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Difference between revisions of "Seasoned Specialist"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |AltName= | + | |AltName=Korean: 숙련된 전문가 |
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|Class=Hitman | |Class=Hitman | ||
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|Type=Passive | |Type=Passive | ||
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|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
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|Description=Your Swordplay/Combination skills, except for certain Common skills, can be canceled into certain Shooting skills ({{IconLink|Angle Shot}}, {{IconLink|Overwatch}}, {{IconLink|Surprise Attack}}, {{IconLink|Concentrated Fire (Hitman)}}, {{IconLink|Alpha Strike}}, and {{IconLink|Tactical Offensive}}) during post-casting delay. | |Description=Your Swordplay/Combination skills, except for certain Common skills, can be canceled into certain Shooting skills ({{IconLink|Angle Shot}}, {{IconLink|Overwatch}}, {{IconLink|Surprise Attack}}, {{IconLink|Concentrated Fire (Hitman)}}, {{IconLink|Alpha Strike}}, and {{IconLink|Tactical Offensive}}) during post-casting delay. | ||
Exceptional Common Skills: | Exceptional Common Skills: | ||
*{{IconLink|Rabbit Punch}}, {{IconLink|Beam Slash}}, {{IconLink|G-Bomb}}, {{IconLink|Core Shield}} | *{{IconLink|Rabbit Punch}}, {{IconLink|Beam Slash}}, {{IconLink|G-Bomb}}, {{IconLink|Core Shield}} | ||
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Increases Physical Critical Damage/Chance. | Increases Physical Critical Damage/Chance. | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--Physical Critical Damage--> +{{Calc|{{#var:i}}| | + | {{!}} <!--Physical Critical Damage--> +{{Calc|{{#var:i}}|12|50|20}}% |
− | {{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|6| | + | {{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|6|25|20}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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{{TableNote}}</small> | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 07:54, 12 April 2021
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 숙련된 전문가 |
Description
Your Swordplay/Combination skills, except for certain Common skills, can be canceled into certain Shooting skills ( Angle Shot, Overwatch, Surprise Attack, Concentrated Fire (Hitman), Alpha Strike, and Tactical Offensive) during post-casting delay.
Exceptional Common Skills:
Increases Physical Critical Damage/Chance.
Attributes
- SP per level: 30
- Master Level: 10
- Max Level: 20
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical Critical Damage | Physical Critical Chance |
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1 | 25 | +12% | +6% |
2 | 28 | +14% | +7% |
3 | 31 | +16% | +8% |
4 | 34 | +18% | +9% |
5 | 37 | +20% | +10% |
6 | 40 | +22% | +11% |
7 | 43 | +24% | +12% |
8 | 46 | +26% | +13% |
9 | 49 | +28% | +14% |
10 | 52 | +30% | +15% |
11 | 55 | +32% | +16% |
12 | 58 | +34% | +17% |
13 | 61 | +36% | +18% |
14 | 64 | +38% | +19% |
15 | 67 | +40% | +20% |
16 | 70 | +42% | +21% |
17 | 73 | +44% | +22% |
18 | 76 | +46% | +23% |
19 | 79 | +48% | +24% |
20 | 82 | +50% | +25% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
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Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
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Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
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Basic Training Upgrade |