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Difference between revisions of "Dead Six"
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(Updated numbers + added Arena values) |
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|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Command={{down}}{{up}}{{z}} | |Command={{down}}{{up}}{{z}} | ||
− | |Description= | + | |Description=[Combination]<br> |
− | Combination | ||
Slashes upward at enemies on the ground, launching them in the air, and shoots his gun at them.<br>For enemies that cannot be grabbed, the Hitman slashes upward and then downward instead. | Slashes upward at enemies on the ground, launching them in the air, and shoots his gun at them.<br>For enemies that cannot be grabbed, the Hitman slashes upward and then downward instead. | ||
|Attributes= | |Attributes= | ||
Line 13: | Line 12: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|8 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Shot Count|10}} | *{{SkillAttribute|Shot Count|10}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Dead Six Upgrade}}, increasing its upward/downward slash Atk. and shot count. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 36: | Line 42: | ||
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|33|218|36}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|33|218|36}} | ||
− | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|1483|7053|38}}% |
− | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|222|1057|38}}% |
− | {{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|1887|8977|38}}% |
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Upward Slash Atk. | ||
+ | !Shooting Atk. | ||
+ | !Downward Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|33|218|36}} | ||
+ | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|50|212|33}}% | ||
+ | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|11|48|33}}% | ||
+ | {{!}} <!--Downward Slash Atk.--> {{Calc|{{#var:i}}|61|260|33}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | }} |
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:28, 8 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
[Combination]
Slashes upward at enemies on the ground, launching them in the air, and shoots his gun at them.
For enemies that cannot be grabbed, the Hitman slashes upward and then downward instead.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Shot Count: 10
Notes
- Can be improved with Dead Six Upgrade, increasing its upward/downward slash Atk. and shot count.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Upward Slash Atk. | Shooting Atk. | Downward Atk. |
---|---|---|---|---|---|
1 | 20 | 33 | 1483% | 222% | 1887% |
2 | 22 | 38 | 1634% | 245% | 2079% |
3 | 24 | 44 | 1784% | 267% | 2270% |
4 | 26 | 49 | 1935% | 290% | 2462% |
5 | 28 | 54 | 2085% | 312% | 2653% |
6 | 30 | 59 | 2236% | 335% | 2845% |
7 | 32 | 65 | 2386% | 357% | 3037% |
8 | 34 | 70 | 2537% | 380% | 3228% |
9 | 36 | 75 | 2687% | 403% | 3420% |
10 | 38 | 81 | 2838% | 425% | 3612% |
11 | 40 | 86 | 2988% | 448% | 3803% |
12 | 42 | 91 | 3139% | 470% | 3995% |
13 | 44 | 96 | 3289% | 493% | 4186% |
14 | 46 | 102 | 3440% | 515% | 4378% |
15 | 48 | 107 | 3591% | 538% | 4570% |
16 | 50 | 112 | 3741% | 561% | 4761% |
17 | 52 | 118 | 3892% | 583% | 4953% |
18 | 54 | 123 | 4042% | 606% | 5145% |
19 | 56 | 128 | 4193% | 628% | 5336% |
20 | 58 | 133 | 4343% | 651% | 5528% |
21 | 60 | 139 | 4494% | 673% | 5719% |
22 | 62 | 144 | 4644% | 696% | 5911% |
23 | 64 | 149 | 4795% | 718% | 6103% |
24 | 66 | 155 | 4945% | 741% | 6294% |
25 | 68 | 160 | 5096% | 764% | 6486% |
26 | 70 | 165 | 5247% | 786% | 6678% |
27 | 72 | 170 | 5397% | 809% | 6869% |
28 | 74 | 176 | 5548% | 831% | 7061% |
29 | 76 | 181 | 5698% | 854% | 7252% |
30 | 78 | 186 | 5849% | 876% | 7444% |
31 | 80 | 192 | 5999% | 899% | 7636% |
32 | 82 | 197 | 6150% | 922% | 7827% |
33 | 84 | 202 | 6300% | 944% | 8019% |
34 | 86 | 207 | 6451% | 967% | 8211% |
35 | 88 | 213 | 6601% | 989% | 8402% |
36 | 90 | 218 | 6752% | 1012% | 8594% |
37 | 92 | 223 | 6902% | 1034% | 8785% |
38 | 94 | 229 | 7053% | 1057% | 8977% |
39 | 96 | 234 | 7204% | 1080% | 9169% |
40 | 98 | 239 | 7354% | 1102% | 9360% |
41 | 100 | 244 | 7505% | 1125% | 9552% |
42 | 102 | 250 | 7655% | 1147% | 9743% |
43 | 104 | 255 | 7806% | 1170% | 9935% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |