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Difference between revisions of "Plague Rhasa"

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__NOTOC__
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 역병의 라사
 
|Video=nnQjI9XR3gI
 
|Video=nnQjI9XR3gI
|Gender=
 
 
|Class=Soul Bender
 
|Class=Soul Bender
|Class2=
 
 
|Type=Active
 
|Type=Active
|Type2=
+
|ElementAttribute=Shadow
|Type3=
 
 
|Command={{Up}}{{Right}}+{{Space}}
 
|Command={{Up}}{{Right}}+{{Space}}
 
|PrerequisiteLevel=35
 
|PrerequisiteLevel=35
 
|PrerequisiteSkill={{IconLink|Ice Saya}} Lv1
 
|PrerequisiteSkill={{IconLink|Ice Saya}} Lv1
 
|Description=
 
|Description=
Summons Rhasa, who in turn summons clone ghosts that attach to a target and transmit a plague that deals Decay damage, decreases Attack Speed and Hit Recovery while periodically causing {{IconLink|Curse (Status)}} or {{IconLink|Blind (Status)}}. Up to 1 ghost can attach onto a single target.<br>
+
Creates a plague-ridden ghost area and summons Rhasas.
Enemies in the {{IconLink|Rhasa}} area {{IconLink|Slow Down (Status)}}.<br>
+
Rhasas stick to enemies, causing Decay damage, decreasing their Hit Recovery and causing Slow. Also, periodically causes {{IconLink|Blind}} or {{IconLink|Curse (Status)}}.<br>
Summoning Rhasa, while another persists, moves the older version to your current location, renewing its duration.<br>
+
1 Rhasa attaches to a single enemy.<br>
Inside the Arena, Rhasa's ghosts stick to enemies for an extended period after leaving the area.
+
Summoning Rhasas, while they already exist, retrieves the older Rhasas and casts the newer ones in front of you.<br><br>
 +
Inside the [[Arena]], Rhasas stick to enemies that walk into their area after a while.<br><br>
 +
 
 +
'''[Special Function]'''<br>
 +
[Arena]<br>
 +
- Sticks clones to enemies within range after a while.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|40}}
 
*{{SP per level|40}}
*{{SkillAttribute|Master Level|50}}
+
*{{SkillAttribute|Master Level|60}}
*{{SkillAttribute|Max Level|60}}
+
*{{SkillAttribute|Max Level|70}}
 
*{{CastTime|0.5 sec.}}
 
*{{CastTime|0.5 sec.}}
*{{Cooldown|Dungeon=20 sec.}}
+
*{{Cooldown|20 sec.}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 +
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
*'''Ghost Area:'''
 
*'''Ghost Area:'''
 
**{{SkillAttribute|Duration|5 sec.}}
 
**{{SkillAttribute|Duration|5 sec.}}
**{{SkillAttribute|Area Range|350 px}}
 
 
*'''Rhasa Debuff:'''
 
*'''Rhasa Debuff:'''
 
**{{SkillAttribute|Clone Duration|5 sec.}}
 
**{{SkillAttribute|Clone Duration|5 sec.}}
**{{SkillAttribute|Abnormal Status Casting Interval|0.5 sec.}}
+
**{{SkillAttribute|Abnormal Status Effect-casting Interval|0.5 sec.}}
 
**'''{{IconLink|Curse (Status)}} Effect:'''
 
**'''{{IconLink|Curse (Status)}} Effect:'''
 
***{{SkillAttribute|Rate|100%}}
 
***{{SkillAttribute|Rate|100%}}
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***{{SkillAttribute|Chance|100%}}
 
***{{SkillAttribute|Chance|100%}}
 
***{{SkillAttribute|Duration|5 sec.}}
 
***{{SkillAttribute|Duration|5 sec.}}
 +
*'''Range Info'''
 +
**{{SkillAttribute|Area Range|350 px}}
 
*'''Arena:'''
 
*'''Arena:'''
 
**{{SkillAttribute|Rhasa-sticking Delay|- sec.}}
 
**{{SkillAttribute|Rhasa-sticking Delay|- sec.}}
  
 
|Notes=
 
|Notes=
*Status effects last longer if the target's level is lower than the effect level.
 
 
*Once a ghost is attached, it remains intact even if the target escapes out of the area.
 
*Once a ghost is attached, it remains intact even if the target escapes out of the area.
 
*Can be improved with {{IconLink|Plague Rhasa Upgrade}}.
 
*Can be improved with {{IconLink|Plague Rhasa Upgrade}}.
 +
*Can be augmented with [[Soul Bender Talismans#Level 35 Skill — Plague Rhasa|Talismans]].
  
 
|SkillGrowth=
 
|SkillGrowth=
<span style="display:none">{{</span>
+
<span style="display: none;">{{</span>
<small>
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!rowspan="2"|Level
 
!rowspan="2"|Level
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!rowspan="2"|MP
 
!rowspan="2"|MP
 
!rowspan="2"|Decay Atk.
 
!rowspan="2"|Decay Atk.
!colspan="3"|Enemy Debuff
+
!colspan="2"|Enemy Debuff
 
!{{IconLink|Curse (Status)}}
 
!{{IconLink|Curse (Status)}}
!colspan="3"|{{IconLink|Blind (Status)}}
+
!colspan="2"|{{IconLink|Blind (Status)}}
 
|-
 
|-
!Attack<br>Speed||Slow Rate||Hit<br>Recovery
+
!Slow Attack Speed Reduction||Slow Movement Speed Reduction||Hit<br>Recovery
!Level
+
!Visual<br>Range||Enemy's<br>Hit Rate
!Level||Visual<br>Range||Enemy's<br>Hit Rate
 
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 60 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 70 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{#expr: (161+((789-161)/(32-1))*({{#var:i}}-1))/1.05 round 0}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|154|1293|70}}
{{!}} <!--Decay Atk..--> {{#expr: 664+((2752-664)/(32-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Decay Atk..--> {{Calc|{{#var:i}}|1085|7587|60}}%
 
<!-- -->
 
<!-- -->
 
<!--Enemy Debuff-->
 
<!--Enemy Debuff-->
{{!}} <!--Attack Speed--> {{#expr: -2+((-64--2)/(32-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Slow Attack Speed Reduction--> -{{Calc|{{#var:i}}|1|12|60}}%
{{!}} <!--Slow Rate--> {{#expr: 30+((61-30)/(32-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Slow Movement Speed Reduction--> -{{Calc|{{#var:i}}|30|89|60}}%
{{!}} <!--Hit Recovery--> {{#expr: -15+((-492--15)/(32-1))*({{#var:i}}-1) round 0}}
+
{{!}} <!--Hit Recovery--> -{{Calc|{{#var:i}}|15|923|60}}
<!-- -->
 
<!--Curse Effect-->
 
{{!}} <!--Level--> {{#expr: 37+((99-37)/(32-1))*({{#var:i}}-1) round 0}}
 
 
<!-- -->
 
<!-- -->
 
<!--Blind Effect-->
 
<!--Blind Effect-->
{{!}} <!--Level--> {{#expr: 36+((98-36)/(32-1))*({{#var:i}}-1) round 0}}
+
{{!}} <!--Visible Range--> {{Calc|{{#var:i}}|40|99|60}} px
{{!}} <!--Visible Range--> {{#expr: 40+((71-40)/(32-1))*({{#var:i}}-1) round 0}} px
+
{{!}} <!--Enemy's Hit Rate--> -{{Calc|{{#var:i}}|1|25|60}}%
{{!}} <!--Enemy's Hit Rate--> {{#expr: -1+((-13--1)/(32-1))*({{#var:i}}-1) round 0}}%
 
 
{{!}}-
 
{{!}}-
 +
<!-- END: SKILL DATA EXPRESSIONS -->
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 
</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 22:14, 5 May 2024


Plague Rhasa.png Plague Rhasa

Active Skill
Class:

Soul Bender

Command: Upkey.pngRightkey.png+Spacebar.png
Prerequisite Level: 35
Prerequisite Skills: Ice Saya.png Ice Saya Lv1
Alternate Names: Korean: 역병의 라사

Description

Creates a plague-ridden ghost area and summons Rhasas. Rhasas stick to enemies, causing Decay damage, decreasing their Hit Recovery and causing Slow. Also, periodically causes Blind (Status).png Blind or Curse (Status).png Curse (Status).
1 Rhasa attaches to a single enemy.
Summoning Rhasas, while they already exist, retrieves the older Rhasas and casts the newer ones in front of you.

Inside the Arena, Rhasas stick to enemies that walk into their area after a while.

[Special Function]
[Arena]
- Sticks clones to enemies within range after a while.

Attributes

  • SP per level: 40
  • Master Level: 60
  • Max Level: 70
  • Casting Time: 0.5 sec.
  • Cooldown: 20 sec.
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Ghost Area:
    • Duration: 5 sec.
  • Rhasa Debuff:
    • Clone Duration: 5 sec.
    • Abnormal Status Effect-casting Interval: 0.5 sec.
    • Curse (Status).png Curse (Status) Effect:
      • Rate: 100%
      • Duration: 10 sec.
    • Blind (Status).png Blind (Status):
      • Chance: 100%
      • Duration: 5 sec.
  • Range Info
    • Area Range: 350 px
  • Arena:
    • Rhasa-sticking Delay: - sec.

Notes

  • Once a ghost is attached, it remains intact even if the target escapes out of the area.
  • Can be improved with Plague Rhasa Upgrade.png Plague Rhasa Upgrade.
  • Can be augmented with Talismans.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Decay Atk. Enemy Debuff Curse (Status).png Curse (Status) Blind (Status).png Blind (Status)
Slow Attack Speed Reduction Slow Movement Speed Reduction Hit
Recovery
Visual
Range
Enemy's
Hit Rate
1 35 154 1085% -1% -30% -15 40 px -1%
2 37 171 1195% -1% -31% -30 41 px -1%
3 39 187 1305% -1% -32% -46 42 px -2%
4 41 204 1416% -2% -33% -61 43 px -2%
5 43 220 1526% -2% -34% -77 44 px -3%
6 45 237 1636% -2% -35% -92 45 px -3%
7 47 253 1746% -2% -36% -107 46 px -3%
8 49 270 1856% -2% -37% -123 47 px -4%
9 51 286 1967% -2% -38% -138 48 px -4%
10 53 303 2077% -3% -39% -154 49 px -5%
11 55 319 2187% -3% -40% -169 50 px -5%
12 57 336 2297% -3% -41% -184 51 px -5%
13 59 352 2407% -3% -42% -200 52 px -6%
14 61 369 2518% -3% -43% -215 53 px -6%
15 63 385 2628% -4% -44% -230 54 px -7%
16 65 402 2738% -4% -45% -246 55 px -7%
17 67 418 2848% -4% -46% -261 56 px -8%
18 69 435 2958% -4% -47% -277 57 px -8%
19 71 451 3069% -4% -48% -292 58 px -8%
20 73 468 3179% -5% -49% -307 59 px -9%
21 75 484 3289% -5% -50% -323 60 px -9%
22 77 501 3399% -5% -51% -338 61 px -10%
23 79 517 3509% -5% -52% -354 62 px -10%
24 81 534 3620% -5% -53% -369 63 px -10%
25 83 550 3730% -5% -54% -384 64 px -11%
26 85 567 3840% -6% -55% -400 65 px -11%
27 87 583 3950% -6% -56% -415 66 px -12%
28 89 600 4060% -6% -57% -431 67 px -12%
29 91 616 4171% -6% -58% -446 68 px -12%
30 93 633 4281% -6% -59% -461 69 px -13%
31 95 649 4391% -7% -60% -477 70 px -13%
32 97 666 4501% -7% -61% -492 71 px -14%
33 99 682 4612% -7% -62% -507 72 px -14%
34 101 699 4722% -7% -63% -523 73 px -14%
35 103 715 4832% -7% -64% -538 74 px -15%
36 105 732 4942% -8% -65% -554 75 px -15%
37 107 748 5052% -8% -66% -569 76 px -16%
38 109 765 5163% -8% -67% -584 77 px -16%
39 111 781 5273% -8% -68% -600 78 px -16%
40 113 798 5383% -8% -69% -615 79 px -17%
41 115 814 5493% -8% -70% -631 80 px -17%
42 117 831 5603% -9% -71% -646 81 px -18%
43 119 847 5714% -9% -72% -661 82 px -18%
44 121 864 5824% -9% -73% -677 83 px -18%
45 123 880 5934% -9% -74% -692 84 px -19%
46 125 897 6044% -9% -75% -708 85 px -19%
47 127 913 6154% -10% -76% -723 86 px -20%
48 129 930 6265% -10% -77% -738 87 px -20%
49 131 946 6375% -10% -78% -754 88 px -21%
50 133 963 6485% -10% -79% -769 89 px -21%
51 135 979 6595% -10% -80% -784 90 px -21%
52 137 996 6705% -11% -81% -800 91 px -22%
53 139 1012 6816% -11% -82% -815 92 px -22%
54 141 1029 6926% -11% -83% -831 93 px -23%
55 143 1045 7036% -11% -84% -846 94 px -23%
56 145 1062 7146% -11% -85% -861 95 px -23%
57 147 1078 7256% -11% -86% -877 96 px -24%
58 149 1095 7367% -12% -87% -892 97 px -24%
59 151 1111 7477% -12% -88% -908 98 px -25%
60 153 1128 7587% -12% -89% -923 99 px -25%
61 155 1144 7697% -12% -90% -938 100 px -25%
62 157 1161 7807% -12% -91% -954 101 px -26%
63 159 1177 7918% -13% -92% -969 102 px -26%
64 161 1194 8028% -13% -93% -985 103 px -27%
65 163 1210 8138% -13% -94% -1000 104 px -27%
66 165 1227 8248% -13% -95% -1015 105 px -27%
67 167 1243 8358% -13% -96% -1031 106 px -28%
68 169 1260 8469% -13% -97% -1046 107 px -28%
69 171 1276 8579% -14% -98% -1062 108 px -29%
70 173 1293 8689% -14% -99% -1077 109 px -29%

}}

Soul Bender Skills
Active:Afterimage of Keiga.png Afterimage of Keiga Dark Flame Sword (Soul Bender).png Dark Flame Sword (Soul Bender) Extinction Ritual.png Extinction Ritual Ghost Slash- Overdrive.png Ghost Slash: Overdrive Hazy-Eyed Bremen.png Hazy-Eyed Bremen Ice Saya.png Ice Saya Kalla of Dark Flame.png Kalla of Dark Flame Phantasmal Slayer (Soul Bender).png Phantasmal Slayer (Soul Bender) Phantom Sword Slash.png Phantom Sword Slash Plague Rhasa.png Plague Rhasa Tombstone.png Tombstone
Passive:Full Moonlight Slash.png Full Moonlight Slash Ghost Liberation.png Ghost Liberation Ghost Slash Drive.png Ghost Slash Drive Lunar Curtain.png Lunar Curtain Shadow Harmony.png Shadow Harmony Unshackle.png Unshackle
Awakening:Fear of Darkness.png Fear of Darkness Ghost 7- Furious Blache.png Ghost 7: Furious Blache Ghost Slash- Abyss.png Ghost Slash: Abyss Tombstone Swamp.png Tombstone Swamp
2nd Awakening:Blade Phantom.png Blade Phantom Blade Phantom Possession- Technique.png Blade Phantom Possession: Technique Descent of Sieg.png Descent of Sieg Phantom Mastery.png Phantom Mastery
Neo: Awakening:Demonic Crown.png Demonic Crown Descent of the Nine- Ghost Gate.png Descent of the Nine: Ghost Gate Ravenous Crevasse.png Ravenous Crevasse

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Bloodlust.png Bloodlust Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism