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Difference between revisions of "Charge Laser Rifle"
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*{{SkillAttribute|Master Level|1}} | *{{SkillAttribute|Master Level|1}} | ||
*{{SkillAttribute|Max Level|11}} | *{{SkillAttribute|Max Level|11}} | ||
− | + | *{{SkillAttribute|Max Charge Time|0.3 sec.}} | |
|Notes= | |Notes= | ||
*Once charged, the size and damage of the laser will increase. | *Once charged, the size and damage of the laser will increase. | ||
Line 27: | Line 27: | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growth | |name=Skill Growth | ||
|tab1=Male | |tab1=Male | ||
|contents1= | |contents1= | ||
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
+ | !Lv Req | ||
+ | !Laser's Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Laser's Atk.--> {{Calc|{{#var:i}}|50|100|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
|contents2= | |contents2= | ||
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*{{SkillAttribute|Laser's Atk.|+30%+5(n-1)%}} | *{{SkillAttribute|Laser's Atk.|+30%+5(n-1)%}} | ||
}} | }} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:50, 27 May 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | Laser Rifle Lv1 |
Description
Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill.
Attributes
- SP per level: 50
- Master Level: 1
- Max Level: 11
- Max Charge Time: 0.3 sec.
Notes
- Once charged, the size and damage of the laser will increase.
- The user will be pushed back after firing the charged rifle.
- Significantly decreases the push back for an uncharged laser rifle.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Laser's Atk. |
---|---|---|
1 | 25 | 50% |
2 | 27 | 55% |
3 | 29 | 60% |
4 | 31 | 65% |
5 | 33 | 70% |
6 | 35 | 75% |
7 | 37 | 80% |
8 | 39 | 85% |
9 | 41 | 90% |
10 | 43 | 95% |
11 | 45 | 100% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |