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Difference between revisions of "FM-92 SW Stinger"
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*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | + | *{{SkillAttribute|Bomb Count|4}} | |
− | + | *{{SkillAttribute|Min Fight Duration|0.2 sec.}} | |
− | + | *{{SkillAttribute|Max Flight Duration|0.6 sec.}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | *{{SkillAttribute|Bomb Count| | ||
− | *{{SkillAttribute|Min Fight Duration| | ||
− | *{{SkillAttribute|Max Flight Duration| | ||
*'''Flaming Area:''' | *'''Flaming Area:''' | ||
**{{SkillAttribute|Duration|3 sec.}} | **{{SkillAttribute|Duration|3 sec.}} | ||
**{{SkillAttribute|Multi-hit Interval|1 sec.}} | **{{SkillAttribute|Multi-hit Interval|1 sec.}} | ||
− | |||
*'''{{IconLink|Burn (Status)}} Effect''': | *'''{{IconLink|Burn (Status)}} Effect''': | ||
**{{SkillAttribute|Chance|60%}} | **{{SkillAttribute|Chance|60%}} | ||
− | |||
**{{SkillAttribute|Duration|8 sec.}} | **{{SkillAttribute|Duration|8 sec.}} | ||
− | * | + | |Notes= |
+ | *Burn Damage scales with your Abnormal Status Damage (which in turn, scales with your Physical Atk.). | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Explosion Atk. | ||
+ | !Flaming Area Atk. | ||
+ | !Burn Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1025|11}} | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|5691|11465|11}}% | ||
+ | {{!}} <!--Flaming Area Atk.--> {{Calc|{{#var:i}}|666|1342|11}}% | ||
+ | {{!}} <!--Burn Atk.--> {{Calc|{{#var:i}}|31|152|40}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:12, 27 May 2019
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 70 |
Prerequisite Skills: |
|
Description
Shoots a Stinger up into the air after targeting an enemy. The Lancer breaks multiple bombs, causing Fire Physical damage to the target. The Stinger automatically breaks into many smaller bombs after a certain period or upon releasing the skill hotkey.
The bombs form small flaming areas that create a chance of Burning nearby enemies.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 50 sec.
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Bomb Count: 4
- Min Fight Duration: 0.2 sec.
- Max Flight Duration: 0.6 sec.
- Flaming Area:
- Duration: 3 sec.
- Multi-hit Interval: 1 sec.
- Burn (Status) Effect:
- Chance: 60%
- Duration: 8 sec.
Notes
- Burn Damage scales with your Abnormal Status Damage (which in turn, scales with your Physical Atk.).
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. | Flaming Area Atk. | Burn Atk. |
---|---|---|---|---|---|
1 | 70 | 800 | 5691% | 666% | 31% |
2 | 72 | 823 | 6268% | 734% | 34% |
3 | 74 | 845 | 6846% | 801% | 37% |
4 | 76 | 868 | 7423% | 869% | 40% |
5 | 78 | 890 | 8001% | 936% | 43% |
6 | 80 | 913 | 8578% | 1004% | 47% |
7 | 82 | 935 | 9155% | 1072% | 50% |
8 | 84 | 958 | 9733% | 1139% | 53% |
9 | 86 | 980 | 10310% | 1207% | 56% |
10 | 88 | 1003 | 10888% | 1274% | 59% |
11 | 90 | 1025 | 11465% | 1342% | 62% |
12 | 92 | 1048 | 12042% | 1410% | 65% |
13 | 94 | 1070 | 12620% | 1477% | 68% |
14 | 96 | 1093 | 13197% | 1545% | 71% |
15 | 98 | 1115 | 13775% | 1612% | 74% |
16 | 100 | 1138 | 14352% | 1680% | 78% |
17 | 102 | 1160 | 14929% | 1748% | 81% |
18 | 104 | 1183 | 15507% | 1815% | 84% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |