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Difference between revisions of "Ice Chain"
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(Added Arena info) |
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Line 13: | Line 13: | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
− | |Description=Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage. The rings will then return to combine into a giant ice ring, which returns to damage enemies further. If there are no targets when Ice Chain is cast, all the rings will be withdrawn after the small ice rings are cast. | + | |Description= |
+ | [[File:{{PAGENAME}}.png]] | ||
+ | Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage. The rings will then return to combine into a giant ice ring, which returns to damage enemies further. If there are no targets when the [[Ice Chain]] is cast, all the rings will be withdrawn after the small ice rings are cast. | ||
This skill consists of 3 parts: | This skill consists of 3 parts: | ||
Line 22: | Line 24: | ||
*{{SP per level|0}} | *{{SP per level|0}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|Dungeon=160 sec | + | *{{Cooldown|Dungeon=160 sec (Beginning Cooldown: 600 sec in Arena)}} |
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
− | |Notes=*The Glacial Master has super armor throughout the entire duration of the skill. | + | |
+ | |Notes= | ||
+ | *The Glacial Master has super armor throughout the entire duration of the skill. | ||
*When this skill reaches skill ranks it gains bonus properties: | *When this skill reaches skill ranks it gains bonus properties: | ||
Line 39: | Line 43: | ||
*If skill is used when no monsters are in the visible range, the three ice rings will be removed promptly after being sent out. | *If skill is used when no monsters are in the visible range, the three ice rings will be removed promptly after being sent out. | ||
− | *The big ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger | + | *The big ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger {{IconLink|Immortality}}, when the three rings come back together. |
|SkillGrowth= | |SkillGrowth= | ||
− | |||
{{Missing Info}} | {{Missing Info}} | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !Level | + | !rowspan="2"|Level |
− | !Lv Req | + | !rowspan="2"|Lv Req |
− | !MP | + | !rowspan="2"|MP |
− | !Small Ice Ring | + | !Small Ice Ring |
− | ! | + | !colspan="3"|Large Ice Ring |
− | ! | + | |- |
+ | !Multi-Hit Atk. | ||
+ | !Multi-Hit Atk. | ||
+ | !Multi-Hit Interval | ||
+ | !Explosion Atk. | ||
+ | |-{{SkillRow}} | ||
+ | | 1||50||1200||??% x 10||??%||?? sec||??% | ||
+ | |-{{SkillRow}} | ||
+ | | 2||55||1381||??% x 10||??%||?? sec||??% | ||
+ | |-{{SkillRow}} | ||
+ | | 3||60||1562||??% x 10||??%||?? sec||??% | ||
+ | |-{{SkillRow}} | ||
+ | | 4||65||1743||641% x 10||1411%||?? sec||4004% | ||
+ | |-{{SkillRow}} | ||
+ | | 5||70||1924||730% x 10||1603%||?? sec||4552% | ||
+ | |-{{SkillRow}} | ||
+ | | 6||75||2106||817% x 10||1797%||0.08 sec||5101% | ||
+ | |-{{SkillRow}} | ||
+ | | 7||80||2287||905% x 10||1990%||?? sec||5648% | ||
+ | |-{{MaxSkillRow}} | ||
+ | | 8||85||2468||992% x 10||2182%||?? sec||6196% | ||
+ | |-{{SkillRow}} | ||
+ | | 9||90||2649||1080% x 10||2376%||?? sec||6743% | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 10||95||2831||1167% x 10||2568%||?? sec||7291% |
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan="2"|Level | ||
+ | !rowspan="2"|Lv Req | ||
+ | !rowspan="2"|MP | ||
+ | !Small Ice Ring | ||
+ | !colspan="3"|Large Ice Ring | ||
+ | |- | ||
+ | !Multi-Hit Atk. | ||
+ | !Multi-Hit Atk. | ||
+ | !Multi-Hit Interval | ||
+ | !Explosion Atk. | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 1||50||1200||??% x 5||??%||?? sec||??% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 2||55||1381||??% x 5||??%||?? sec||??% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 3||60||1562||??% x 5||??%||?? sec||??% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 4||65||1743||??% x 5||??%||?? sec||??% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 5||70||1924||??% x 5||??%||?? sec||??% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | | 6||75||2106||76% x 5||152%||0.15 sec||531% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 8||85||2468|| | + | | 7||80||2287||??% x 5||??%||?? sec||??% |
+ | |-{{MaxSkillRow}} | ||
+ | | 8||85||2468||??% x 5||??%||?? sec||??% | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 9||90||2649|| | + | | 9||90||2649||??% x 5||??%||?? sec||??% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 10||95||2831|| | + | | 10||95||2831||??% x 5||??%||?? sec||??% |
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
+ | }} | ||
}} | }} |
Revision as of 02:56, 22 October 2015
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Creates, small, sharp ice rings and throws them at enemies. The rings prioritize targets as Boss/Champion/Normal, and circle their target while doing damage. The rings will then return to combine into a giant ice ring, which returns to damage enemies further. If there are no targets when the Ice Chain is cast, all the rings will be withdrawn after the small ice rings are cast.
This skill consists of 3 parts:
- Stage 1: The Hell Freezer releases 3 small ice rings that home in on nearby targets that deals minimal constant damage for 5 seconds. These ice rings each attack at most 10 times.
- Stage 2: The Hell Freezer retracts the 3 small ice rings to create large ice ring that has a vacuum effect that pulls in nearby enemies dealing moderate constant damage for 3 seconds. This hits 10 times.
- Stage 3: The Hell Freezer then throws the large ice ring colliding with the first enemy hit dealing massive damage to all enemies within the explosion range. This process hits 13 times and has 1 finishing attack.
Attributes
- SP per level: 0
- Casting Time: Instant Cast
- Cooldown: 160 sec (Beginning Cooldown: 600 sec in Arena)
- This skill consumes 5 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
Notes
- The Glacial Master has super armor throughout the entire duration of the skill.
- When this skill reaches skill ranks it gains bonus properties:
- Level 3: The number of mini ice rings increase.
- Max Ring Count:
- 3 rings up to Lv. 3
- 5 rings at Lv. 3
- 6 rings at Lv. 6
- 7 rings at Lv. 9
- Max Ring Count:
- Level 6: The giant ice ring in Stage 2 has a significantly stronger vacuum effect, but in exchange, suffers damage reduction.
- Level 9: Stage 2 deals more hits within the time interval, but in exchange, the explosion damage in Stage 3 suffers damage reduction.
- Thrown rotation hit count changes from 13 hits to 17 hits at Lv. 9.
- Level 3: The number of mini ice rings increase.
- If skill is used when no monsters are in the visible range, the three ice rings will be removed promptly after being sent out.
- The big ice ring throw can be cancelled if the Hell Freezer is stunned, frozen, immobilized etc. as well as trigger Immortality, when the three rings come back together.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Level | Lv Req | MP | Small Ice Ring | Large Ice Ring | ||
---|---|---|---|---|---|---|
Multi-Hit Atk. | Multi-Hit Atk. | Multi-Hit Interval | Explosion Atk. | |||
1 | 50 | 1200 | ??% x 10 | ??% | ?? sec | ??% |
2 | 55 | 1381 | ??% x 10 | ??% | ?? sec | ??% |
3 | 60 | 1562 | ??% x 10 | ??% | ?? sec | ??% |
4 | 65 | 1743 | 641% x 10 | 1411% | ?? sec | 4004% |
5 | 70 | 1924 | 730% x 10 | 1603% | ?? sec | 4552% |
6 | 75 | 2106 | 817% x 10 | 1797% | 0.08 sec | 5101% |
7 | 80 | 2287 | 905% x 10 | 1990% | ?? sec | 5648% |
8 | 85 | 2468 | 992% x 10 | 2182% | ?? sec | 6196% |
9 | 90 | 2649 | 1080% x 10 | 2376% | ?? sec | 6743% |
10 | 95 | 2831 | 1167% x 10 | 2568% | ?? sec | 7291% |
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |