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Difference between revisions of "Heavy Firearm Enhancement"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 중화기 개조 | ||
|Video=8midh3FlYeM | |Video=8midh3FlYeM | ||
|Gender=Male | |Gender=Male | ||
Line 8: | Line 8: | ||
|Type2=2nd Awakening | |Type2=2nd Awakening | ||
|PrerequisiteLevel=80 | |PrerequisiteLevel=80 | ||
− | |Description= | + | |Description=Tunes Heavy Firearms to bring out more of their power.<br> |
+ | Increases Atk. for Basic attacks and all Heavy Firearm skills and {{IconLink|FM-31 Grenade Launcher}}'s explosion range. Changes {{IconLink|Cannon Ball}}'s performance, as well as certain skills' heavy firearm designs and firing effects. Also decreases heavy firearm charge time, post-casting delay, and recoil. | ||
+ | |||
+ | Charge Time Reduction Targets: | ||
+ | *{{IconLink|Charge Laser Rifle}}, {{IconLink|X-1 Extruder}} | ||
+ | |||
+ | Recoil Reduction Targets: | ||
+ | *{{IconLink|Steyr AMR}}, {{IconLink|Charge Laser Rifle}}, {{IconLink|FM-31 Grenade Launcher}} | ||
+ | |||
+ | Post-casting Delay Reduction Targets: | ||
+ | *{{IconLink|M-137 Gatling Gun}}, {{IconLink|M-3 Flamethrower}}, {{IconLink|Cannon Ball}}, {{IconLink|Flame Pillar}}, {{IconLink|FM-92 Stinger}}, {{IconLink|Plasma Booster}}, {{IconLink|FM-92 Stinger SW}} | ||
+ | |||
+ | Design and Effect Change Targets: | ||
+ | *{{IconLink|M-137 Gatling Gun}}, {{IconLink|Laser Rifle}}, {{IconLink|Flame Pillar}} | ||
+ | |||
+ | Cannon Ball Performance Change: | ||
+ | *The energy ball flies a long distance and immediately explodes on hit. Its collision damage is also combined with explosion damage. | ||
+ | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|80}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Master Level|30}} |
− | |Notes=*Some skills now have changed visual effects: | + | *{{SkillAttribute|Max Level|40}} |
+ | *{{SkillAttribute|FM-31 Grenade Launcher Explosion Range|180%}} | ||
+ | |||
+ | |Notes= | ||
+ | *Some skills now have changed visual effects: | ||
**{{IconLink|Flame Pillar}} fires a brighter flame that emits little sparks. | **{{IconLink|Flame Pillar}} fires a brighter flame that emits little sparks. | ||
**{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one. | **{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one. | ||
**{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots. | **{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots. | ||
***The minigun visual effect also applies to {{IconLink|BBQ}}. | ***The minigun visual effect also applies to {{IconLink|BBQ}}. | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !Basic/Skill Atk. |
− | + | !Charge Time | |
− | + | !Recoil | |
− | + | !Post-casting Delay | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|25|103|40}}% | |
− | | | + | {{!}} <!--Charge Time--> -{{Calc|{{#var:i}}|10|75|40}}% |
− | + | {{!}} <!--Recoil--> -{{Calc|{{#var:i}}|15|119|40}}% | |
− | + | {{!}} <!--Post-casting Delay--> -{{Calc|{{#var:i}}|23|114|40}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:07, 4 January 2021
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 중화기 개조 |
Description
Tunes Heavy Firearms to bring out more of their power.
Increases Atk. for Basic attacks and all Heavy Firearm skills and FM-31 Grenade Launcher's explosion range. Changes Cannon Ball's performance, as well as certain skills' heavy firearm designs and firing effects. Also decreases heavy firearm charge time, post-casting delay, and recoil.
Charge Time Reduction Targets:
Recoil Reduction Targets:
Post-casting Delay Reduction Targets:
- M-137 Gatling Gun, M-3 Flamethrower, Cannon Ball, Flame Pillar, FM-92 Stinger, Plasma Booster, FM-92 Stinger SW
Design and Effect Change Targets:
Cannon Ball Performance Change:
- The energy ball flies a long distance and immediately explodes on hit. Its collision damage is also combined with explosion damage.
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- FM-31 Grenade Launcher Explosion Range: 180%
Notes
- Some skills now have changed visual effects:
- Flame Pillar fires a brighter flame that emits little sparks.
- Laser Rifle adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one.
- M-137 Gatling Gun changes into a large, bulky minigun that fires piercing shots.
- The minigun visual effect also applies to BBQ.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Skill Atk. | Charge Time | Recoil | Post-casting Delay |
---|---|---|---|---|---|
1 | 75 | +25% | -10% | -15% | -23% |
2 | 78 | +27% | -12% | -18% | -25% |
3 | 81 | +29% | -13% | -20% | -28% |
4 | 84 | +31% | -15% | -23% | -30% |
5 | 87 | +33% | -17% | -26% | -32% |
6 | 90 | +35% | -18% | -28% | -35% |
7 | 93 | +37% | -20% | -31% | -37% |
8 | 96 | +39% | -22% | -34% | -39% |
9 | 99 | +41% | -23% | -36% | -42% |
10 | 102 | +43% | -25% | -39% | -44% |
11 | 105 | +45% | -27% | -42% | -46% |
12 | 108 | +47% | -28% | -44% | -49% |
13 | 111 | +49% | -30% | -47% | -51% |
14 | 114 | +51% | -32% | -50% | -53% |
15 | 117 | +53% | -33% | -52% | -56% |
16 | 120 | +55% | -35% | -55% | -58% |
17 | 123 | +57% | -37% | -58% | -60% |
18 | 126 | +59% | -38% | -60% | -63% |
19 | 129 | +61% | -40% | -63% | -65% |
20 | 132 | +63% | -42% | -66% | -67% |
21 | 135 | +65% | -43% | -68% | -70% |
22 | 138 | +67% | -45% | -71% | -72% |
23 | 141 | +69% | -47% | -74% | -74% |
24 | 144 | +71% | -48% | -76% | -77% |
25 | 147 | +73% | -50% | -79% | -79% |
26 | 150 | +75% | -52% | -82% | -81% |
27 | 153 | +77% | -53% | -84% | -84% |
28 | 156 | +79% | -55% | -87% | -86% |
29 | 159 | +81% | -57% | -90% | -88% |
30 | 162 | +83% | -58% | -92% | -91% |
31 | 165 | +85% | -60% | -95% | -93% |
32 | 168 | +87% | -62% | -98% | -95% |
33 | 171 | +89% | -63% | -100% | -98% |
34 | 174 | +91% | -65% | -103% | -100% |
35 | 177 | +93% | -67% | -106% | -102% |
36 | 180 | +95% | -68% | -108% | -105% |
37 | 183 | +97% | -70% | -111% | -107% |
38 | 186 | +99% | -72% | -114% | -109% |
39 | 189 | +101% | -73% | -116% | -112% |
40 | 192 | +103% | -75% | -119% | -114% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |