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Difference between revisions of "Alpha Strike"
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<i>"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."</i> | <i>"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."</i> | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|40}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | |||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=15 sec}} | + | *{{Cooldown|Dungeon=15 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 25: | Line 25: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!Nearby Enemy-shooting Atk. | !Nearby Enemy-shooting Atk. | ||
!Finishing Shot Atk. | !Finishing Shot Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|131|574|28}} | ||
+ | {{!}} <!--Nearby Enemy-shooting Atk.--> {{Calc|{{#var:i}}|249|933|28}}% | ||
+ | {{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}|416|1556|28}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 13:00, 31 May 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() ![]() |
Prerequisite Level: | 35 |
Prerequisite Skills: | ![]() |
Description
Shooting:
Indiscriminately shoots at surrounding enemies. Press the skill or Attack key to increase shooting speed. Press C to cancel the skill during the shooting.
"The Hitmen's preemptive strike skill is most effective when he's surrounded by enemies."
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec.
- This skill consumes 1
Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Nearby Enemy-shooting Count: 15
- Finishing Shot Count: 6
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Nearby Enemy-shooting Atk. | Finishing Shot Atk. |
---|---|---|---|---|
1 | 35 | 131 | 249% | 416% |
2 | 37 | 147 | 274% | 458% |
3 | 39 | 164 | 300% | 500% |
4 | 41 | 180 | 325% | 543% |
5 | 43 | 197 | 350% | 585% |
6 | 45 | 213 | 376% | 627% |
7 | 47 | 229 | 401% | 669% |
8 | 49 | 246 | 426% | 712% |
9 | 51 | 262 | 452% | 754% |
10 | 53 | 279 | 477% | 796% |
11 | 55 | 295 | 502% | 838% |
12 | 57 | 311 | 528% | 880% |
13 | 59 | 328 | 553% | 923% |
14 | 61 | 344 | 578% | 965% |
15 | 63 | 361 | 604% | 1007% |
16 | 65 | 377 | 629% | 1049% |
17 | 67 | 394 | 654% | 1092% |
18 | 69 | 410 | 680% | 1134% |
19 | 71 | 426 | 705% | 1176% |
20 | 73 | 443 | 730% | 1218% |
21 | 75 | 459 | 756% | 1260% |
22 | 77 | 476 | 781% | 1303% |
23 | 79 | 492 | 806% | 1345% |
24 | 81 | 508 | 832% | 1387% |
25 | 83 | 525 | 857% | 1429% |
26 | 85 | 541 | 882% | 1472% |
27 | 87 | 558 | 908% | 1514% |
28 | 89 | 574 | 933% | 1556% |
29 | 91 | 590 | 958% | 1598% |
30 | 93 | 607 | 984% | 1640% |
31 | 95 | 623 | 1009% | 1683% |
32 | 97 | 640 | 1034% | 1725% |
33 | 99 | 656 | 1060% | 1767% |
34 | 101 | 672 | 1085% | 1809% |
35 | 103 | 689 | 1110% | 1852% |
36 | 105 | 705 | 1136% | 1894% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide] Hitman Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() |
Awakening: | ![]() ![]() ![]() ![]() |
2nd Awakening: | ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |
[hide]Agent Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |