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Difference between revisions of "Pistol Carbine"
(Added F. Spitfire's values.) |
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− | {{Missing Info}} | + | {{Missing Info|Unknown Male Spitfire values.}} |
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
Line 13: | Line 13: | ||
|Type3= | |Type3= | ||
|PrerequisiteLevel=70 | |PrerequisiteLevel=70 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|Overcharge}} Lv1 |
− | |Command= | + | |Command={{Right}}{{Left}}{{Up}}{{Right}}{{Z}} |
− | |Description= | + | |Description=Shoots a pistol carbine, delivering concentrated fire on a narrow area in front.<br>This skill's Atk. is enhanced by {{IconLink|Overcharge}}'s bonus firing Atk. The current {{IconLink|Overcharge}} element is applied to the bullets. |
− | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|70}} |
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Command Reduction|MP= | + | *{{Cooldown|27 sec}} |
+ | *{{SkillAttribute|Number of Hits|17}} | ||
+ | *{{CubeCost|3}} | ||
+ | *{{Command Reduction|MP=5.0|Cooldown=5.0}} | ||
+ | *{{Cancelable}} | ||
+ | |||
+ | |Notes= | ||
+ | *Element is based of the element chosen by {{IconLink|Overcharge}} | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{tabs | ||
+ | |name=Gender | ||
+ | |tab1=Male | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> | ||
+ | {{!}} <!--Atk.--> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Female | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1138|16}} | ||
+ | {{!}} <!--Atk.--> {{Calc2|{{#var:i}}|5782|16477|41557|16}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | *<small>''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 05:49, 20 October 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown Male Spitfire values. |
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 70 |
Prerequisite Skills: | Overcharge Lv1 |
Description
Shoots a pistol carbine, delivering concentrated fire on a narrow area in front.
This skill's Atk. is enhanced by Overcharge's bonus firing Atk. The current Overcharge element is applied to the bullets.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 27 sec
- Number of Hits: 17
- This skill consumes 3 Clear Cube Fragments.
- MP -5.0 Cooldown -5.0 on Command
- Basic Attack Cancelable Skill
Notes
- Element is based of the element chosen by Overcharge
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 70 | ||
2 | 72 | ||
3 | 74 | ||
4 | 76 | ||
5 | 78 | ||
6 | 80 | ||
7 | 82 | ||
8 | 84 | ||
9 | 86 | ||
10 | 88 | ||
11 | 90 | ||
12 | 92 | ||
13 | 94 | ||
14 | 96 | ||
15 | 98 | ||
16 | 100 | ||
17 | 102 |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
Female Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade Lock-on Support Upgrade M18 Claymore Upgrade Napalm Upgrade Pistol Carbine Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |