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Difference between revisions of "Blitzkrieg"
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*Level 9: Swordplay/Shooting/Finishing shot attack count +1 | *Level 9: Swordplay/Shooting/Finishing shot attack count +1 | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|0}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | + | *{{CastTime|Instant Cast}} | |
− | *{{CastTime| | + | *{{Cooldown|145 sec.}} |
− | *{{Cooldown| | ||
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} |
Revision as of 12:29, 13 May 2019
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Strides sideways, harassing enemies with his sword and gun. Enemies that you hit while moving are slightly pulled to the center of your attack range each time they are hit. After the 4th spinning slash, the Hitman repeatedly shoots at enemies in front, launching them with damage.
This skill creates the following additional effects, depending on its level.
- Level 3: Makes you Invincible when cast
- Level 6: Physical Critical Chance +10% for 30 seconds.
- Level 9: Swordplay/Shooting/Finishing shot attack count +1
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Moving Distance between Attacks: 450 px
- 1st - 3rd Swordplay Attack Count: 1
- 4th Swordplay Attack Count: 6
- 1st - 2nd Shooting Attack Count: 3
- Finishing Shot Attack Count: 7
- Level 6 Additional Physical Critical Chance: +10%
- Level 6 Physical Critical Chance Duration: 30 sec.
- Level 9 Additional Swordplay/Shooting/Finishing Shot Attack Count: +1
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Swordplay Atk. | Shooting Atk. | Finishing Shot Atk. |
---|---|---|---|---|---|
1 | 50 | 1018 | 1212% | 1477% | 1477% |
2 | 55 | 1211 | 1493% | 1820% | 1820% |
3 | 60 | 1404 | 1774% | 2162% | 2162% |
4 | 65 | 1597 | 2055% | 2505% | 2505% |
5 | 70 | 1790 | 2336% | 2848% | 2848% |
6 | 75 | 1984 | 2618% | 3190% | 3190% |
7 | 80 | 2177 | 2899% | 3533% | 3533% |
8 | 85 | 2370 | 3180% | 3876% | 3876% |
9 | 90 | 2563 | 3461% | 4218% | 4218% |
10 | 95 | 2756 | 3742% | 4561% | 4561% |
11 | 100 | 2949 | 4023% | 4904% | 4904% |
12 | 105 | 3142 | 4304% | 5246% | 5246% |
13 | 110 | 3335 | 4585% | 5589% | 5589% |
14 | 115 | 3528 | 4866% | 5932% | 5932% |
15 | 120 | 3722 | 5148% | 6274% | 6274% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |