Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Surprise Attack"

From DFO World Wiki
Jump to: navigation, search
m
(Updated numbers + added Arena values)
Line 6: Line 6:
 
|PrerequisiteSkill={{IconLink|Agile Maneuver}} Lv1
 
|PrerequisiteSkill={{IconLink|Agile Maneuver}} Lv1
 
|Command={{right}}{{right}}{{z}}
 
|Command={{right}}{{right}}{{z}}
|Description=
+
|Description=[Shooting]<br>
Shooting:<br>
+
Shoots as he slides across the ground. Quickly moves a certain distance, shooting. Press the Back or {{Down}} key to move a shorter distance and push enemies with less power.
Shoots as he slides across the ground. Quickly moves a certain distance, shooting. Press the Back or Down key to move a shorter distance and push enemies with less power.
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|25}}
 
*{{SP per level|25}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=7 sec.}}
+
*{{Cooldown|Dungeon=7 sec|Arena=10 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
Line 20: Line 19:
 
*{{SkillAttribute|Basic Moving Distance|300 px}}
 
*{{SkillAttribute|Basic Moving Distance|300 px}}
 
*{{SkillAttribute|Down Key Distance|50 px}}
 
*{{SkillAttribute|Down Key Distance|50 px}}
 +
 +
|Notes=
 +
*Can be improved with {{IconLink|Surprise Attack Upgrade}}, increasing its Atk. and allowing the skill to be canceled into other Shooting skills.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
Line 36: Line 42:
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|47|288|33}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|47|288|33}}
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|179|761|33}}%
+
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|261|1193|36}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Shooting Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|47|288|33}}
 +
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|11|44|31}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 17:17, 8 November 2019


Surprise Attack.png Surprise Attack

No Video
Active Skill
Class:

Hitman

Command: Rightkey.pngRightkey.pngZ.png
Prerequisite Level: 25
Prerequisite Skills: Agile Maneuver.png Agile Maneuver Lv1

Description

[Shooting]
Shoots as he slides across the ground. Quickly moves a certain distance, shooting. Press the Back or Downkey.png key to move a shorter distance and push enemies with less power.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 7 sec (10 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Shot Count: 15
  • Basic Moving Distance: 300 px
  • Down Key Distance: 50 px

Notes

  • Can be improved with Surprise Attack Upgrade.png Surprise Attack Upgrade, increasing its Atk. and allowing the skill to be canceled into other Shooting skills.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Shooting Atk.
1 25 47 261%
2 27 55 288%
3 29 62 314%
4 31 70 341%
5 33 77 368%
6 35 85 394%
7 37 92 421%
8 39 100 447%
9 41 107 474%
10 43 115 501%
11 45 122 527%
12 47 130 554%
13 49 137 581%
14 51 145 607%
15 53 152 634%
16 55 160 660%
17 57 168 687%
18 59 175 714%
19 61 183 740%
20 63 190 767%
21 65 198 794%
22 67 205 820%
23 69 213 847%
24 71 220 873%
25 73 228 900%
26 75 235 927%
27 77 243 953%
28 79 250 980%
29 81 258 1007%
30 83 265 1033%
31 85 273 1060%
32 87 280 1086%
33 89 288 1113%
34 91 296 1140%
35 93 303 1166%
36 95 311 1193%
37 97 318 1220%
38 99 326 1246%
39 101 333 1273%
40 103 341 1300%
41 105 348 1326%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism