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Difference between revisions of "Alpha Strike"

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(Updated numbers + added Arena values)
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|PrerequisiteSkill={{IconLink|Concentrated Fire (Hitman)}} Lv1
 
|PrerequisiteSkill={{IconLink|Concentrated Fire (Hitman)}} Lv1
 
|Command={{up}}{{left}}{{down}}{{right}}{{z}}
 
|Command={{up}}{{left}}{{down}}{{right}}{{z}}
|Description=
+
|Description=[Shooting]<br>
Shooting:<br>
+
Indiscriminately shoots at surrounding enemies.<br>Press the skill or Attack key to increase shooting speed. Press {{C}} to cancel the skill during the shooting.
Indiscriminately shoots at surrounding enemies. Press the skill or Attack key to increase shooting speed. Press C to cancel the skill during the shooting.
 
  
 
<i>"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."</i>
 
<i>"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."</i>
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=15 sec.}}
+
*{{Cooldown|Dungeon=15 sec|Arena=25 sec}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
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*{{SkillAttribute|Nearby Enemy-shooting Count|15}}
 
*{{SkillAttribute|Nearby Enemy-shooting Count|15}}
 
*{{SkillAttribute|Finishing Shot Count|6}}
 
*{{SkillAttribute|Finishing Shot Count|6}}
 +
 +
|Notes=
 +
*Can be improved with {{IconLink|Alpha Strike Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|131|574|28}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|131|574|28}}
{{!}} <!--Nearby Enemy-shooting Atk.--> {{Calc|{{#var:i}}|249|933|28}}%
+
{{!}} <!--Nearby Enemy-shooting Atk.--> {{Calc|{{#var:i}}|282|1144|31}}%
{{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}|416|1556|28}}%
+
{{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}|471|1907|31}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Nearby Enemy-shooting Atk.
 +
!Finishing Shot Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|131|574|28}}
 +
{{!}} <!--Nearby Enemy-shooting Atk.--> {{Calc|{{#var:i}}|17|62|26}}%
 +
{{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}|29|103|26}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 18:38, 8 November 2019


Alpha Strike.png Alpha Strike

No Video
Active Skill
Class:

Hitman

Command: Upkey.pngLeftkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 35
Prerequisite Skills: Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Lv1

Description

[Shooting]
Indiscriminately shoots at surrounding enemies.
Press the skill or Attack key to increase shooting speed. Press C.png to cancel the skill during the shooting.

"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."

Attributes

  • SP per level: 40
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 15 sec (25 sec in Arena )
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Nearby Enemy-shooting Count: 15
  • Finishing Shot Count: 6

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Nearby Enemy-shooting Atk. Finishing Shot Atk.
1 35 131 282% 471%
2 37 147 311% 519%
3 39 164 339% 567%
4 41 180 368% 615%
5 43 197 397% 662%
6 45 213 426% 710%
7 47 229 454% 758%
8 49 246 483% 806%
9 51 262 512% 854%
10 53 279 541% 902%
11 55 295 569% 950%
12 57 311 598% 998%
13 59 328 627% 1045%
14 61 344 656% 1093%
15 63 361 684% 1141%
16 65 377 713% 1189%
17 67 394 742% 1237%
18 69 410 770% 1285%
19 71 426 799% 1333%
20 73 443 828% 1380%
21 75 459 857% 1428%
22 77 476 885% 1476%
23 79 492 914% 1524%
24 81 508 943% 1572%
25 83 525 972% 1620%
26 85 541 1000% 1668%
27 87 558 1029% 1716%
28 89 574 1058% 1763%
29 91 590 1087% 1811%
30 93 607 1115% 1859%
31 95 623 1144% 1907%
32 97 640 1173% 1955%
33 99 656 1201% 2003%
34 101 672 1230% 2051%
35 103 689 1259% 2098%
36 105 705 1288% 2146%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

[hide] Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

[hide]Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

[hide]General Skills
Active:Backstep.png Backstep Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism