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Difference between revisions of "Alpha Strike"
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(Updated numbers + added Arena values) |
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|PrerequisiteSkill={{IconLink|Concentrated Fire (Hitman)}} Lv1 | |PrerequisiteSkill={{IconLink|Concentrated Fire (Hitman)}} Lv1 | ||
|Command={{up}}{{left}}{{down}}{{right}}{{z}} | |Command={{up}}{{left}}{{down}}{{right}}{{z}} | ||
− | |Description= | + | |Description=[Shooting]<br> |
− | Shooting | + | Indiscriminately shoots at surrounding enemies.<br>Press the skill or Attack key to increase shooting speed. Press {{C}} to cancel the skill during the shooting. |
− | Indiscriminately shoots at surrounding enemies. Press the skill or Attack key to increase shooting speed. Press C to cancel the skill during the shooting. | ||
<i>"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."</i> | <i>"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."</i> | ||
Line 15: | Line 14: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=15 sec | + | *{{Cooldown|Dungeon=15 sec|Arena=25 sec}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 22: | Line 21: | ||
*{{SkillAttribute|Nearby Enemy-shooting Count|15}} | *{{SkillAttribute|Nearby Enemy-shooting Count|15}} | ||
*{{SkillAttribute|Finishing Shot Count|6}} | *{{SkillAttribute|Finishing Shot Count|6}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Alpha Strike Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 39: | Line 45: | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|131|574|28}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|131|574|28}} | ||
− | {{!}} <!--Nearby Enemy-shooting Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Nearby Enemy-shooting Atk.--> {{Calc|{{#var:i}}|282|1144|31}}% |
− | {{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}|471|1907|31}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Nearby Enemy-shooting Atk. | ||
+ | !Finishing Shot Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|131|574|28}} | ||
+ | {{!}} <!--Nearby Enemy-shooting Atk.--> {{Calc|{{#var:i}}|17|62|26}}% | ||
+ | {{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}|29|103|26}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:38, 8 November 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() ![]() |
Prerequisite Level: | 35 |
Prerequisite Skills: | ![]() |
Description
[Shooting]
Indiscriminately shoots at surrounding enemies.
Press the skill or Attack key to increase shooting speed. Press to cancel the skill during the shooting.
"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec (25 sec in Arena )
- This skill consumes 1
Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Nearby Enemy-shooting Count: 15
- Finishing Shot Count: 6
Notes
- Can be improved with
Alpha Strike Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Nearby Enemy-shooting Atk. | Finishing Shot Atk. |
---|---|---|---|---|
1 | 35 | 131 | 282% | 471% |
2 | 37 | 147 | 311% | 519% |
3 | 39 | 164 | 339% | 567% |
4 | 41 | 180 | 368% | 615% |
5 | 43 | 197 | 397% | 662% |
6 | 45 | 213 | 426% | 710% |
7 | 47 | 229 | 454% | 758% |
8 | 49 | 246 | 483% | 806% |
9 | 51 | 262 | 512% | 854% |
10 | 53 | 279 | 541% | 902% |
11 | 55 | 295 | 569% | 950% |
12 | 57 | 311 | 598% | 998% |
13 | 59 | 328 | 627% | 1045% |
14 | 61 | 344 | 656% | 1093% |
15 | 63 | 361 | 684% | 1141% |
16 | 65 | 377 | 713% | 1189% |
17 | 67 | 394 | 742% | 1237% |
18 | 69 | 410 | 770% | 1285% |
19 | 71 | 426 | 799% | 1333% |
20 | 73 | 443 | 828% | 1380% |
21 | 75 | 459 | 857% | 1428% |
22 | 77 | 476 | 885% | 1476% |
23 | 79 | 492 | 914% | 1524% |
24 | 81 | 508 | 943% | 1572% |
25 | 83 | 525 | 972% | 1620% |
26 | 85 | 541 | 1000% | 1668% |
27 | 87 | 558 | 1029% | 1716% |
28 | 89 | 574 | 1058% | 1763% |
29 | 91 | 590 | 1087% | 1811% |
30 | 93 | 607 | 1115% | 1859% |
31 | 95 | 623 | 1144% | 1907% |
32 | 97 | 640 | 1173% | 1955% |
33 | 99 | 656 | 1201% | 2003% |
34 | 101 | 672 | 1230% | 2051% |
35 | 103 | 689 | 1259% | 2098% |
36 | 105 | 705 | 1288% | 2146% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide] Hitman Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
[hide]Agent Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |