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Difference between revisions of "FM-31 Grenade Launcher"
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{{SkillPage | {{SkillPage | ||
− | |Name=FM-31 | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: FM-31 그레네이드 런처 | ||
|Video=bjYTC5kiVZw | |Video=bjYTC5kiVZw | ||
|Video2=s2OQh4gDvBI | |Video2=s2OQh4gDvBI | ||
Line 8: | Line 9: | ||
|Class=Launcher | |Class=Launcher | ||
|Type=Active | |Type=Active | ||
− | |||
|PrerequisiteLevel=35 | |PrerequisiteLevel=35 | ||
− | + | |Command={{Up}}{{Right}}{{Right}}+{{Z}} | |
− | + | |Description=Quickly fires multiple rounds in an arc. Shots explode on impact, inflicting splash damage to nearby enemies.<br><br> | |
− | |Command={{Up}}{{Right}}{{Right}}{{Z}} | + | '''[Special Function]'''<br> |
− | + | - Press the Jump key to cancel firing. | |
− | |Description=Quickly fires multiple rounds in an arc. Shots explode on impact, inflicting splash damage to nearby enemies. | ||
|Attributes= | |Attributes= | ||
Line 20: | Line 19: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|15 sec.}} |
*{{Cancelable}} | *{{Cancelable}} | ||
*{{SkillAttribute|Male Fired Shot Count|4}} | *{{SkillAttribute|Male Fired Shot Count|4}} | ||
Line 27: | Line 26: | ||
|Notes= | |Notes= | ||
*Can be hit and interrupted in the middle of the shot process. | *Can be hit and interrupted in the middle of the shot process. | ||
− | *Can be improved with {{IconLink|FM-31 Grenade Launcher Upgrade}} | + | *Can be improved with {{IconLink|FM-31 Grenade Launcher Upgrade}}. |
|SkillGrowth= | |SkillGrowth= | ||
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|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|50| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|630|60}} |
− | {{!}} <!--Fired Shot Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Fired Shot Atk.--> {{Calc|{{#var:i}}|1813|12668|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|50| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|630|60}} |
− | {{!}} <!--Fired Shot Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Fired Shot Atk.--> {{Calc|{{#var:i}}|818|5716|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:26, 1 July 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Alternate Names: | Korean: FM-31 그레네이드 런처 |
Description
Quickly fires multiple rounds in an arc. Shots explode on impact, inflicting splash damage to nearby enemies.
[Special Function]
- Press the Jump key to cancel firing.
Attributes
- SP per level: 35
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec.
- Basic Attack Cancelable Skill
- Male Fired Shot Count: 4
- Female Fired Shot Count: 8
Notes
- Can be hit and interrupted in the middle of the shot process.
- Can be improved with FM-31 Grenade Launcher Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Fired Shot Atk. |
---|---|---|---|
1 | 35 | 50 | 1813% |
2 | 37 | 60 | 1997% |
3 | 39 | 70 | 2181% |
4 | 41 | 79 | 2365% |
5 | 43 | 89 | 2549% |
6 | 45 | 99 | 2733% |
7 | 47 | 109 | 2917% |
8 | 49 | 119 | 3101% |
9 | 51 | 129 | 3285% |
10 | 53 | 138 | 3469% |
11 | 55 | 148 | 3653% |
12 | 57 | 158 | 3837% |
13 | 59 | 168 | 4021% |
14 | 61 | 178 | 4205% |
15 | 63 | 188 | 4389% |
16 | 65 | 197 | 4573% |
17 | 67 | 207 | 4757% |
18 | 69 | 217 | 4941% |
19 | 71 | 227 | 5125% |
20 | 73 | 237 | 5309% |
21 | 75 | 247 | 5493% |
22 | 77 | 256 | 5677% |
23 | 79 | 266 | 5861% |
24 | 81 | 276 | 6045% |
25 | 83 | 286 | 6229% |
26 | 85 | 296 | 6413% |
27 | 87 | 306 | 6597% |
28 | 89 | 315 | 6781% |
29 | 91 | 325 | 6965% |
30 | 93 | 335 | 7149% |
31 | 95 | 345 | 7332% |
32 | 97 | 355 | 7516% |
33 | 99 | 365 | 7700% |
34 | 101 | 374 | 7884% |
35 | 103 | 384 | 8068% |
36 | 105 | 394 | 8252% |
37 | 107 | 404 | 8436% |
38 | 109 | 414 | 8620% |
39 | 111 | 424 | 8804% |
40 | 113 | 433 | 8988% |
41 | 115 | 443 | 9172% |
42 | 117 | 453 | 9356% |
43 | 119 | 463 | 9540% |
44 | 121 | 473 | 9724% |
45 | 123 | 483 | 9908% |
46 | 125 | 492 | 10092% |
47 | 127 | 502 | 10276% |
48 | 129 | 512 | 10460% |
49 | 131 | 522 | 10644% |
50 | 133 | 532 | 10828% |
51 | 135 | 542 | 11012% |
52 | 137 | 551 | 11196% |
53 | 139 | 561 | 11380% |
54 | 141 | 571 | 11564% |
55 | 143 | 581 | 11748% |
56 | 145 | 591 | 11932% |
57 | 147 | 601 | 12116% |
58 | 149 | 610 | 12300% |
59 | 151 | 620 | 12484% |
60 | 153 | 630 | 12668% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |