Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Equipment Option Growth"

From DFO World Wiki
Jump to: navigation, search
m (Option Level Transfer)
Line 1: Line 1:
 
[[Category:Game System]]
 
[[Category:Game System]]
  
The '''Equipment Option Growth''' is a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Damage Values, Option Levels and [[Adventurer Fame]]. This can be accessed through either the Mystical Grimoire in [[Seria]]'s room, [[Kiri]]'s Epic Processing System at [[Hendon Myre]] or [[Loton]] in West Coast. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab, where you can grow epics with Boundary Fragments to increase its potency.  
+
The '''Equipment Option Growth''' is a System introduced in ''Dungeon Fighter Online'' as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Overall Damage, Option Levels and [[Adventurer Fame]]. This can be accessed through either the Mystical Grimoire in [[Seria]]'s room, [[Kiri]]'s Epic Processing System at [[Hendon Myre]], [[Loton]] in West Coast, or [[Inventor "Sweetie" Tehiti]] in [[Clearmist]]'s Inventor District. By going to either NPC, click on the '''"Option Fusion"''' and it will take you to three different tabs. By default, you will be at the '''Option Growth''' tab, where you can grow epics with Boundary Fragments to increase its potency.  
  
 
==Option Growth==
 
==Option Growth==
 
{{MissingInfo|Verge of Recollection patch}}
 
{{MissingInfo|Verge of Recollection patch}}
[[File:Option Growth Window.png|thumb|The Option Growth Window with two applicable equipment that can be fused under the Complete Growth Method.]]
+
[[File:Option Growth Window.png|thumb|The updated Option Growth Window's UI.]]
The Option Growth system can be used to further enhance the potency of options on level 105 Epic and Legendary equipment by sacrificing unwanted or duplicate equipment of the same type, up to a maximum option level of 80 for each line. If either the target or material equipment has enchantments applied to it, or has been reinforced, refined, or amplified, they can also be transferred onto the final product. This functions in the same way as the inheritance system, and will incur the exact same fee of {{Item|Gold}} added onto the final cost.
+
Recently as of the Verge of Recollection patch, the Option Growth System has gone under a significant overhaul as it's no longer required to sacrifice unwanted or duplicate equipment of the same type, but instead, you're able to use a new type of material called Boundary Fragments to enhance the potency of options on level 105 Epic and Legendary equipment, with the maximum Option Level at 80 by default, and at 40 for Level 110 '''Seon: Equipment'''.  
  
Using the '''Standard Growth''' method, the material equipment's options' accumulated levels and experience points will be transferred onto the target equipment. If both equipment have the same option, levels and experience points will transfer completely between those options, while different options will transfer less. If at least one option does not match between the target and the material equipment, the '''Complete Growth''' method can be used instead, which will completely transfer levels and experience points between options as if they were matching, in exchange for a significantly increased cost.
+
By using the '''Auto Register''' feature, it will automatically add in the amount of materials that increases the option level by 1 from the current state. Through additional clicking, Auto Register calculates the option level's EXP increase up to a certain point, where it'll add enough materials to enhance your equipment's option level by 5. While pressing '''Reset''' simply removes all the registered materials before finalizing your decision.
  
Furthermore, if the material equipment's option levels are lower than that of the target's, there is a chance of a ''Great Success'' occurring, which will double the amount of experience points transferred.
+
Up to a total of 100 Boundary Fragments can be registered per type, and while {{Item|Gold}} and {{Item|Golden Beryl}}s are still needed to grow your equipment, using {{Item|Power Essence}} will only be required if fragments that yield higher growth EXP is involved.  
  
 
===Requirements===
 
===Requirements===
* Level 105 Legendary or Epic equipment
+
* Level 105 Legendary or Epic Fixed or Custom equipment:
** Both the target and material equipment must be of the same type (i.e., equippable in the same equipment slot)
+
** [[Weapon]]
** [[Cursed Equipment]] may be used as the material equipment, but not as the target equipment
+
** [[Armor]]
* Level 100 Epic equipment can be optionally used as the material equipment if they are one of the following:
+
** [[Accessories]]
** A weapon fused with either a {{Item|Immaterial Essence}} (Sirocco) or {{Item|Dark Dragontongue Essence}} (Aeterna) + Maxed [[Black Purgatory]] Option Conversion.
+
** [[Special Equipment]]
** [[Sirocco Raid]] - Fused [[Pants]], [[Ring]] & [[Sub Equipment]] + Maxed Black Purgatory Option Conversion.
 
