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Difference between revisions of "Overwatch"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 원호 사격
 
|Class=Hitman
 
|Class=Hitman
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=15
 
|PrerequisiteLevel=15
 
|PrerequisiteSkill={{IconLink|Angle Shot}} Lv1
 
|PrerequisiteSkill={{IconLink|Angle Shot}} Lv1
|Command={{left}}{{right}}{{z}}
+
|Command={{left}}{{right}}+{{z}}
 
|Description=[Shooting]<br>
 
|Description=[Shooting]<br>
Quickly shoots left and right, inflicting damage on enemies in front. Can also be used during {{IconLink|Backstep}}. Enemies slightly move along the Y-axis every time they are hit by this skill.
+
Quickly shoots left and right, inflicting damage on enemies in front.<br>
 +
Can also be used during {{IconLink|Backstep}}. Enemies slightly move along the Y-axis every time they are hit by this skill.<br><br>
 +
'''[Special Function]'''<br>
 +
- Can be used during Backstep.
 +
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|6 sec}}
+
*{{Cooldown|6 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Max Hit per Target|Dungeon=10|Arena=5}}
+
*{{SkillAttribute|Max Hit per Target|10}}
  
 
|Notes=
 
|Notes=
 
*The first level is obtained automatically upon Job Advancement, and cannot be reset to level 0.
 
*The first level is obtained automatically upon Job Advancement, and cannot be reset to level 0.
*Can be improved with {{IconLink|Overwatch Upgrade}}, increasing its Atk.
+
*Can be improved with {{IconLink|Overwatch Upgrade}}.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
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}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Shooting Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|21|155|41}}
 
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|20|95|36}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 08:32, 12 April 2021


Overwatch.png Overwatch

No Video
Active Skill
Class:

Hitman

Command: Leftkey.pngRightkey.png+Z.png
Prerequisite Level: 15
Prerequisite Skills: Angle Shot.png Angle Shot Lv1
Alternate Names: Korean: 원호 사격

Description

[Shooting]
Quickly shoots left and right, inflicting damage on enemies in front.
Can also be used during Backstep.png Backstep. Enemies slightly move along the Y-axis every time they are hit by this skill.

[Special Function]
- Can be used during Backstep.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Max Hit per Target: 10

Notes

  • The first level is obtained automatically upon Job Advancement, and cannot be reset to level 0.
  • Can be improved with Overwatch Upgrade.png Overwatch Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Shooting Atk.
1 15 21 206%
2 17 24 227%
3 19 28 248%
4 21 31 269%
5 23 34 290%
6 25 38 311%
7 27 41 332%
8 29 44 352%
9 31 48 373%
10 33 51 394%
11 35 55 415%
12 37 58 436%
13 39 61 457%
14 41 65 478%
15 43 68 499%
16 45 71 520%
17 47 75 541%
18 49 78 562%
19 51 81 583%
20 53 85 604%
21 55 88 625%
22 57 91 645%
23 59 95 666%
24 61 98 687%
25 63 101 708%
26 65 105 729%
27 67 108 750%
28 69 111 771%
29 71 115 792%
30 73 118 813%
31 75 122 834%
32 77 125 855%
33 79 128 876%
34 81 132 897%
35 83 135 917%
36 85 138 938%
37 87 142 959%
38 89 145 980%
39 91 148 1001%
40 93 152 1022%
41 95 155 1043%
42 97 158 1064%
43 99 162 1085%
44 101 165 1106%
45 103 168 1127%
46 105 172 1148%
47 107 175 1169%
48 109 178 1189%
49 111 182 1210%
50 113 185 1231%
51 115 189 1252%
52 117 192 1273%
53 119 195 1294%
54 121 199 1315%
55 123 202 1336%
56 125 205 1357%
57 127 209 1378%
58 129 212 1399%
59 131 215 1420%
60 133 219 1441%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism