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Difference between revisions of "Overstrain"
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Compares between your [[Strength]] and [[Intelligence]] and your [[Physical Critical Hit Rate]] and [[Magical Critical Hit Rate]], taking the higher stat of the two and increasing the lower stat by a certain ratio of the higher stat. INT / STR, 85%. Magic Crit / Physical Crit 60%. | Compares between your [[Strength]] and [[Intelligence]] and your [[Physical Critical Hit Rate]] and [[Magical Critical Hit Rate]], taking the higher stat of the two and increasing the lower stat by a certain ratio of the higher stat. INT / STR, 85%. Magic Crit / Physical Crit 60%. | ||
Revision as of 16:08, 25 July 2015
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | None |
Prerequisite Skills: | None |
Description
Highly lethal poison immunity causes side effect of inflicting stun to the user at 2% chance whenever any skill under Nen is used.
Attributes
- SP per level: 10
- Casting Time: ? sec (? sec in Arena )
- Cooldown: varies
- Number of Hits: ? (? in Arena, ? in Tower)
- This skill consumes ? Clear Cube Fragments.
- MP -?% Cooldown -?% on Command
- Basic Attack Cancelable Skill
Notes
Compares between your Strength and Intelligence and your Physical Critical Hit Rate and Magical Critical Hit Rate, taking the higher stat of the two and increasing the lower stat by a certain ratio of the higher stat. INT / STR, 85%. Magic Crit / Physical Crit 60%.
As an example. You have 100 STR and 65 INT. Overstrain will increase the INT to be 85% the value of your strength. (85 INT)
For overstrain to work, your stat must be below the 85% / 60% Threshold.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |