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Difference between revisions of "Abyss Drop"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 나락 떨구기 |
− | |||
|Video= | |Video= | ||
− | |||
− | |||
|Class=Shadow Dancer | |Class=Shadow Dancer | ||
− | |||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
− | + | |Command={{right}}{{right}}+{{z}} | |
− | |Command={{right}}{{right}}{{z}} | ||
|Description= | |Description= | ||
− | Uses centrifugal force to smash a grabbed enemy into the ground. This skill can be used while you are airborne. | + | Uses centrifugal force to smash a grabbed enemy into the ground. This skill can be used while you are airborne. |
− | If this skill hits the enemy from behind, it widens the shockwave range and achieves enhanced Atk. | + | |
− | When used on the ground, this skill makes you leap over to a distant area before attacking. You can use the direction keys to adjust middle/long distance and Y-axis moving direction. | + | If this skill hits the enemy from behind, it widens the shockwave range and achieves enhanced Atk. |
− | When used while you are airborne, this skill smashes its target into the ground in front of you. This aerial version is also usable during {{IconLink|Backstep}}. | + | |
+ | When used on the ground, this skill makes you leap over to a distant area before attacking. You can use the direction keys to adjust middle/long distance and Y-axis moving direction. | ||
+ | |||
+ | When used while you are airborne, this skill smashes its target into the ground in front of you. This aerial version is also usable during {{IconLink|Backstep}}.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - This skill's Aerial version can be used during Backstep. | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Back Attack Atk.|+50%}} | *{{SkillAttribute|Back Attack Atk.|+50%}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Abyss Drop Upgrade}}. | ||
*Can change direction with the arrow keys and even use it mid-air. | *Can change direction with the arrow keys and even use it mid-air. | ||
*On back attack the impact will create a shockwave upon landing. | *On back attack the impact will create a shockwave upon landing. | ||
Line 36: | Line 35: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 44: | Line 43: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|420|60}} |
− | {{!}} <!--Shockwave Atk.--> {{ | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|3467|24218|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 08:50, 5 April 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 나락 떨구기 |
Description
Uses centrifugal force to smash a grabbed enemy into the ground. This skill can be used while you are airborne.
If this skill hits the enemy from behind, it widens the shockwave range and achieves enhanced Atk.
When used on the ground, this skill makes you leap over to a distant area before attacking. You can use the direction keys to adjust middle/long distance and Y-axis moving direction.
When used while you are airborne, this skill smashes its target into the ground in front of you. This aerial version is also usable during Backstep.
[Special Function]
- This skill's Aerial version can be used during Backstep.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 10 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Back Attack Atk.: +50%
Notes
- Can be improved with Abyss Drop Upgrade.
- Can change direction with the arrow keys and even use it mid-air.
- On back attack the impact will create a shockwave upon landing.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shockwave Atk. |
---|---|---|---|
1 | 30 | 50 | 3467% |
2 | 32 | 56 | 3819% |
3 | 34 | 63 | 4170% |
4 | 36 | 69 | 4522% |
5 | 38 | 75 | 4874% |
6 | 40 | 81 | 5226% |
7 | 42 | 88 | 5577% |
8 | 44 | 94 | 5929% |
9 | 46 | 100 | 6281% |
10 | 48 | 106 | 6632% |
11 | 50 | 113 | 6984% |
12 | 52 | 119 | 7336% |
13 | 54 | 125 | 7688% |
14 | 56 | 132 | 8039% |
15 | 58 | 138 | 8391% |
16 | 60 | 144 | 8743% |
17 | 62 | 150 | 9094% |
18 | 64 | 157 | 9446% |
19 | 66 | 163 | 9798% |
20 | 68 | 169 | 10150% |
21 | 70 | 175 | 10501% |
22 | 72 | 182 | 10853% |
23 | 74 | 188 | 11205% |
24 | 76 | 194 | 11556% |
25 | 78 | 201 | 11908% |
26 | 80 | 207 | 12260% |
27 | 82 | 213 | 12612% |
28 | 84 | 219 | 12963% |
29 | 86 | 226 | 13315% |
30 | 88 | 232 | 13667% |
31 | 90 | 238 | 14018% |
32 | 92 | 244 | 14370% |
33 | 94 | 251 | 14722% |
34 | 96 | 257 | 15073% |
35 | 98 | 263 | 15425% |
36 | 100 | 269 | 15777% |
37 | 102 | 276 | 16129% |
38 | 104 | 282 | 16480% |
39 | 106 | 288 | 16832% |
40 | 108 | 295 | 17184% |
41 | 110 | 301 | 17535% |
42 | 112 | 307 | 17887% |
43 | 114 | 313 | 18239% |
44 | 116 | 320 | 18591% |
45 | 118 | 326 | 18942% |
46 | 120 | 332 | 19294% |
47 | 122 | 338 | 19646% |
48 | 124 | 345 | 19997% |
49 | 126 | 351 | 20349% |
50 | 128 | 357 | 20701% |
51 | 130 | 364 | 21053% |
52 | 132 | 370 | 21404% |
53 | 134 | 376 | 21756% |
54 | 136 | 382 | 22108% |
55 | 138 | 389 | 22459% |
56 | 140 | 395 | 22811% |
57 | 142 | 401 | 23163% |
58 | 144 | 407 | 23515% |
59 | 146 | 414 | 23866% |
60 | 148 | 420 | 24218% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |