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Difference between revisions of "Charge Laser Rifle"
AradEditGuy (talk | contribs) (Fix Lv1 charge times, Add Lv2 -> 3 values from event weapon (Chronos Cannon)) |
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|Type2= | |Type2= | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |PrerequisiteSkill={{IconLink|Laser Rifle}} | + | |PrerequisiteSkill={{IconLink|Laser Rifle}} Lv1 |
|Command= | |Command= | ||
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|Attributes= | |Attributes= | ||
*{{SP per level|50}} | *{{SP per level|50}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|11}} | ||
|Notes= | |Notes= |
Revision as of 13:33, 17 February 2016
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | Laser Rifle Lv1 |
Description
Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill.
Attributes
- SP per level: 50
- Master Level: 1
- Max Level: 11
Notes
- Once charged, the size and damage of the laser will increase.
- The user will be pushed back after firing the charged rifle.
- Significantly decreases the push back for an uncharged laser rifle.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |