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Difference between revisions of "Quantum Bomb"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 양자 폭탄
 
|NameTab= Male
 
|NameTab= Male
 
|NameTab2= Female
 
|NameTab2= Female
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|PrerequisiteLevel=40
 
|PrerequisiteLevel=40
 
|PrerequisiteSkill={{IconLink|Charge Laser Rifle}} Lv1
 
|PrerequisiteSkill={{IconLink|Charge Laser Rifle}} Lv1
|Command={{Up}}{{Down}}{{Z}}
+
|Command={{Up}}{{Down}}+{{Z}}
|Description=Calls for aerial support and drops a giant bomb on the designated area. It inflicts heavy lightning physical damage to targets, and cause shock to nearby enemies. The missile also deals damage upon ground contact before the explosion.<br>Upon casting, the bomb's landing destination can be controlled by using the arrow keys.
+
|Description=Drops a quantum bomb with an enormous light fusion explosion. The missile also deals damage upon ground contact before the explosion.<br>
 +
Upon casting, the bomb's landing destination can be controlled by using the arrow keys.<br><br>
 +
'''[Special Function]'''<br>
 +
- Use the direction keys to adjust your attacking location.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*'''Male''' {{Cooldown|20 sec.}}
+
*{{Cooldown|18 sec.}}
*'''Female''' {{Cooldown|18 sec.}}
 
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 
*{{SkillAttribute|Female Shock Chance|100%}}
 
*{{SkillAttribute|Female Shock Chance|100%}}
 
*{{SkillAttribute|Shock Duration|5 sec.}}
 
*{{SkillAttribute|Shock Duration|5 sec.}}
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Quantum Bomb Upgrade}}.
 +
*User gains Super Armor while directing landing destination. (Disabled in Arena).
 
*Can be interrupted before the missile lands.
 
*Can be interrupted before the missile lands.
 
*It has a wide Y-axis range.
 
*It has a wide Y-axis range.
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|contents1=
 
|contents1=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!rowspan=2|Level
 
!rowspan=2|Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|164|677|26}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|164|1376|60}}
 
{{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|180|323|60}} px
 
{{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|180|323|60}} px
{{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}|2117|7489|26}}%
+
{{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}|2222|15527|60}}%
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|6706|23716|26}}%
+
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|7038|49169|60}}%
 
<!-- Shock Effect -->
 
<!-- Shock Effect -->
 
{{!}} <!--Chance--> {{Calc|{{#var:i}}|30|185.3|60|1|1}}%
 
{{!}} <!--Chance--> {{Calc|{{#var:i}}|30|185.3|60|1|1}}%
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|contents2=
 
|contents2=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:shockatk|10,10,10,10,10,10,11,12,12,13,14,14,15,16,16,17,18,19,19,20,21,21,22,23,23,24,25,25,26,27,27,28,29,30,30,31}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:shockatk|10,10,10,10,10,10,11,12,12,13,14,14,15,16,16,17,18,19,19,20,21,21,22,23,23,24,25,25,26,27,27,28,29,30,30,31,32,32,33,34,34,35,36,36,37,38,39,39,40,41,41,42,43,43,44,45,45,46,47,47}}
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|164|677|26}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|164|1376|60}}
 
{{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|216|387|60}} px
 
{{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|216|387|60}} px
{{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}|543|1923|26}}%
+
{{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}|664|4639|60}}%
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|6255|22120|26}}%
+
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|7636|53349|60}}%
 
{{!}} <!--Shock Atk.--> {{#arrayindex:shockatk| {{#expr: {{#var:i}}-1 }} }}%
 
{{!}} <!--Shock Atk.--> {{#arrayindex:shockatk| {{#expr: {{#var:i}}-1 }} }}%
 
{{!}}-
 
{{!}}-
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<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 15:24, 1 July 2021


Quantum Bomb.png Quantum Bomb

Active Skill
Class:

Male Launcher
Female Launcher

Command: Upkey.pngDownkey.png+Z.png
Prerequisite Level: 40
Prerequisite Skills: Charge Laser Rifle.png Charge Laser Rifle Lv1
Alternate Names: Korean: 양자 폭탄

Description

Drops a quantum bomb with an enormous light fusion explosion. The missile also deals damage upon ground contact before the explosion.
Upon casting, the bomb's landing destination can be controlled by using the arrow keys.

[Special Function]
- Use the direction keys to adjust your attacking location.

Attributes

  • SP per level: 50
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 18 sec.
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Female Shock Chance: 100%
  • Shock Duration: 5 sec.

Notes

  • Can be improved with Quantum Bomb Upgrade.png Quantum Bomb Upgrade.
  • User gains Super Armor while directing landing destination. (Disabled in Arena).
  • Can be interrupted before the missile lands.
  • It has a wide Y-axis range.
  • In PvP its range is severely decreased but has a higher casting speed.
  • Shock Damage scales with your Abnormal Status Damage (which in turn, scales with your Physical Atk.).

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Explosion Area Missile Atk. Explosion Atk. Shock Effect
Chance Atk.
1 40 164 180 px 2222% 7038% 30% 10%
2 42 185 182 px 2448% 7752% 32.6% 11%
3 44 205 185 px 2673% 8466% 35.3% 12%
4 46 226 187 px 2899% 9180% 37.9% 13%
5 48 246 190 px 3124% 9894% 40.5% 14%
6 50 267 192 px 3350% 10608% 43.2% 14%
7 52 287 195 px 3575% 11323% 45.8% 15%
8 54 308 197 px 3801% 12037% 48.4% 16%
9 56 328 199 px 4026% 12751% 51.1% 17%
10 58 349 202 px 4252% 13465% 53.7% 18%
11 60 369 204 px 4477% 14179% 56.3% 19%
12 62 390 207 px 4703% 14893% 59% 20%
13 64 411 209 px 4928% 15607% 61.6% 21%
14 66 431 212 px 5154% 16321% 64.2% 21%
15 68 452 214 px 5379% 17035% 66.9% 22%
16 70 472 216 px 5605% 17749% 69.5% 23%
17 72 493 219 px 5830% 18463% 72.1% 24%
18 74 513 221 px 6056% 19177% 74.7% 25%
19 76 534 224 px 6281% 19892% 77.4% 26%
20 78 554 226 px 6507% 20606% 80% 27%
21 80 575 228 px 6732% 21320% 82.6% 28%
22 82 595 231 px 6958% 22034% 85.3% 29%
23 84 616 233 px 7183% 22748% 87.9% 29%
24 86 636 236 px 7409% 23462% 90.5% 30%
25 88 657 238 px 7634% 24176% 93.2% 31%
26 90 678 241 px 7860% 24890% 95.8% 32%
27 92 698 243 px 8085% 25604% 98.4% 33%
28 94 719 245 px 8311% 26318% 101.1% 34%
29 96 739 248 px 8536% 27032% 103.7% 35%
30 98 760 250 px 8762% 27746% 106.3% 36%
31 100 780 253 px 8987% 28461% 109% 36%
32 102 801 255 px 9213% 29175% 111.6% 37%
33 104 821 258 px 9438% 29889% 114.2% 38%
34 106 842 260 px 9664% 30603% 116.9% 39%
35 108 862 262 px 9889% 31317% 119.5% 40%
36 110 883 265 px 10115% 32031% 122.1% 41%
37 112 904 267 px 10340% 32745% 124.8% 42%
38 114 924 270 px 10566% 33459% 127.4% 43%
39 116 945 272 px 10791% 34173% 130% 43%
40 118 965 275 px 11017% 34887% 132.7% 44%
41 120 986 277 px 11242% 35601% 135.3% 45%
42 122 1006 279 px 11468% 36315% 137.9% 46%
43 124 1027 282 px 11693% 37030% 140.6% 47%
44 126 1047 284 px 11919% 37744% 143.2% 48%
45 128 1068 287 px 12144% 38458% 145.8% 49%
46 130 1088 289 px 12370% 39172% 148.4% 50%
47 132 1109 291 px 12595% 39886% 151.1% 51%
48 134 1129 294 px 12821% 40600% 153.7% 51%
49 136 1150 296 px 13046% 41314% 156.3% 52%
50 138 1171 299 px 13272% 42028% 159% 53%
51 140 1191 301 px 13497% 42742% 161.6% 54%
52 142 1212 304 px 13723% 43456% 164.2% 55%
53 144 1232 306 px 13948% 44170% 166.9% 56%
54 146 1253 308 px 14174% 44884% 169.5% 57%
55 148 1273 311 px 14399% 45599% 172.1% 58%
56 150 1294 313 px 14625% 46313% 174.8% 58%
57 152 1314 316 px 14850% 47027% 177.4% 59%
58 154 1335 318 px 15076% 47741% 180% 60%
59 156 1355 321 px 15301% 48455% 182.7% 61%
60 158 1376 323 px 15527% 49169% 185.3% 62%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 Stinger.png FM-92 Stinger Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-1 Extruder.png X-1 Extruder
Passive:Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique Overboost Pack.png Overboost Pack
Awakening:FM-92 SW Stinger.png FM-92 SW Stinger Plasma Booster.png Plasma Booster Satellite Beam.png Satellite Beam Spectral Search Eye.png Spectral Search Eye
2nd Awakening:Buster Beam.png Buster Beam Heavy Firearm Enhancement.png Heavy Firearm Enhancement MSC-7.png MSC-7 Seismic Wave.png Seismic Wave
Neo: Awakening:Interlock Satellite.png Interlock Satellite MLDRS-95.png MLDRS-95 Orbital Disaster.png Orbital Disaster

Female Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 mk2 Lancer.png FM-92 mk2 Lancer Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-2 Helios.png X-2 Helios
Passive:APG-63.png APG-63 Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique
Awakening:Ancient Trigger.png Ancient Trigger FM-92 mk2 Lancer SW.png FM-92 mk2 Lancer SW Overheat.png Overheat Plasma Booster.png Plasma Booster
2nd Awakening:Alpha Support.png Alpha Support FSC-7.png FSC-7 Operation Raids.png Operation Raids PT-15 Prototype.png PT-15 Prototype
Neo: Awakening:Decisive Battle.png Decisive Battle Pandora One.png Pandora One UHT-03 Phlegethon.png UHT-03 Phlegethon

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism