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Difference between revisions of "Crystal Storm"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 아이스 크리스탈 샤워 | ||
|Video=kkjcfcDLjWo | |Video=kkjcfcDLjWo | ||
|Class=Elemental Bomber | |Class=Elemental Bomber | ||
Line 7: | Line 8: | ||
|PrerequisiteLevel=35 | |PrerequisiteLevel=35 | ||
|PrerequisiteSkill={{IconLink|Crystal Crash}} Lv1 | |PrerequisiteSkill={{IconLink|Crystal Crash}} Lv1 | ||
− | |Command={{Up}}{{Right}}{{Up}}{{Z}} | + | |Command={{Up}}{{Right}}{{Up}}+{{Z}} |
|Description= | |Description= | ||
− | Draws a pentacle in front and summons dozens of ice pillars from the sky for a long time. | + | Draws a pentacle in front and summons dozens of ice pillars from the sky for a long time. |
− | Inside the Arena, your weapon's attack attribute does not affect this skill's. | + | |
+ | Inside the Arena, your weapon's attack attribute does not affect this skill's.<br><br> | ||
+ | '''[Arena]'''<br> | ||
+ | - Your weapon's element can't affect this skill's. | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|0.3 sec.}} |
− | *{{Cooldown| | + | *{{Cooldown|12 sec.}} |
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Ice Pillar Count|40}} | *{{SkillAttribute|Ice Pillar Count|40}} | ||
*{{SkillAttribute|Duration|2.5 sec.}} | *{{SkillAttribute|Duration|2.5 sec.}} | ||
− | *{{SkillAttribute|Freeze Chance| | + | *{{SkillAttribute|Freeze Chance|55%}} |
|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Crystal Storm Upgrade}} | + | *Can be improved with {{IconLink|Crystal Storm Upgrade}}. |
*Can be canceled into and from different [[Elemental Bomber]] skills when {{IconLink|Elemental Bombardment}} is level 3+ | *Can be canceled into and from different [[Elemental Bomber]] skills when {{IconLink|Elemental Bombardment}} is level 3+ | ||
*Has a chance to freeze every hit. | *Has a chance to freeze every hit. | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36 | ||
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan=2|Level | !rowspan=2|Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|150| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|150|1148|60}} |
− | {{!}} <!--Ice Crystal Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Ice Crystal Atk.--> {{Calc|{{#var:i}}|477|3337|60}}% |
<!-- Freeze Effect --> | <!-- Freeze Effect --> | ||
− | {{!}} <!--Level--> {{Calc|{{#var:i}}| | + | {{!}} <!--Level--> {{Calc|{{#var:i}}|39|157|60}} |
− | {{!}} <!--Duration--> {{Calc|{{#var:i}}|0.5| | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|0.5|4|60|1|1}} sec. |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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{{TableNote}}</small> | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 19:54, 18 April 2021
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 35 |
Prerequisite Skills: | ![]() |
Alternate Names: | Korean: 아이스 크리스탈 샤워 |
Description
Draws a pentacle in front and summons dozens of ice pillars from the sky for a long time.
Inside the Arena, your weapon's attack attribute does not affect this skill's.
[Arena]
- Your weapon's element can't affect this skill's.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: 0.3 sec.
- Cooldown: 12 sec.
- Basic Attack Cancelable Skill
- Ice Pillar Count: 40
- Duration: 2.5 sec.
- Freeze Chance: 55%
Water Element Attribute
Notes
- Can be improved with
Crystal Storm Upgrade.
- Can be canceled into and from different Elemental Bomber skills when
Elemental Bombardment is level 3+
- Has a chance to freeze every hit.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ice Crystal Atk. | Freeze Effect | |
---|---|---|---|---|---|
Level | Duration | ||||
1 | 35 | 150 | 477% | 39 | 0.5 sec. |
2 | 37 | 167 | 525% | 41 | 0.6 sec. |
3 | 39 | 184 | 574% | 43 | 0.6 sec. |
4 | 41 | 201 | 622% | 45 | 0.7 sec. |
5 | 43 | 218 | 671% | 47 | 0.7 sec. |
6 | 45 | 235 | 719% | 49 | 0.8 sec. |
7 | 47 | 251 | 768% | 51 | 0.9 sec. |
8 | 49 | 268 | 816% | 53 | 0.9 sec. |
9 | 51 | 285 | 865% | 55 | 1 sec. |
10 | 53 | 302 | 913% | 57 | 1 sec. |
11 | 55 | 319 | 962% | 59 | 1.1 sec. |
12 | 57 | 336 | 1010% | 61 | 1.2 sec. |
13 | 59 | 353 | 1059% | 63 | 1.2 sec. |
14 | 61 | 370 | 1107% | 65 | 1.3 sec. |
15 | 63 | 387 | 1156% | 67 | 1.3 sec. |
16 | 65 | 404 | 1204% | 69 | 1.4 sec. |
17 | 67 | 421 | 1253% | 71 | 1.4 sec. |
18 | 69 | 438 | 1301% | 73 | 1.5 sec. |
19 | 71 | 454 | 1350% | 75 | 1.6 sec. |
20 | 73 | 471 | 1398% | 77 | 1.6 sec. |
21 | 75 | 488 | 1446% | 79 | 1.7 sec. |
22 | 77 | 505 | 1495% | 81 | 1.7 sec. |
23 | 79 | 522 | 1543% | 83 | 1.8 sec. |
24 | 81 | 539 | 1592% | 85 | 1.9 sec. |
25 | 83 | 556 | 1640% | 87 | 1.9 sec. |
26 | 85 | 573 | 1689% | 89 | 2 sec. |
27 | 87 | 590 | 1737% | 91 | 2 sec. |
28 | 89 | 607 | 1786% | 93 | 2.1 sec. |
29 | 91 | 624 | 1834% | 95 | 2.2 sec. |
30 | 93 | 641 | 1883% | 97 | 2.2 sec. |
31 | 95 | 657 | 1931% | 99 | 2.3 sec. |
32 | 97 | 674 | 1980% | 101 | 2.3 sec. |
33 | 99 | 691 | 2028% | 103 | 2.4 sec. |
34 | 101 | 708 | 2077% | 105 | 2.5 sec. |
35 | 103 | 725 | 2125% | 107 | 2.5 sec. |
36 | 105 | 742 | 2174% | 109 | 2.6 sec. |
37 | 107 | 759 | 2222% | 111 | 2.6 sec. |
38 | 109 | 776 | 2271% | 113 | 2.7 sec. |
39 | 111 | 793 | 2319% | 115 | 2.8 sec. |
40 | 113 | 810 | 2368% | 117 | 2.8 sec. |
41 | 115 | 827 | 2416% | 119 | 2.9 sec. |
42 | 117 | 844 | 2464% | 121 | 2.9 sec. |
43 | 119 | 860 | 2513% | 123 | 3 sec. |
44 | 121 | 877 | 2561% | 125 | 3.1 sec. |
45 | 123 | 894 | 2610% | 127 | 3.1 sec. |
46 | 125 | 911 | 2658% | 129 | 3.2 sec. |
47 | 127 | 928 | 2707% | 131 | 3.2 sec. |
48 | 129 | 945 | 2755% | 133 | 3.3 sec. |
49 | 131 | 962 | 2804% | 135 | 3.3 sec. |
50 | 133 | 979 | 2852% | 137 | 3.4 sec. |
51 | 135 | 996 | 2901% | 139 | 3.5 sec. |
52 | 137 | 1013 | 2949% | 141 | 3.5 sec. |
53 | 139 | 1030 | 2998% | 143 | 3.6 sec. |
54 | 141 | 1047 | 3046% | 145 | 3.6 sec. |
55 | 143 | 1063 | 3095% | 147 | 3.7 sec. |
56 | 145 | 1080 | 3143% | 149 | 3.8 sec. |
57 | 147 | 1097 | 3192% | 151 | 3.8 sec. |
58 | 149 | 1114 | 3240% | 153 | 3.9 sec. |
59 | 151 | 1131 | 3289% | 155 | 3.9 sec. |
60 | 153 | 1148 | 3337% | 157 | 4 sec. |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]Male Mage Skills | |
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Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | ![]() ![]() |
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |