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Difference between revisions of "Quantum Bomb"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 양자 폭탄 | ||
|NameTab= Male | |NameTab= Male | ||
|NameTab2= Female | |NameTab2= Female | ||
Line 10: | Line 11: | ||
|PrerequisiteLevel=40 | |PrerequisiteLevel=40 | ||
|PrerequisiteSkill={{IconLink|Charge Laser Rifle}} Lv1 | |PrerequisiteSkill={{IconLink|Charge Laser Rifle}} Lv1 | ||
− | |Command={{Up}}{{Down}}{{Z}} | + | |Command={{Up}}{{Down}}+{{Z}} |
− | |Description= | + | |Description=Drops a quantum bomb with an enormous light fusion explosion. The missile also deals damage upon ground contact before the explosion.<br> |
+ | Upon casting, the bomb's landing destination can be controlled by using the arrow keys.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Use the direction keys to adjust your attacking location. | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | * | + | *{{Cooldown|18 sec.}} |
− | |||
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
*{{SkillAttribute|Female Shock Chance|100%}} | *{{SkillAttribute|Female Shock Chance|100%}} | ||
*{{SkillAttribute|Shock Duration|5 sec.}} | *{{SkillAttribute|Shock Duration|5 sec.}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Quantum Bomb Upgrade}}. | ||
+ | *User gains Super Armor while directing landing destination. (Disabled in Arena). | ||
*Can be interrupted before the missile lands. | *Can be interrupted before the missile lands. | ||
*It has a wide Y-axis range. | *It has a wide Y-axis range. | ||
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|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan=2|Level | !rowspan=2|Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|164| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|164|1376|60}} |
{{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|180|323|60}} px | {{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|180|323|60}} px | ||
− | {{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}|2222|15527|60}}% |
− | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|7038|49169|60}}% |
<!-- Shock Effect --> | <!-- Shock Effect --> | ||
{{!}} <!--Chance--> {{Calc|{{#var:i}}|30|185.3|60|1|1}}% | {{!}} <!--Chance--> {{Calc|{{#var:i}}|30|185.3|60|1|1}}% | ||
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|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:shockatk|10,10,10,10,10,10,11,12,12,13,14,14,15,16,16,17,18,19,19,20,21,21,22,23,23,24,25,25,26,27,27,28,29,30,30,31}} | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:shockatk|10,10,10,10,10,10,11,12,12,13,14,14,15,16,16,17,18,19,19,20,21,21,22,23,23,24,25,25,26,27,27,28,29,30,30,31,32,32,33,34,34,35,36,36,37,38,39,39,40,41,41,42,43,43,44,45,45,46,47,47}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|164| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|164|1376|60}} |
{{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|216|387|60}} px | {{!}} <!--Explosion Area.--> {{Calc|{{#var:i}}|216|387|60}} px | ||
− | {{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Missile Atk.--> {{Calc|{{#var:i}}|664|4639|60}}% |
− | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|7636|53349|60}}% |
{{!}} <!--Shock Atk.--> {{#arrayindex:shockatk| {{#expr: {{#var:i}}-1 }} }}% | {{!}} <!--Shock Atk.--> {{#arrayindex:shockatk| {{#expr: {{#var:i}}-1 }} }}% | ||
{{!}}- | {{!}}- | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:24, 1 July 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 40 |
Prerequisite Skills: | Charge Laser Rifle Lv1 |
Alternate Names: | Korean: 양자 폭탄 |
Description
Drops a quantum bomb with an enormous light fusion explosion. The missile also deals damage upon ground contact before the explosion.
Upon casting, the bomb's landing destination can be controlled by using the arrow keys.
[Special Function]
- Use the direction keys to adjust your attacking location.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 18 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Female Shock Chance: 100%
- Shock Duration: 5 sec.
Notes
- Can be improved with Quantum Bomb Upgrade.
- User gains Super Armor while directing landing destination. (Disabled in Arena).
- Can be interrupted before the missile lands.
- It has a wide Y-axis range.
- In PvP its range is severely decreased but has a higher casting speed.
- Shock Damage scales with your Abnormal Status Damage (which in turn, scales with your Physical Atk.).
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Area | Missile Atk. | Explosion Atk. | Shock Effect | |
---|---|---|---|---|---|---|---|
Chance | Atk. | ||||||
1 | 40 | 164 | 180 px | 2222% | 7038% | 30% | 10% |
2 | 42 | 185 | 182 px | 2448% | 7752% | 32.6% | 11% |
3 | 44 | 205 | 185 px | 2673% | 8466% | 35.3% | 12% |
4 | 46 | 226 | 187 px | 2899% | 9180% | 37.9% | 13% |
5 | 48 | 246 | 190 px | 3124% | 9894% | 40.5% | 14% |
6 | 50 | 267 | 192 px | 3350% | 10608% | 43.2% | 14% |
7 | 52 | 287 | 195 px | 3575% | 11323% | 45.8% | 15% |
8 | 54 | 308 | 197 px | 3801% | 12037% | 48.4% | 16% |
9 | 56 | 328 | 199 px | 4026% | 12751% | 51.1% | 17% |
10 | 58 | 349 | 202 px | 4252% | 13465% | 53.7% | 18% |
11 | 60 | 369 | 204 px | 4477% | 14179% | 56.3% | 19% |
12 | 62 | 390 | 207 px | 4703% | 14893% | 59% | 20% |
13 | 64 | 411 | 209 px | 4928% | 15607% | 61.6% | 21% |
14 | 66 | 431 | 212 px | 5154% | 16321% | 64.2% | 21% |
15 | 68 | 452 | 214 px | 5379% | 17035% | 66.9% | 22% |
16 | 70 | 472 | 216 px | 5605% | 17749% | 69.5% | 23% |
17 | 72 | 493 | 219 px | 5830% | 18463% | 72.1% | 24% |
18 | 74 | 513 | 221 px | 6056% | 19177% | 74.7% | 25% |
19 | 76 | 534 | 224 px | 6281% | 19892% | 77.4% | 26% |
20 | 78 | 554 | 226 px | 6507% | 20606% | 80% | 27% |
21 | 80 | 575 | 228 px | 6732% | 21320% | 82.6% | 28% |
22 | 82 | 595 | 231 px | 6958% | 22034% | 85.3% | 29% |
23 | 84 | 616 | 233 px | 7183% | 22748% | 87.9% | 29% |
24 | 86 | 636 | 236 px | 7409% | 23462% | 90.5% | 30% |
25 | 88 | 657 | 238 px | 7634% | 24176% | 93.2% | 31% |
26 | 90 | 678 | 241 px | 7860% | 24890% | 95.8% | 32% |
27 | 92 | 698 | 243 px | 8085% | 25604% | 98.4% | 33% |
28 | 94 | 719 | 245 px | 8311% | 26318% | 101.1% | 34% |
29 | 96 | 739 | 248 px | 8536% | 27032% | 103.7% | 35% |
30 | 98 | 760 | 250 px | 8762% | 27746% | 106.3% | 36% |
31 | 100 | 780 | 253 px | 8987% | 28461% | 109% | 36% |
32 | 102 | 801 | 255 px | 9213% | 29175% | 111.6% | 37% |
33 | 104 | 821 | 258 px | 9438% | 29889% | 114.2% | 38% |
34 | 106 | 842 | 260 px | 9664% | 30603% | 116.9% | 39% |
35 | 108 | 862 | 262 px | 9889% | 31317% | 119.5% | 40% |
36 | 110 | 883 | 265 px | 10115% | 32031% | 122.1% | 41% |
37 | 112 | 904 | 267 px | 10340% | 32745% | 124.8% | 42% |
38 | 114 | 924 | 270 px | 10566% | 33459% | 127.4% | 43% |
39 | 116 | 945 | 272 px | 10791% | 34173% | 130% | 43% |
40 | 118 | 965 | 275 px | 11017% | 34887% | 132.7% | 44% |
41 | 120 | 986 | 277 px | 11242% | 35601% | 135.3% | 45% |
42 | 122 | 1006 | 279 px | 11468% | 36315% | 137.9% | 46% |
43 | 124 | 1027 | 282 px | 11693% | 37030% | 140.6% | 47% |
44 | 126 | 1047 | 284 px | 11919% | 37744% | 143.2% | 48% |
45 | 128 | 1068 | 287 px | 12144% | 38458% | 145.8% | 49% |
46 | 130 | 1088 | 289 px | 12370% | 39172% | 148.4% | 50% |
47 | 132 | 1109 | 291 px | 12595% | 39886% | 151.1% | 51% |
48 | 134 | 1129 | 294 px | 12821% | 40600% | 153.7% | 51% |
49 | 136 | 1150 | 296 px | 13046% | 41314% | 156.3% | 52% |
50 | 138 | 1171 | 299 px | 13272% | 42028% | 159% | 53% |
51 | 140 | 1191 | 301 px | 13497% | 42742% | 161.6% | 54% |
52 | 142 | 1212 | 304 px | 13723% | 43456% | 164.2% | 55% |
53 | 144 | 1232 | 306 px | 13948% | 44170% | 166.9% | 56% |
54 | 146 | 1253 | 308 px | 14174% | 44884% | 169.5% | 57% |
55 | 148 | 1273 | 311 px | 14399% | 45599% | 172.1% | 58% |
56 | 150 | 1294 | 313 px | 14625% | 46313% | 174.8% | 58% |
57 | 152 | 1314 | 316 px | 14850% | 47027% | 177.4% | 59% |
58 | 154 | 1335 | 318 px | 15076% | 47741% | 180% | 60% |
59 | 156 | 1355 | 321 px | 15301% | 48455% | 182.7% | 61% |
60 | 158 | 1376 | 323 px | 15527% | 49169% | 185.3% | 62% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |