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Difference between revisions of "Overwatch"
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(Updated numbers + added Arena values) |
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|PrerequisiteSkill={{IconLink|Angle Shot}} Lv1 | |PrerequisiteSkill={{IconLink|Angle Shot}} Lv1 | ||
|Command={{left}}{{right}}{{z}} | |Command={{left}}{{right}}{{z}} | ||
− | |Description= | + | |Description=[Shooting]<br> |
− | Shooting | ||
Quickly shoots left and right, inflicting damage on enemies in front. Can also be used during {{IconLink|Backstep}}. Enemies slightly move along the Y-axis every time they are hit by this skill. | Quickly shoots left and right, inflicting damage on enemies in front. Can also be used during {{IconLink|Backstep}}. Enemies slightly move along the Y-axis every time they are hit by this skill. | ||
|Attributes= | |Attributes= | ||
Line 13: | Line 12: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|6 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|Max Hit per Target|10}} | + | *{{SkillAttribute|Max Hit per Target|Dungeon=10|Arena=5}} |
|Notes= | |Notes= | ||
Line 25: | Line 24: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 36: | Line 39: | ||
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|21| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|21|155|41}} |
− | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|206|1043|41}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Shooting Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|21|155|41}} | ||
+ | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|20|95|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:13, 8 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | Angle Shot Lv1 |
Description
[Shooting]
Quickly shoots left and right, inflicting damage on enemies in front. Can also be used during Backstep. Enemies slightly move along the Y-axis every time they are hit by this skill.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Max Hit per Target: 10 (5 in Arena )
Notes
- First level is obtained automatically upon Job Advancement.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shooting Atk. |
---|---|---|---|
1 | 15 | 21 | 206% |
2 | 17 | 24 | 227% |
3 | 19 | 28 | 248% |
4 | 21 | 31 | 269% |
5 | 23 | 34 | 290% |
6 | 25 | 38 | 311% |
7 | 27 | 41 | 332% |
8 | 29 | 44 | 352% |
9 | 31 | 48 | 373% |
10 | 33 | 51 | 394% |
11 | 35 | 55 | 415% |
12 | 37 | 58 | 436% |
13 | 39 | 61 | 457% |
14 | 41 | 65 | 478% |
15 | 43 | 68 | 499% |
16 | 45 | 71 | 520% |
17 | 47 | 75 | 541% |
18 | 49 | 78 | 562% |
19 | 51 | 81 | 583% |
20 | 53 | 85 | 604% |
21 | 55 | 88 | 625% |
22 | 57 | 91 | 645% |
23 | 59 | 95 | 666% |
24 | 61 | 98 | 687% |
25 | 63 | 101 | 708% |
26 | 65 | 105 | 729% |
27 | 67 | 108 | 750% |
28 | 69 | 111 | 771% |
29 | 71 | 115 | 792% |
30 | 73 | 118 | 813% |
31 | 75 | 122 | 834% |
32 | 77 | 125 | 855% |
33 | 79 | 128 | 876% |
34 | 81 | 132 | 897% |
35 | 83 | 135 | 917% |
36 | 85 | 138 | 938% |
37 | 87 | 142 | 959% |
38 | 89 | 145 | 980% |
39 | 91 | 148 | 1001% |
40 | 93 | 152 | 1022% |
41 | 95 | 155 | 1043% |
42 | 97 | 158 | 1064% |
43 | 99 | 162 | 1085% |
44 | 101 | 165 | 1106% |
45 | 103 | 168 | 1127% |
46 | 105 | 172 | 1148% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |