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Difference between revisions of "Dead Six"

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(Updated numbers + added Arena values)
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|PrerequisiteSkill=
 
|PrerequisiteSkill=
 
|Command={{down}}{{up}}{{z}}
 
|Command={{down}}{{up}}{{z}}
|Description=
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|Description=[Combination]<br>
Combination:<br>
 
 
Slashes upward at enemies on the ground, launching them in the air, and shoots his gun at them.<br>For enemies that cannot be grabbed, the Hitman slashes upward and then downward instead.
 
Slashes upward at enemies on the ground, launching them in the air, and shoots his gun at them.<br>For enemies that cannot be grabbed, the Hitman slashes upward and then downward instead.
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=8 sec.}}
+
*{{Cooldown|8 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
*{{SkillAttribute|Shot Count|10}}
 
*{{SkillAttribute|Shot Count|10}}
 +
 +
|Notes=
 +
*Can be improved with {{IconLink|Dead Six Upgrade}}, increasing its upward/downward slash Atk. and shot count.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|33|218|36}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|33|218|36}}
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|1306|5944|36}}%
+
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|1483|7053|38}}%
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|195|891|36}}%
+
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|222|1057|38}}%
{{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|1660|7554|36}}%
+
{{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|1887|8977|38}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Upward Slash Atk.
 +
!Shooting Atk.
 +
!Downward Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|33|218|36}}
 +
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|50|212|33}}%
 +
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|11|48|33}}%
 +
{{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|61|260|33}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 16:28, 8 November 2019


Dead Six.png Dead Six

No Video
Active Skill
Class:

Hitman

Command: Downkey.pngUpkey.pngZ.png
Prerequisite Level: 20
Prerequisite Skills: None

Description

[Combination]
Slashes upward at enemies on the ground, launching them in the air, and shoots his gun at them.
For enemies that cannot be grabbed, the Hitman slashes upward and then downward instead.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 8 sec
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Shot Count: 10

Notes

  • Can be improved with Dead Six Upgrade.png Dead Six Upgrade, increasing its upward/downward slash Atk. and shot count.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Upward Slash Atk. Shooting Atk. Downward Atk.
1 20 33 1483% 222% 1887%
2 22 38 1634% 245% 2079%
3 24 44 1784% 267% 2270%
4 26 49 1935% 290% 2462%
5 28 54 2085% 312% 2653%
6 30 59 2236% 335% 2845%
7 32 65 2386% 357% 3037%
8 34 70 2537% 380% 3228%
9 36 75 2687% 403% 3420%
10 38 81 2838% 425% 3612%
11 40 86 2988% 448% 3803%
12 42 91 3139% 470% 3995%
13 44 96 3289% 493% 4186%
14 46 102 3440% 515% 4378%
15 48 107 3591% 538% 4570%
16 50 112 3741% 561% 4761%
17 52 118 3892% 583% 4953%
18 54 123 4042% 606% 5145%
19 56 128 4193% 628% 5336%
20 58 133 4343% 651% 5528%
21 60 139 4494% 673% 5719%
22 62 144 4644% 696% 5911%
23 64 149 4795% 718% 6103%
24 66 155 4945% 741% 6294%
25 68 160 5096% 764% 6486%
26 70 165 5247% 786% 6678%
27 72 170 5397% 809% 6869%
28 74 176 5548% 831% 7061%
29 76 181 5698% 854% 7252%
30 78 186 5849% 876% 7444%
31 80 192 5999% 899% 7636%
32 82 197 6150% 922% 7827%
33 84 202 6300% 944% 8019%
34 86 207 6451% 967% 8211%
35 88 213 6601% 989% 8402%
36 90 218 6752% 1012% 8594%
37 92 223 6902% 1034% 8785%
38 94 229 7053% 1057% 8977%
39 96 234 7204% 1080% 9169%
40 98 239 7354% 1102% 9360%
41 100 244 7505% 1125% 9552%
42 102 250 7655% 1147% 9743%
43 104 255 7806% 1170% 9935%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism