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Heavy Firearm Enhancement
Revision as of 18:11, 6 February 2016 by CitricCurrent (talk | contribs)
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Enhances Heavy Firearms for more powerful attacks. Effects and attack power of Flame Pillar, FM-31 Grenade Launcher, Laser Rifle and Steyr AMR will be enhanced.
Attributes
- SP per level: 100
- Casting Time: Passive
Notes
- Some skills now have changed visual effects:
- Flame Pillar emits little sparks on the flames and are more brighter than before.
- Laser Rifle adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one.
- M-137 Gatling Gun changes into a large, bulky minigun that fires piercing shots.
- The minigun visual effect also applies to BBQ.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Level Required | Laser Rifle | Flame Pillar | Steyr AMR | FM-31 Grenade Launcher | M-3 Flamethrower | Quantum Bomb Satellite Beam X-1 Extruder FM-92 Stinger FM-92 Stinger SW |
M-137 Gatling Gun | Arctic Booster Buster Beam | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Atk. Power | Mini Laser Attack Power | Atk. Power | Atk. Power | Bullet Power Increase | Atk. Power | Explosion Radius Increase | Atk. Power | Atk. Power | Atk. Power | Cooldown | Atk. Power | ||
1 | 80 | 25% | 231% + 2,310 | 34% | 22% | 4,200 | 43% | 105% | 28% | 24% | 14% | +0.5 sec | 35% |
2 | 83 | 27% | 271% + 2,580 | 37% | 26% | 4,690 | 46% | 113% | 32% | 27% | 17% | +1.3 sec | 43% |
3 | 86 | 29% | 311% + 2,750 | 39% | 30% | 5,120 | 49% | 120% | 35% | 30% | 20% | +2 sec | 50% |
4 | 89 | 31% | 351% + 2,940 | 42% | 34% | 5,500 | 52% | 128% | 39% | 33% | 23% | +2.8 sec | 58% |
General TP Skills | |
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Basic Training Upgrade |