agree with Copain. I like the skills better when they look like they're in tables instead of the bullet format.--SirKerfluffles (talk) 17:51, 10 July 2015 (PDT)
It is very hard to configure DPL to output in tables, for someone who doesn't know HTML and CSS.--Dfoplayer (talk) 20:27, 10 July 2015 (PDT)
EDIT: I think I got it, check it out. Is this what you guys were looking for?--Dfoplayer (talk) 21:09, 10 July 2015 (PDT)
Better then what we currently have. Copain (talk) 15:39, 11 July 2015 (PDT)

Toggle category

For Skill page Type 3, is it supposed to be toggable? All I get when searching around is recommendation to use togglable or toggleable. I want to make sure right now so every skill is using the same spelling for categorizing later. In addition, what counts as a togglable skill? Do passive skills you can turn off count like Insanity or only use it for skills like Frenzy that last until canceled or you run out of resource to maintain it. I noticed passives like insanity are grouped as conversion skills in game.--Lokd (talk) 08:48, 12 July 2015 (PDT)

For now, yes, Type3 means to be Toggable or blank. I understand your searching, so I asked User:AradEditGuy for F Slayer's Tooltip description. He said it did not specifically say Toggable and it said something like "Press the Skill Key to turn it on or off" so I went with the spelling Everspace had.
I do not know what category "Conversion" for passives is, so your going to have to ask someone else. If needed, we can add that to |Type3, which is why I did not pick |Toggable=y/n, to allow new categories in the future.--Dfoplayer (talk) 09:51, 12 July 2015 (PDT)
Ok, that page has it spelt as togglable but the current page has it spelt as toggable.
Adding it to type 3 sounds like the plan as I don't think a skill can be both togglable and a conversion skill. Or maybe that is just over complicating things and we can just consider them togglable. You can see what I am talking about with passives being grouped as conversion skills if you click the arrow next to your hotkey bar.Conversion is always there as well as any passives you have that can be turned off, seen here--Lokd (talk) 10:19, 12 July 2015 (PDT)
LOL. I spelled it wrong. My bad. Let me fix asap. As for Conversion we can put it at |type3=Togglable.--Dfoplayer (talk) 10:46, 12 July 2015 (PDT)
Fixed. Another thing to note is that some skills that are using SkillPage have hard coded categories like Wave Manifestation Brand. Those need to be removed.--Dfoplayer (talk) 10:57, 12 July 2015 (PDT)

GIF for M Striker and M Nen Master

Just edited M Striker and M Nen Master for its 2nd awakening name, artwork, and GIF. But the GIF seems that it doesn't play but you can click it to open the page and see it to play. So I have no idea how it to play normally on info panel. Let me know if you can fix this, thanks! --Aero X 999 (talk) 22:39, 15 July 2015 (PDT)

Most likely it is caused by going over the mediawiki limit. Try to cut out as much white space as you can and resize the gif to be smaller. If you look at File:Eclipse Ani.gif, the file size 421 KB while yours is over 1 MB. --Dfoplayer (talk) 22:53, 15 July 2015 (PDT)
Oh thanks for letting me know, I had no idea how that it limit the MB for GIF, I'll edit right away. --Aero X 999 (talk) 23:05, 15 July 2015 (PDT)
Ok, edited and fixed; now it works! Thanks again! --Aero X 999 (talk) 23:24, 15 July 2015 (PDT)

Great, I just fixed by resizing the GIF and checked it again and now it doesn't work properly. --Aero X 999 (talk) 01:46, 16 July 2015 (PDT)

Sometimes, the browser has an old image for the web page. Makes them load faster. On the very top (right to history button), there is a dropdown arrow. Click refresh, exit the page, and re enter the page. My phone displays the GIFs properly except for File:NenEmperor1.gif. That one still needs to be resized.--Dfoplayer (talk) 07:12, 16 July 2015 (PDT)


Handling Skill Info for the Metastatis Project

Hey, so I tried out applying the new Template:SkillPage to Block Throw, Torpedo, and Muse's Uppercut. Once all the skill pages use the template, it automatically covers that minor categorization step mentioned on The Great Skill Metastasis Project page. I'd like to go about converting all the non-template pages en masse like I did for (most) of the skill icons, but I'm assuming the main goal of the metastasis page is to show a list of skills pages with info that's updated (use the skill template) vs. outdated (don't use the skill template). So there's 2 options here, I can either

1. Spend countless hours converting pages (I'd only be able to copy the info already on existing pages), and label them with
 {{Missing Info}} 
like I did for Torpedo and Muse's Uppercut. Or use some other method to label pages with outdated info.
2. Spend a more amount of normal hours filling pages for the classes I play with glorious information (Male Brawler, Dark Knight, some f. slayer sometime soon) and leave the rest up whoever decides to work on stuff.

I'm more a fan of Option 1, since it makes updating info more accessible to more people. From what I've seen there aren't too many people working on metastasis, meaning this isn't gonna get done anytime soon. So if it can get to the point where the only stuff left to do is updating the skill info, you could try and ask around to all the people who play a certain class and ask them to just fill in the blanks. Totally fine with Option 2 too though, so I can move on to other things.


I personally was planning on option 1, where I was going to migrate as many skills pages as I can to SkillPage. Except I didn't expect my summer internship to be time consuming.

When converting, just keep the youtube code in the |Video part of skillpage

|Video={{youtube_tn|eE7TV_YDLPc}}

should be

|Video=eE7TV_YDLPc

--Dfoplayer (talk) 13:03, 16 July 2015 (PDT)


Alright then, guess I'll start on some. Since Template:Outdated is on the main page, I think I'm gonna use that instead of the Template:Missing Info tag to make the project more visible.--SirKerfluffles (talk) 14:51, 16 July 2015 (PDT)

Since both do the same thing, I would prefer MissingInfo than Outdated, because it adds the pages to a missing info category. I will do a text replace on all pages and delete Outdated. --Dfoplayer (talk) 16:55, 16 July 2015 (PDT)
Shit man, gotta get more people on this. Blade Master active skills alone took ~2.5 hours--SirKerfluffles (talk) 17:26, 16 July 2015 (PDT)
Seems reasonable. Took me a couple hours to convert all Summoner Skills. I'll try to set some time aside during nights, but I love my internship. --Dfoplayer (talk) 20:24, 16 July 2015 (PDT)


Finished Male Slayer upgrades in about ~20min. The way I do it is take the same type, type2 skill that someone or I finished, like Mountainous Wheel Upgrade, copy and paste

{{SkillPage
|Name=Mountainous Wheel Upgrade
|Video=
|Gender=
|Class=Male Slayer
|Type=Passive
|Type2=TP
|PrerequisiteLevel=50
|PrerequisiteSkill={{IconLink|Mountainous Wheel}} level 10+

|Command=
|Description=Increases Jump Height, Bleeding duration, Attack Power, and Shockwave range for {{IconLink|Mountainous Wheel}}.

|Attributes=
*{{TP per level|1}}

and modify certain things, like |Name={{PAGENAME}}, skill requirements and such. For me, it makes the same group of skills goes faster.--Dfoplayer (talk) 21:07, 16 July 2015 (PDT)

I just fixed SkillPage to include two classes. If we have three classes, then I'll go nuts. Lightsabre Mastery is one of the few with two classes. --Dfoplayer (talk) 21:44, 16 July 2015 (PDT)


Black Arachnia Undelete?

Hey, is it possible to retrieve stuff from deletion? Only one of the Black Arachnia pages was supposed to be deleted (the one with improper spelling). I just marked both since I didn't know which one it was and described it in the reason. --SirKerfluffles (talk) 18:54, 17 August 2015 (PDT)

Yes, it is possible. Sorry, I use mass delete to wipe everything. I'll make sure I read the reason in the future. --Dfoplayer (talk) 18:58, 17 August 2015 (PDT)
Alright, np. Something to keep in mind on this side too. --SirKerfluffles (talk) 19:28, 17 August 2015 (PDT)


Metastasis Page Redesign

Hey, so in a few hours all the template conversions will be done, barring some miscellaneous cases of things that should be deleted or archived. So considering that how it works right now (from my limited understanding) is that the DPL loading thing reads whether or not a skill page uses the Template:SkillPage or not , can you change it be to that it separates the pages to be based on if it uses Template:Missing Info or not? That way we can get the visual functionality back of which pages need to be info updated or not. Also it'd probably be a good idea to update the project description at that point. --SirKerfluffles (talk) 22:16, 31 August 2015 (PDT)

Added. I wanted to use tabs or hiddentext, but template fails to load. The page just has no SkillPage and Missing Info lists. --Dfoplayer (talk) 22:48, 31 August 2015 (PDT)
Well, I underestimated the Kunoichi section. Way too many skills and all those colons messing up automation. Super tired. Will have to finish tomorrow. Once everything's out of the "doesn't use skill page" section it can be deleted. Unfortunate about the template not loading though. Hopefully some kind of work around can be made. --SirKerfluffles (talk) 00:45, 1 September 2015 (PDT)

Nice! Didn't notice that the new "Missing Info" list generated before. Anyways, before removing the other "lacks skill template" section, it's probably a good idea to take care of these so they don't just become lost as random stray pages:

--SirKerfluffles (talk) 14:51, 1 September 2015 (PDT)

1) I'm pretty sure the male fighters need to be moved to <Skill> (Male), ex: Spiral Nen (M) -> Spiral Nen (Male).
2) Some of those skills have been removed, so the proper thing is to delete the categories so they don't appear in the lists (and maybe mark them with delete). When I mean to archive content, I usually mean some feature, like the short-lived Fair Arena, and not skills. There's a debate on that.
3) Execution can be deleted, correct? --Dfoplayer (talk) 15:01, 1 September 2015 (PDT)
1) Yeah. The skill names there are messed up for sure. I'll handle some when I encounter them, but I'm also trying to get a list of rules down to post on the main Metastasis page for other people to work with. In the case of the Flash Mine though, says there's a combined page for it instead of the separate pages approach. Not familiar with the skill so can't judge it the M/F versions are close enough.
2) Ok, I can just remove the categories I guess if you don't. Don't know how people want to handle it from there, but it sounds like it'd be nice if there was an archive of delete things from previous versions.
3) Based on the delete description provided it sounds safe to delete. Also, I do see a skill called Castigation like it mentions so likely yes. --SirKerfluffles (talk) 15:38, 1 September 2015 (PDT)
2) No it is not nice. I don't like maintaining incomplete articles on old version things. This is very apparent for items and monsters. The wiki should be a database for things that are used for understanding the current state of the game. I'm happy to retain NPCs from pre-metastasis, and some major plot points but everything else should go because it's not applicable anymore. Loton for example should stay because he is referenced in game in mirror Arad. Lorianne is referenced on chessboard. Old skills do not affect the understanding of the current game state and thus should be nuked from orbit. --FMageIcon.png Everspace (talk) 15:49, 1 September 2015 (PDT)
That just sounds so disrespectful to the game. I agree that one very important function of a wiki is helping people understand the current state of the game (or anything a wiki is used for). But as a whole a wiki is meant to provide as much information as possible for the subject it's being used for, and that includes keeping at least a small reference to the past. I mean, it's not like the old skill pages there have to be very visible. They can be reduced in this one section/category of "things deleted from the game" and have brief descriptions of what they did or something. And they would not have to be edited (since there's nothing to edit) and would only be found by people interested in seeing the game's history. Like patch notes (I don't think we have those here) --SirKerfluffles (talk) 17:22, 1 September 2015 (PDT)

Hey, careful. Some pages are lacking template conversion due to not having been categorized prior to the update. I'll be doing a second sweep of the skills to check for pages that need to be updated. --Altair (talk) 16:16, 1 September 2015 (PDT)

Thank you for that. I really do believe we need consistency checkers for such a big project like this. --SirKerfluffles (talk) 17:22, 1 September 2015 (PDT)
Which is why I added Available Skills section, which has the old skillnav. Unless of course, someone forgot to add the skill to the nav. --Dfoplayer (talk) 18:31, 1 September 2015 (PDT)
On the topic of inconsistencies and/or for the topic below (Updating Directions):
There's a bunch of things that are inconsistent on different skill pages that I want to bring up. Some of them are pretty nit-picky but I'll just address them nonetheless.
  1. Commands: Upkey.pngZ.png vs Upkey.png+Z.png on some pages.
  2. sec, secs, Sec, Sec(s), sec.
    I've been personally using "sec" but the attributes use "sec" and the outline on Template:SkillPage uses Sec(s) for tables
  3. Usage of Template:Bgblue.
    I think User:Everspace didn't want people using it any more
  4. Listing of skills which are affected by that SkillPage, sometimes it's under Notes, Description, Attributes.
    Example pages: Overheat, Thunder God Energy, Heavy Firearm Technique
  5. Old videos
    Should we replace them when we can? Some of them are low quality and/or bad at showcasing the skill.
  6. Including Lv.X in a skill row that's header also includes "Level"
    Example: Needle Sobat. I can see why it'd be useful if you're scrolling down and don't exactly remember which header is which. Some pages include and some exclude 'em.
  7. Prerequisite Skill format.
    Using IconLink or not, using bullets or not, and things like Lv10, Level 10, Lv. 10.
  8. Usage of Template:MaxSkillRow.
    Either being used as the actual maximum (which I think is the correct usage) or highest rank possible at the current cap (Lv85)
Or we could just leave it as is and worry about the bigger picture for now. --AradEditGuy (talk) 17:54, 1 September 2015 (PDT)
That is true, many small inconsistencies are scattered across the wiki. It will take some time to fix those, but like you said, we should fix the "bigger picture" for now. I believe Everspace made SkillPage to standardize most of the pages, and that way all the skills look similar. --Dfoplayer (talk) 18:31, 1 September 2015 (PDT)
Yeah. Honestly it'd be great if we could work all those out, because it would minimize the amount of times we'd have to go back and edit "finished" pages again if we ever decide to standardize. I think that's actually what I'm trying to get at with the topic below (added as an edit). Ideally we'd work all this out before info updates, but catching every little thing...unless we were starting from absolute scratch we're not gonna get everything. For now, the best thing we could try would be to bring up the issues to the Metastasis talk page as they come to get a consensus on them as fast as possible. Some comments:
(4)Discussion necessary. I think they should go in Notes, but I know the game lists them in the skill descriptions so that's why people put it in the Description section so it still works there. Also, Notes disappears if there's nothing there (unlike Attributes) so it could make a cleaner page.
(5)Sounds like a good idea, but it's a lower priority than the main information. Might be something to consider for tagging a page with {{Missing Info}}
(8)Is that what the green rows were? I think that should only be used when a skill is considered "Mastered" by the game. Like Physical Critical Hit at 10.
Issue: Should there be [[File: {{PAGENAME}}.png]] in the description section? Seems superfluous, but it was there on the first 50 or so pages I worked on so I left it in for everything else. --SirKerfluffles (talk) 18:49, 1 September 2015 (PDT)
1) No +. Totally unnecessary. However, perhaps for the commands where it's something like (Hold)Upkey.png + Z.png.
2) I don't particularly care. I'm partial to "sec" without the dot.
3) Yea. This and SkillTableRow or any other original-style-do-not-steal inline css. Eventually, I'm going to replace the contents of SkillTableHeader with just a different class directive, class=skilltable.
4) Description is for the "as close to the in game" description as possible, a blurb or high level overview of the skill. Attributes is for things that do not change as the skill levels, like duration for some buffs (think "properties of this skill"). Notes is for everything else that's going on with that skill.
5) Replace them if they are poor and you think they could be better. That's how wiki's get better ;P. I do not agree with using missing info. I think making new templates for types of work is important. MissingInfo when I started using it was for tables that were incomplete and "needed info" (I'm not an X, there's no way I can get the level 85 values for this). Verification as well as for drop locations of an item. If we need a video, we should have something like Media Needed.
6) Ehhh? Most skilltables go "Level of skill, Character level for that level, resource cost". I do think that the tables can get a bit too much lengthwise. I was considering adding scrolling if it gets too big but overall I don't think it's a big problem.
7) I would like to use IconLink and break tags (<br/>). When we (I) go to make things semantic, I may drop the IconLink and reformulate it into the template (since skills can only have 2 prerequisites at most).
8) I have been putting it onto rows that are the highest able to be achieved. This is handy for things like Demonize where you can go quite a bit higher, for skills like Transcendence Runes where you do want to stack it if you can (Transcendence Runes for example). I used to like the (M) insignia for skills that couldn't be levelled, and think a template with a tooltip would be nice. Template:Mastered perhaps.

Overall I'm a little bit not-happy with how skill template is working out, but it's better than previously. I do like the infobox stuff since it matches our class pages, but the Notes thing is getting too general purpose. I think reinforcing proper format rather than baking it into the template is the better idea. I really wish I could do a mass search and replace now to convert that (should be rather safe to convert the |Bluh= into ==Bluh== with the proper regex). This would also lead into Semanticing the wiki, and the ability to link Skills and Items together amongst other things. The whole span hiding workaround is also bothering me a lot --FMageIcon.png Everspace (talk) 22:16, 1 September 2015 (PDT)
4) I think a better way to describe it might be something along the lines of "A description of what the skill visually looks like it does on screen". "Description is for the "as close to the in game" description as possible" makes it so that list of affected skills does fit in there, because the game lists them in the skill info/description. "a blurb or high level overview of the skill" might not be clear in meaning.
In regards to the Notes section, can it be made so that the skill template accepts any arbitrary number of |AttrName (<-- which could be any value) so that Notes can be split up into different sections according to the skill. There'd be a general guideline of what to use for the names, of course, though that doesn't disallow for people to put something like |ReallyDumbNameasdfasdfa.
On another note, this indenting is getting pretty far in. Do we start out-denting or does someone break the chain and we start indenting again from there? --SirKerfluffles (talk) 07:58, 2 September 2015 (PDT)

Metastatis Updating Directions

I made a tentative change to the Metastasis intro on my user page given the new state of things SirKefluffles. Could you guys provide some feedback? Note that I'm literally talking to the ones reading this draft version in 2 parts and they would not be appearing in the final version: the list of what to include in attributes and the italics part in the first bullet section. Edit: Basically, I'm asking what we should tell updaters to look out for so that we don't have to go back and change a bunch of stuff on "finished" pages later. --SirKerfluffles (talk) 17:22, 1 September 2015 (PDT)

Contents

Thread titleRepliesLast modified
Changing $smwgQMaxSize?613:11, 22 March 2016
Abunova -> Abnova210:57, 3 March 2016
Epic Quest Format620:36, 5 February 2016
Back to Top of Page Template919:28, 3 February 2016
Removed Skills722:13, 24 January 2016
Changing skill names1022:32, 20 January 2016
Custom CSS files allowed or not?306:28, 19 January 2016
Albert Skills on the New Skills Template1810:02, 17 December 2015
Visually Updating the Epic Quest Page107:48, 23 November 2015
Neo Premium Contract added in Item Shop category218:41, 10 September 2015
First page
First page
Next page
Next page
Last page
Last page

Changing $smwgQMaxSize?

Is it possible to increase the value of $smwgQMaxSize? Even after some optimization, the default value of 12 makes it currently hard to search for certain things using the Equipment query — the default size for every query is 4, the most expensive filter Armor (without specifying slot or weight) bumps the size up to 10, which makes it impossible to further filter by stats (+2 to 3), skill bonuses/alterations (+3 to 5) or all skill bonuses (+3 to 7). Setting $smwgQMaxSize to 17 should probably be enough since there shouldn't be a reason to specify the search much further and unlike Armor, the other category filters only have a size of 2.

14:56, 13 March 2016

I will ask the site owner and keep you posted.

15:37, 13 March 2016

All right, thanks!

15:43, 13 March 2016

The site owner had finals this week. She said she would try to change it this weekend. How do we know if the size has been updated, without her confirmation? Do we just run a query?

18:20, 18 March 2016

Pretty much.

{{#ask:
{{#arraymap:1,2,3,4,5,6,7,8,9,10,11,12|,|@@@|[[@@@]]|}}
|format = debug}}

If you preview that, it will explicitly tell you the size of the query. You can just try appending more numbers and if you get an error and the query size doesn't increase anymore, you've reached the current maximum size.

14:24, 19 March 2016

The size has been updated to 17.

06:56, 22 March 2016
 
 
 
 
 

Abunova -> Abnova

Hi Dfoplayer. Sorry to bother you but can you change Abunova to Abnova on the main page? It has been bothering me for quite a while now XD Thanks!

10:33, 3 March 2016

You can actually change it through Template:Newmenu. I can do it right now, however.

10:43, 3 March 2016

I see. Thanks!

10:57, 3 March 2016
 
 

Epic Quest Format

Hey Dfoplayer. I'd like your opinion on the Epic Quest format for Vilmark - Area 50 (Epic Quests). I added the Hidden Text Template to the dialogue to minimize space. I also added a section for Dungeon Maps for scenario dungeons (if necessary). How does it look? Does it look too clunky? Is it user friendly? Is it too overwhelming? I was thinking about surrounding the quests in the Hidden Text Template, but some of my friends said it was gratuitous.

Anyway, I'm just concerned on what the standard should look like before I start editing on a large scale. I have most of the information ready to input from Abnova to Time Gate. I'll probably have Power Station information ready in two weeks.

14:53, 3 February 2016

It's good to minimize space, and I would just leave it like the way you have it. I'm not sure if we need the dungeon map for the non-noted quests, such as "To Prevent Another Incident" or "Collecting Terranite."

15:04, 3 February 2016

I understand your point. However, I only add notes about Quest Item drop rates, APCs, or helpful hints/strategies. I feel there could be certain scenarios where the notes would be unnecessary such as straightforward clear the dungeon quests. The dungeon map still may be necessary for completion.

In the cases of Vilmark - Area 50, City of Noire Ferra, and Reshpon Village of Pain, the dungeon map pretty much stays the same, so it seems a bit redundant. But in actuality, it may differ from the actual dungeon. (<- I may have to review my notes on the quests.) Special Dungeons are an exception to this. I could remove the maps on those two aforementioned quests and put a note stating that the map does not change for the rest of the quest line; if that helps.

However, in most major epic quest lines, scenario dungeons alter the map to fit the objective. Most don't require notes. For the most part, I recommend that we should keep the maps for consistency reasons.

15:25, 3 February 2016

For consistency reasons, I see your point.

If we start to use the table method of dungeon maps, we should think about a template. Over at Mabinogi Wiki, they place everything in Data Templates, which is then used in DataFormat Templates. This allows them to reuse the data in any page. Someone here does not like in-line css.

15:58, 3 February 2016

Makes sense. Manually using the table method could result in some pretty messy and extraneous code.

As a suggestion for the template, it could take in as parameters the number of rows and columns. Then it could fill in spaces with image files of corresponding map sections from the given tuples locations. These images probably would include:

  • End Points: Map E.png, Map W.png, Map N.png, Map S.png
  • Straight Path: Map EW.png, Map NS.png
  • Corner Point: Map NE.png, Map SE.png, Map NW.png, Map SW.png
  • 3-Way Junction: Map NSE.png, Map NSW.png, Map SEW.png, Map NEW.png
  • 4-Way Junction: Map NSEW.png
  • Boss: Map Boss.png
  • Empty: Map Blank.png
18:45, 3 February 2016

Yes. Hopefully we can find a template someone already created on the internet.

19:30, 3 February 2016
 

I would look to semantic holding a "map", and then {#ask:}ing for it.

The whole DataTemplate thing gets really cyclical real quick, and a pain in the ass to debug or use outside of those templates. I was hoping to transition from that, over to semantic which does all the things we want much easier.

20:36, 5 February 2016
 
 
 
 
 

Back to Top of Page Template

Hey Dfoplayer. I was wondering if there was an existing "Back to Top of Page" template on the wiki. I think it would be pretty nifty to have; especially with long pages such as Antwer Canyon (Epic Quests).

02:57, 2 February 2016

Yup. It's possible. I'll look into it.

EDIT: I added a floating css "back to the top" on my talk page on bottom right hand corner. How does it look? Need color changes? background color? Feel free to experiment in "inspect element" of firefox or chrome.

09:01, 2 February 2016

Yeah, that looks great! Thanks. I'll test for color/background changes later. I'll probably look into putting a small box with a border around it with 25% Transparency to make it slightly easier to see. I'm still looking for a good color, one that doesn't look to bland or too bright to be distracting. I'll probably go with Beige #f5f5dc or WhiteSmoke #f5f5f5 or Lavender #e6e6fa to match the wiki's colors.

12:22, 2 February 2016

Yea, what we could do is use this example. The box is on the bottom right.

Once we decide the formatting, I suggest we make a template called {{BackToTop}} and we place that into any long pages.

12:26, 2 February 2016

Maybe we can use a format similar to this: Clickable Button Template

18:06, 2 February 2016

I would like to work on css and making nice buttons and stuff, but I haven't had the chance and the bigger fish to fry (like Semantic Wiki and SkillTemplate) have taken up my actual time...

18:08, 2 February 2016
 

That is very interesting. I'll try to apply it to my Talk page.

18:59, 2 February 2016
 
 
 
 

Alright. We are now live. Template:BackToTop. Go ahead and place {{BackToTop}} where ever you see fit.

19:28, 3 February 2016
 

Removed Skills

Hey Dfoplayer, do we keep removed skills such as Massive Countdown.png Massive Countdown or Twin Gunblade.png Twin Gunblade on the Class Skills Template or do we change the class name to something like N/A on the Skill Page Template to make them not appear or just place the Removed Content Template? I'm worried that keeping old skills on the class skill pages may confuse users.

21:23, 20 January 2016

For now, just add the Removed Content Template. I will discuss this with Everspace.

06:13, 21 January 2016
 

I just implemented the new SkillPageTest. Check it out on Massive Countdown.png Massive Countdown. Any thoughts?

21:02, 23 January 2016

I think it looks good. Should the other categories stay, just wondering?

22:28, 23 January 2016

Well, the reason why Category:Cube Skill and Category:Cancelable Skills shows up is because we are using the template in "Attributes" section. The rest of the categories can be seen in the infobox on top right, and SkillPage would auto fill in the wiki code for us.

Personally, I think we just need Category:Removed Content. Otherwise, if the someone were to navigate to Male Mechanic Skills Category, they would see Massive Countdown.

22:43, 23 January 2016

oh I see.

Personally, this category was long needed. It's good to have them around still for nostalgia's sake, I just wish we could've saved the older skills instead of deleting them.

22:54, 23 January 2016

Not necessary. If the webmaster did not clear out cache, then I can restore some pages from mediawiki's recycle bin. I just need to look through the deletion logs, which could take sometime due to the old icons floods...

23:00, 23 January 2016
 
 
 
 

Alright. It's been added to the main skillPage. If you see any Removed Skills, go ahead and add the parameter "|RemovedSkill=Yes" and it will auto fill in the template:RemovedContent.

22:13, 24 January 2016
 

Changing skill names

Hello, I have no idea how to change these skill names since DFOG has the different name on these same skills. Can you tell me how to do it? :/

05:30, 1 December 2015

On the very top of the page, there is a drop down arrow near "view history". Hover your mouse over it and there are more options, including "move" button. Use that to change the skill names.

07:47, 1 December 2015

Hello again, I do know how to move pages to change the skill name but however I have a issue that it couldn't allow me to move the page under new name. Any idea why what wrong it is?

07:56, 19 January 2016

Why you can not move any pages is beyond me. Sorry. But it seems like you were able to move Raining Sky to Cave-in recently.

13:01, 19 January 2016

Likely another page with the same name already exists. I have this issue right now where Neople changed red rose to bloody rose but there is already a weapon with that name so now the skill has a weapon beside instead of the right icon. What to do?

13:12, 19 January 2016

Could you change the page to Bloody Rose (Skill)? We may need a Disambiguation page for those conflicts.

13:16, 19 January 2016
 

Yeah I just realized I put wrong name on Reason for move instead the name itself. Wasn't paying attention where I typed it in.

14:09, 19 January 2016
 
 
 
 

Custom CSS files allowed or not?

Hello Dfoplayer. There are no clear policies about CSS files of user pages up to now. Are the CSS files of user pages allowed here?

09:32, 18 January 2016

I'm not sure if they are enabled. If you checkout Everspace's User:Everspace/CssTomfoolery, you can see Everspace entered

{{#css:User:Everspace/CssTomfoolery.css}}

in the page.

Could you try that?

12:45, 18 January 2016

I correct my statement. My css file allows me to change "<pre", so yes, user css file should have an effect.

06:28, 19 January 2016
 

Don't try to get too fancy on the user page.

My tomfoolery page was just a place to test out the CSS plugin, and see if we can start using that in templates instead of all the inline garbage that's typically written.

00:14, 19 January 2016
 

Albert Skills on the New Skills Template

Hey Dfoplayer. Are Albert Skills compatible with the skill template?

14:49, 11 December 2015

What Albert Skills are we talking about? Like in Male Ranger, "Albert Quest Skills; Secret Land Runner; Freezing Bullet; Steyr AMR" ?

15:04, 11 December 2015

Yea, we used to have them on the older skill pages, perhaps there's a way to integrate them in?

15:41, 11 December 2015

They are already in the skill template? Unless you are talking about sending them to the "male ranger" category, I'd have to look into that.

16:08, 11 December 2015

Not just Male Rangers, Male Slayer and Fighters can recieve Albert Skills as well.

20:22, 11 December 2015

Ah. Gotcha. So, we want those skills to be in the nav bar of Male rangers/slayer/fighter, but under the column title "Albert quest skills"?
I just finished my finals, so I'm on winter break. It shouldn't take me long to figure out the skill template if that's what we want.
Could someone make a list of them? You need to visit the history of the page to find the skills. Like such:
Soul Bender's skills: Flip Side Counter; Blood Lust; Spirit Crescent

22:26, 11 December 2015
 
 
 
 

Well, if they were not compatible, they are now.
To use the albert quest, just enter the parameter "|AlbertQuest=Yes".

17:30, 12 December 2015

Tagging the male fighters doesn't do anything, but adds them to the female fighter's category.

14:07, 13 December 2015

I'll have to compensate skills with both genders then.

14:10, 13 December 2015

What's this Apply Poison? It belongs to Female Fighter, but Altair says "Apply Poison is exchanged for Poison Throw."
Does that mean, Apply Poison is now a Male Fighter skill after Albert Quest? I have a small gender solution, tested on Apply Poison and Poison Throw. But in this case, we need to think it out.

  • Scenario 1: If an Albert Skill applies to one gender, just mark |AlbertQuest=Yes, and the template will auto fill in one gender.
  • Scenario 2: If an Albert Skill applies to both genders, just mark |AlbertQuest=Yes, and the template will auto fill in Female and Male.
  • Scenario 3: If a skill is on one gender, but when marked with AlbertQuest, it applies to the opposite gender of another skill. We may need another flag to determine which class.
10:36, 14 December 2015

Yeah sorry... I probably should have worded that better. For the Fighter, when I stated "Xskill is exchanged for Yskill," I meant that the female skill is exchanged for the male associated skill. Meaning that the male class receives its male associated skill, not the female's.

Fighter Albert Quest Skills:

Female Fighter Male Fighter
Nen Master Suplex Thunder Lightning Knee Kick
Striker Crushing Fist Torpedo
Grappler Neck Snap Neck Snap
Brawler Apply Poison Poison Throw


Gunner Albert Quest Skills:

Male Gunner Female Gunner
Ranger Fastest Gun Fastest Gun
Mechanic Secret Land Runner Backup Land Runner
Launcher Steyr AMR Steyr AMR
Spitfire Freezing Bullet Freezing Bullet


I apologize for the inconvenience I have caused.

15:15, 14 December 2015
 
 
 
 
 

Visually Updating the Epic Quest Page

Hey Dfoplayer. I was wondering on your opinion if I should color code the Epic Quests page. I was thinking we could do the following to make the page more navigable/visually appealing to users:

  • Add an icon or color code for a quest line name that grants an EXP Potion as a reward.
  • Add an icon or color code for a quest line name that requires a prerequisite.
  • Change certain quest line names to orange of some sort to match the no level restriction quests in game.
06:25, 23 November 2015
  • I don't think the EXP reward is that necessary. Are we trying to point out, that these xx quests give you EXP potions?
  • A prerequisite color would be nice. Especially when you are over leveled and can not start a two level deep quest chain.
  • That, I don't mind it. I work on epic quests that are in the quest book, so I assumed any quest in there is for and under my level.
07:48, 23 November 2015
 

Neo Premium Contract added in Item Shop category

Wanted to let you know that I added the info for Neo Premium Contracts in the Item Shop category. It is listed in Contract table but not sure if it needed to move it to Premium table or not. Also make sure check it if I typed in the lists of benefits correct.

20:23, 8 September 2015

Thanks. I think it should be in the Contract section, and not Premium.

20:39, 8 September 2015

No problem! You're welcome!

18:41, 10 September 2015
 
 
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