** [[Ozma Raid]] - Fused [[Shoulder]], [[Belt]], [[Shoes]], [[Necklace]] & [[Magic Stone]].
 
** '''Note:''' when calculating costs, level 100 Epic equipment will be treated as if all four options match with the target equipment
 
  
 
===Materials Needed===
 
===Materials Needed===
====Standard Growth====
 
If one of the registered equipment has an option level of 20 or below:
 
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
!Materials
 
!Materials
!No Matching Options
+
!{{Item|Fragile Boundary Fragment}}
!1 Matching Option
+
!{{Item|Boundary Fragment}}
!2 Matching Options
+
!{{Item|Stable Boundary Fragment}}
!3 Matching Options
+
!{{Item|Perfect Boundary Fragment}}
!4 Matching Options
+
|-
 +
|style="text-align:left;"|EXP
 +
|500
 +
|2,500
 +
|500,000
 +
|3,000,000
 
|-
 
|-
 
|style="text-align:left;"|{{Item|Golden Beryl}}
 
|style="text-align:left;"|{{Item|Golden Beryl}}
|2
+
|1
|4
+
|5
|6
+
|60
|8
+
|150
|10
 
 
|-
 
|-
 
|style="text-align:left;"|{{Item|Gold}}
 
|style="text-align:left;"|{{Item|Gold}}
|colspan="5"|25,000
 
|-
 
|style="text-align:left;"|{{Item|Power Essence}}
 
|colspan="5"|1
 
|}
 
 
If one of the registered equipment has an option level of 21 or higher:
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
!Materials
 
!No Matching Options
 
!1 Matching Option
 
!2 Matching Options
 
!3 Matching Options
 
!4 Matching Options
 
|-
 
|style="text-align:left;"|{{Item|Golden Beryl}}
 
|10
 
|20
 
|30
 
|40
 
 
|50
 
|50
|-
+
|2,500
|style="text-align:left;"|{{Item|Gold}}
+
|35,000
|colspan="5"|50,000
+
|100,000
 
|-
 
|-
 
|style="text-align:left;"|{{Item|Power Essence}}
 
|style="text-align:left;"|{{Item|Power Essence}}
|colspan="5"|1
+
|0
|-
+
|0
|}
+
|1
 
+
|2
====Complete Growth====
 
In addition to a base cost, an additional amount of materials are needed for '''each''' option that does not match between the target and material equipment, and their level.
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
!Materials
 
!Base Cost
 
!Option Level 1-10
 
!11-20
 
!21-30
 
!31-40
 
!41-45
 
!46-50
 
!51-55
 
!56-60
 
!61-65
 
!66-70
 
!71-75
 
!76-80
 
|-
 
|style="text-align:left;"|{{Item|Golden Beryl}}
 
| 50
 
| +10
 
| +15
 
| +20
 
| +25
 
| +50
 
| +60
 
| +70
 
| +80
 
| +90
 
| +100
 
| +110
 
| +120
 
|-
 
|style="text-align:left;"|{{Item|Gold}}
 
| 50,000
 
| +10,000
 
| +15,000
 
| +20,000
 
| +25,000
 
| +50,000
 
| +60,000
 
| +70,000
 
| +80,000
 
| +90,000
 
| +100,000
 
| +110,000
 
| +120,000
 
|-
 
|style="text-align:left;"|{{Item|Power Essence}}
 
| 1
 
|colspan="4"| +0
 
|colspan="8"| +1
 
 
|}
 
|}
  
 
==Option Transfer==
 
==Option Transfer==
 
[[File:Option Transfer Window.png|thumb|right|The Option Transfer Window showing applicable options between both [[Ent Spirit Top]] and [[Blue Beryl Armor]].]]  
 
[[File:Option Transfer Window.png|thumb|right|The Option Transfer Window showing applicable options between both [[Ent Spirit Top]] and [[Blue Beryl Armor]].]]  
The Option Transfer system allows equipment with [[Custom Epic Options]] to inherit and replace a single custom option from another piece of equipment, so as long as both equipment can possess the target custom option naturally. This system can be leveraged to create more well-rounded equipment with the most ideal options possible. Added within the Seon patch, the [[Custom Option Book]] can also be used to register an option line onto an existing custom equipment piece from ones that were disassembled.  
+
The Option Transfer system allows [[Custom Epic Equipment]] to inherit and replace a single custom option from another piece of equipment, so as long as both equipment can possess the target custom option naturally. This system can be leveraged to create more well-rounded equipment with the most ideal options possible. Implemented within the Seon patch, players can also use the [[Custom Option Book]] feature, which allows them to register an option line onto an existing custom equipment piece from ones that were disassembled. However, custom options registered in the Book are only stored on a per-character basis.
  
During the transfer process, the material equipment is destroyed or registered custom book option vanishes. Furthermore, once an option is transferred, all other options on the target equipment become permanently locked, and from then onwards only the transferred option can be changed into another.
+
During the transfer process, the material equipment is destroyed or the registered custom option book vanishes. Furthermore, once an option is transferred, all other options on the target equipment become permanently locked, and from then onwards only the transferred option can be changed into another.
  
 
'''Note:''' Each individual Custom Epic have their own unique options in the form of a '''[Inherent]''' notation next to them, that cannot be transferred onto another set piece.  
 
'''Note:''' Each individual Custom Epic have their own unique options in the form of a '''[Inherent]''' notation next to them, that cannot be transferred onto another set piece.  

Revision as of 21:50, 1 August 2024


The Equipment Option Growth is a System introduced in Dungeon Fighter Online as of the Season 7: Act 01 patch, that allow players to strengthen their newly acquired Level 105 Equipment's Overall Damage, Option Levels and Adventurer Fame. This can be accessed through either the Mystical Grimoire in Seria's room, Kiri's Epic Processing System at Hendon Myre, Loton in West Coast, or Inventor "Sweetie" Tehiti in Clearmist's Inventor District. By going to either NPC, click on the "Option Fusion" and it will take you to three different tabs. By default, you will be at the Option Growth tab, where you can grow epics with Boundary Fragments to increase its potency.

Option Growth

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Verge of Recollection patch


The updated Option Growth Window's UI.

Recently as of the Verge of Recollection patch, the Option Growth System has gone under a significant overhaul as it's no longer required to sacrifice unwanted or duplicate equipment of the same type, but instead, you're able to use a new type of material called Boundary Fragments to enhance the potency of options on level 105 Epic and Legendary equipment, with the maximum Option Level at 80 by default, and at 40 for Level 110 Seon: Equipment.

By using the Auto Register feature, it will automatically add in the amount of materials that increases the option level by 1 from the current state. Through additional clicking, Auto Register calculates the option level's EXP increase up to a certain point, where it'll add enough materials to enhance your equipment's option level by 5. While pressing Reset simply removes all the registered materials before finalizing your decision.

Up to a total of 100 Boundary Fragments can be registered per type, and while Goldicon.png Gold and Golden Beryl.png Golden Beryls are still needed to grow your equipment, using Power Essence.png Power Essence will only be required if fragments that yield higher growth EXP is involved.

Requirements

Materials Needed

Materials Fragile Boundary Fragment.png Fragile Boundary Fragment Boundary Fragment.png Boundary Fragment Stable Boundary Fragment.png Stable Boundary Fragment Perfect Boundary Fragment.png Perfect Boundary Fragment
EXP 500 2,500 500,000 3,000,000
Golden Beryl.png Golden Beryl 1 5 60 150
Goldicon.png Gold 50 2,500 35,000 100,000
Power Essence.png Power Essence 0 0 1 2

Option Transfer

The Option Transfer Window showing applicable options between both Ent Spirit Top and Blue Beryl Armor.

The Option Transfer system allows Custom Epic Equipment to inherit and replace a single custom option from another piece of equipment, so as long as both equipment can possess the target custom option naturally. This system can be leveraged to create more well-rounded equipment with the most ideal options possible. Implemented within the Seon patch, players can also use the Custom Option Book feature, which allows them to register an option line onto an existing custom equipment piece from ones that were disassembled. However, custom options registered in the Book are only stored on a per-character basis.

During the transfer process, the material equipment is destroyed or the registered custom option book vanishes. Furthermore, once an option is transferred, all other options on the target equipment become permanently locked, and from then onwards only the transferred option can be changed into another.

Note: Each individual Custom Epic have their own unique options in the form of a [Inherent] notation next to them, that cannot be transferred onto another set piece.

Materials Needed

Applicable Equipment

{{

No equipment found that satisfy the search criteria.

}}

Option Level Transfer

A Reversible Leather Coat's information values getting transferred over to an Ent Spirit Top.

Sharing an identical function to Lemidia Chrysos: The Golden Altar from Black Purgatory, the Option Level Transfer tab allows you to transfer a material equipment's Option Levels, EXP, alongside its entire [Reinforce|Refine|Amplify|Enchant|Fusion|Seon Upgrade] information over towards a corresponding target equipment. Once this is finalized, the material equipment that was used will have its own values reset back to Level 1 with no EXP.

Duplicate Equipment with matching options cannot be used for transferring.
Fusion weapons can't be registered as the material if their type is different from the target's.

The following materials are required per transfer: