Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Dark Zone"

From DFO World Wiki
Jump to: navigation, search
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 암전
 
|Video=BUVnmu5ZxOI
 
|Video=BUVnmu5ZxOI
 
|Class=Elemental Bomber
 
|Class=Elemental Bomber
Line 7: Line 8:
 
|PrerequisiteLevel=30
 
|PrerequisiteLevel=30
 
|PrerequisiteSkill={{IconLink|Elemental Shift}} Lv1
 
|PrerequisiteSkill={{IconLink|Elemental Shift}} Lv1
|Command={{Up}}{{Right}}{{Right}}{{Z}}
+
|Command={{Up}}{{Right}}{{Right}}+{{Z}}
 
|Description=
 
|Description=
 
Creates a dark area around you, attacking surrounding enemies and [[File:Blind (Status).png]] [[Status Effects#Blind|Blinding]] enemies on the entire screen. Press the Forward key to shoot the dark energy at a front area.<br>
 
Creates a dark area around you, attacking surrounding enemies and [[File:Blind (Status).png]] [[Status Effects#Blind|Blinding]] enemies on the entire screen. Press the Forward key to shoot the dark energy at a front area.<br>
In the Arena, this Forward key function is disabled and only surrounding enemies can be Blinded.
+
In the Arena, this Forward key function is disabled and only surrounding enemies can be Blinded.<br><br>
 +
'''[Special Function]'''<br>
 +
- Press the Forward key to shoot energy forward.
 +
 
 +
[Arena]<br>
 +
- Forward key effect disabled
  
 
|Attributes=
 
|Attributes=
Line 17: Line 23:
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|0.3 sec.}}
 
*{{CastTime|0.3 sec.}}
*{{Cooldown|Dungeon=12 sec|Arena=10 sec}}
+
*{{Cooldown|15 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Dark Zone Range|Dungeon=200%|Arena=100%}}
+
*{{SkillAttribute|Dark Zone Range|200%}}
*{{SkillAttribute|Blinding Chance|Dungeon=100%|Arena=50%}}
+
*{{SkillAttribute|Blinding Chance|100%}}
*{{SkillAttribute|Blinding Duration|Dungeon=3.5 sec|Arena=1.5 sec}}
+
*{{SkillAttribute|Blinding Duration|3.5 sec.}}
  
 
|Notes=
 
|Notes=
*Can be improved with {{IconLink|Dark Zone Upgrade}}
+
*Can be improved with {{IconLink|Dark Zone Upgrade}}.
 
*Can be canceled into and from different [[Elemental Bomber]] skills when {{IconLink|Elemental Bombardment}} is level 2+
 
*Can be canceled into and from different [[Elemental Bomber]] skills when {{IconLink|Elemental Bombardment}} is level 2+
 
**If canceled before casting animation completes, Dark Zone will fail to emerge.
 
**If canceled before casting animation completes, Dark Zone will fail to emerge.
Line 33: Line 39:
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
Line 46: Line 48:
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|80|537|31}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|80|980|60}}
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|7182|30500|33}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|6475|45240|60}}%
{{!}} <!--Blind Level--> {{Calc|{{#var:i}}|37|97|31}}
+
{{!}} <!--Blind Level--> {{Calc|{{#var:i}}|37|155|60}}
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Atk.
 
!Blind Level
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|80|537|31}}
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|105|398|28}}%
 
{{!}} <!--Blind Level--> {{#expr: 32+2*({{#var:i}}-1)}}
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 19:08, 18 April 2021


Dark Zone.png Dark Zone

Active Skill
Class:

Elemental Bomber

Command: Upkey.pngRightkey.pngRightkey.png+Z.png
Prerequisite Level: 30
Prerequisite Skills: Elemental Shift (Elemental Bomber).png Elemental Shift Lv1
Alternate Names: Korean: 암전

Description

Creates a dark area around you, attacking surrounding enemies and Blind (Status).png Blinding enemies on the entire screen. Press the Forward key to shoot the dark energy at a front area.
In the Arena, this Forward key function is disabled and only surrounding enemies can be Blinded.

[Special Function]
- Press the Forward key to shoot energy forward.

[Arena]
- Forward key effect disabled

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.3 sec.
  • Cooldown: 15 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Dark Zone Range: 200%
  • Blinding Chance: 100%
  • Blinding Duration: 3.5 sec.

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Atk. Blind Level
1 30 80 6475% 37
2 32 95 7132% 39
3 34 111 7789% 41
4 36 126 8446% 43
5 38 141 9103% 45
6 40 156 9760% 47
7 42 172 10417% 49
8 44 187 11074% 51
9 46 202 11731% 53
10 48 217 12388% 55
11 50 233 13045% 57
12 52 248 13702% 59
13 54 263 14359% 61
14 56 278 15016% 63
15 58 294 15673% 65
16 60 309 16331% 67
17 62 324 16988% 69
18 64 339 17645% 71
19 66 355 18302% 73
20 68 370 18959% 75
21 70 385 19616% 77
22 72 400 20273% 79
23 74 416 20930% 81
24 76 431 21587% 83
25 78 446 22244% 85
26 80 461 22901% 87
27 82 477 23558% 89
28 84 492 24215% 91
29 86 507 24872% 93
30 88 522 25529% 95
31 90 538 26186% 97
32 92 553 26843% 99
33 94 568 27500% 101
34 96 583 28157% 103
35 98 599 28814% 105
36 100 614 29471% 107
37 102 629 30128% 109
38 104 644 30785% 111
39 106 660 31442% 113
40 108 675 32099% 115
41 110 690 32756% 117
42 112 705 33413% 119
43 114 721 34070% 121
44 116 736 34727% 123
45 118 751 35384% 125
46 120 766 36042% 127
47 122 782 36699% 129
48 124 797 37356% 131
49 126 812 38013% 133
50 128 827 38670% 135
51 130 843 39327% 137
52 132 858 39984% 139
53 134 873 40641% 141
54 136 888 41298% 143
55 138 904 41955% 145
56 140 919 42612% 147
57 142 934 43269% 149
58 144 949 43926% 151
59 146 965 44583% 153
60 148 980 45240% 155

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Elemental Bomber Skills
Active:Chain Lightning.png Chain Lightning Crystal Crash.png Crystal Crash Crystal Storm.png Crystal Storm Dark Zone.png Dark Zone Darkness Mantle.png Darkness Mantle Elemental Barrier.png Elemental Barrier Elemental Cannon.png Elemental Cannon Elemental Rain.png Elemental Rain Elemental Shift (Elemental Bomber).png Elemental Shift (Elemental Bomber) Flame Circle.png Flame Circle Infernal Road.png Infernal Road Lightning Wall.png Lightning Wall Mana Burst.png Mana Burst
Passive:Elemental Bombardment.png Elemental Bombardment Elemental Force.png Elemental Force Elemental Fusion.png Elemental Fusion Elemental Understanding.png Elemental Understanding
Awakening:Concentrated Force.png Concentrated Force Elemental Burst.png Elemental Burst Elemental Strike.png Elemental Strike Fatal Element.png Fatal Element
2nd Awakening:Armageddon Strike.png Armageddon Strike Convergence Cannon.png Convergence Cannon Dark Eyes.png Dark Eyes Elemental Field.png Elemental Field
Neo: Awakening:Convergence Reaction.png Convergence Reaction Micro-universe.png Micro-universe Wicked Odd Eye.png Wicked Odd Eye

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism