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Difference between revisions of "Ghost 7: Furious Blache"
(Added Arena Level 2) |
(Using SkillAttribute; Added Arena Level 1) |
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|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
|Description= | |Description= | ||
− | Summons Furious Blache. Blache's spawn pool is summoned once the skill is cast, and grows until it spawns Blache. Enemies coming into the spawn pool suffer reduced Movement Speed and Hit Rate. Blache releases a shockwave upon appearing, inflicting Shadow damage on enemies, and inflicts Shadow damage again as it shuts its mouth. Blache eats ghosts, and will achieve greater Atk. as it eats more ghosts, especially when they are high leveled. Your Intelligence also increases in proportion to the number of enemies eaten by Blache. | + | Summons Furious Blache. Blache's spawn pool is summoned once the skill is cast, and grows until it spawns Blache. Enemies coming into the spawn pool suffer reduced Movement Speed and Hit Rate. Blache releases a shockwave upon appearing, inflicting Shadow damage on enemies, and inflicts Shadow damage again as it shuts its mouth. Blache eats ghosts, and will achieve greater Atk. as it eats more ghosts, especially when they are high leveled. |
− | + | *Your Intelligence also increases in proportion to the number of enemies eaten by Blache. | |
− | Edible Ghosts: {{IconLink|Kazan}}, {{IconLink| | + | *Edible Ghosts: {{IconLink|Kazan}}, {{IconLink|Bremen}}, {{IconLink|Saya}}, {{IconLink|Rhasa}}, {{IconLink|Ghost Step}}, and {{IconLink|Kalla}}. |
− | + | *Ghosts, when eaten by Blache, have their cooldown immediately reset. | |
− | Ghosts when eaten by Blache have their cooldown immediately reset. | + | *Level 3: Increases bonus [[Intelligence]], increases enemy reduction in [[Hit Rate]] and [[Movement Speed]] |
+ | *Level 6: Casts a buff depending on the ghosts that Blache ate | ||
+ | *Level 9: Increases the Atk. bonus per each ghost consumed | ||
|Attributes= | |Attributes= | ||
Line 23: | Line 25: | ||
*{{Cooldown|Dungeon=140 sec (Beginning Cooldown: 600 sec in Arena)}} | *{{Cooldown|Dungeon=140 sec (Beginning Cooldown: 600 sec in Arena)}} | ||
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
+ | *{{SkillAttribute|Minimum Ghost Requirement|1}} | ||
+ | *{{SkillAttribute|Rate-reducing Range|930 px}} | ||
+ | *{{SkillAttribute|Intelligence Boost Duration|30 sec}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
|Notes= | |Notes= | ||
− | |||
*'''Blache requires at least one summoned on the field as a sacrifice.''' | *'''Blache requires at least one summoned on the field as a sacrifice.''' | ||
*The more ghosts there are '''before''' the activation, the sooner Blache will appear. | *The more ghosts there are '''before''' the activation, the sooner Blache will appear. | ||
*Blache becomes more powerful if the user summons more ghosts on the field '''after''' the activation. | *Blache becomes more powerful if the user summons more ghosts on the field '''after''' the activation. | ||
− | *Counts as | + | *Counts as Magical Attack with Shadow Damage. |
*The heaviest damage is inflicted on the target(s) standing on where Blache's head strikes first. | *The heaviest damage is inflicted on the target(s) standing on where Blache's head strikes first. | ||
*Be aware of the swamp sprite covering the ground (more notably, the feet), which makes it difficult to identify any imposed effect. | *Be aware of the swamp sprite covering the ground (more notably, the feet), which makes it difficult to identify any imposed effect. | ||
− | *Recall | + | *Recall {{IconLink|Kalla}} and {{IconLink|Ghost Step}} moves along with the user. Hence, one of them can be used before the boss room and one other field ghost can be summoned after entering the room for Blache. |
− | |||
− | |||
− | |||
− | |||
=== Ghost Bonuses === | === Ghost Bonuses === | ||
*Each ghost summoned '''after''' the awakening is used (but before Blache strikes) increases the power of Blache. The bonuses are as follows: | *Each ghost summoned '''after''' the awakening is used (but before Blache strikes) increases the power of Blache. The bonuses are as follows: | ||
− | **'''50% boost in power:''' | + | **'''50% boost in power:''' {{IconLink|Kazan}}, {{IconLink|Bremen}}, {{IconLink|Ghost Step}} |
− | **'''75% boost in power:''' | + | **'''75% boost in power:''' {{IconLink|Saya}} (or {{IconLink|Ice Saya Crystals}}), {{IconLink|Rhasa}} |
− | **'''150% boost in power:''' | + | **'''150% boost in power:''' {{IconLink|Kalla}} |
=== Tips === | === Tips === | ||
− | *Stand in Kazan when summoning Blache. | + | *Stand in {{IconLink|Kazan}} when summoning Blache. |
− | *Have the enemy in Bremen when Blache attacks. | + | *Have the enemy in {{IconLink|Bremen}} when Blache attacks. |
− | *Lower the target's | + | *Lower the target's Shadow Resistance with {{IconLink|Lunar Curtain}}. |
*Blache will knock the enemies down when showing up, causing the targets to get invincibility frames during the most crucial part. To get good damage, make sure the target is standing up, grabbed, or in the air. | *Blache will knock the enemies down when showing up, causing the targets to get invincibility frames during the most crucial part. To get good damage, make sure the target is standing up, grabbed, or in the air. | ||
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|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | |||
!rowspan="2"|Level | !rowspan="2"|Level | ||
!rowspan="2"|Lv Req | !rowspan="2"|Lv Req | ||
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!rowspan="2"|Shockwave<br/>Magical Attack | !rowspan="2"|Shockwave<br/>Magical Attack | ||
!rowspan="2"|Enemy-swallowing<br/>Magical Attack | !rowspan="2"|Enemy-swallowing<br/>Magical Attack | ||
− | !colspan=" | + | !colspan="2"|Penalty on Targets |
− | ! | + | !rowspan="2"|Intelligence Bonus<br>per Kill |
− | |||
|- | |- | ||
− | |||
!Movement Speed | !Movement Speed | ||
!Hit Rate | !Hit Rate | ||
− | |||
− | |||
|- {{SkillRow}} | |- {{SkillRow}} | ||
− | | 1 || 50 || 600 || 239% || 2383%~10472% | + | | 1 || 50 || 600 || 239% || 2383%~10472% || -51.0% || -8.8% || +9 |
− | |||
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 2 || 55 || 664 || 295% || 2944%~12927% || -53.6% || -11.0% || +13 | | 2 || 55 || 664 || 295% || 2944%~12927% || -53.6% || -11.0% || +13 | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{MissingInfo}} | + | {{MissingInfo|Missing Skill Levels 3 to 9}} |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | |||
!rowspan="2"|Level | !rowspan="2"|Level | ||
!rowspan="2"|Lv Req | !rowspan="2"|Lv Req | ||
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!rowspan="2"|Shockwave<br/>Magical Attack | !rowspan="2"|Shockwave<br/>Magical Attack | ||
!rowspan="2"|Enemy-swallowing<br/>Magical Attack | !rowspan="2"|Enemy-swallowing<br/>Magical Attack | ||
− | !colspan=" | + | !colspan="2"|Penalty on Targets |
− | ! | + | !rowspan="2"|Intelligence Bonus<br>per Kill |
− | |||
|- | |- | ||
− | |||
!Movement Speed | !Movement Speed | ||
!Hit Rate | !Hit Rate | ||
− | |||
− | |||
|- {{SkillRow}} | |- {{SkillRow}} | ||
− | | 1 || 50 || 600 || | + | | 1 || 50 || 600 || 27% || 266%~1331% || -25.5% || -8.8% || +9 |
− | |||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 2 || 55 || 664 || 29% || 291%~1456% || -26% || -9.7% || +10 | + | | 2 || 55 || 664 || 29% || 291%~1456% || -26.0% || -9.7% || +10 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 3 || 60 || 728 || ??% || ??%~??% || -??% || -??% || +?? | | 3 || 60 || 728 || ??% || ??%~??% || -??% || -??% || +?? |
Revision as of 19:19, 25 October 2015
Awakening Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() ![]() |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Summons Furious Blache. Blache's spawn pool is summoned once the skill is cast, and grows until it spawns Blache. Enemies coming into the spawn pool suffer reduced Movement Speed and Hit Rate. Blache releases a shockwave upon appearing, inflicting Shadow damage on enemies, and inflicts Shadow damage again as it shuts its mouth. Blache eats ghosts, and will achieve greater Atk. as it eats more ghosts, especially when they are high leveled.
- Your Intelligence also increases in proportion to the number of enemies eaten by Blache.
- Edible Ghosts:
Kazan,
Bremen,
Saya,
Rhasa,
Ghost Step, and
Kalla.
- Ghosts, when eaten by Blache, have their cooldown immediately reset.
- Level 3: Increases bonus Intelligence, increases enemy reduction in Hit Rate and Movement Speed
- Level 6: Casts a buff depending on the ghosts that Blache ate
- Level 9: Increases the Atk. bonus per each ghost consumed
Attributes
- SP per level: 0
- Casting Time: 0.5 sec
- Cooldown: 140 sec (Beginning Cooldown: 600 sec in Arena)
- This skill consumes 5
Clear Cube Fragments.
- Minimum Ghost Requirement: 1
- Rate-reducing Range: 930 px
- Intelligence Boost Duration: 30 sec
- MP -4.0% Cooldown -2.0% on Command
Notes
- Blache requires at least one summoned on the field as a sacrifice.
- The more ghosts there are before the activation, the sooner Blache will appear.
- Blache becomes more powerful if the user summons more ghosts on the field after the activation.
- Counts as Magical Attack with Shadow Damage.
- The heaviest damage is inflicted on the target(s) standing on where Blache's head strikes first.
- Be aware of the swamp sprite covering the ground (more notably, the feet), which makes it difficult to identify any imposed effect.
- Recall
Kalla and
Ghost Step moves along with the user. Hence, one of them can be used before the boss room and one other field ghost can be summoned after entering the room for Blache.
Ghost Bonuses
- Each ghost summoned after the awakening is used (but before Blache strikes) increases the power of Blache. The bonuses are as follows:
- 50% boost in power:
Kazan,
Bremen,
Ghost Step
- 75% boost in power:
Saya (or
Ice Saya Crystals),
Rhasa
- 150% boost in power:
Kalla
- 50% boost in power:
Tips
- Stand in
Kazan when summoning Blache.
- Have the enemy in
Bremen when Blache attacks.
- Lower the target's Shadow Resistance with
Lunar Curtain.
- Blache will knock the enemies down when showing up, causing the targets to get invincibility frames during the most crucial part. To get good damage, make sure the target is standing up, grabbed, or in the air.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP Cost | Shockwave Magical Attack |
Enemy-swallowing Magical Attack |
Penalty on Targets | Intelligence Bonus per Kill | |
---|---|---|---|---|---|---|---|
Movement Speed | Hit Rate | ||||||
1 | 50 | 600 | 239% | 2383%~10472% | -51.0% | -8.8% | +9 |
2 | 55 | 664 | 295% | 2944%~12927% | -53.6% | -11.0% | +13 |
3 | 60 | 728 | 350% | 3500%~15381% | -64.0% | -20.0% | +30 |
4 | 65 | 793 | 406% | 4060%~17835% | -66.6% | -21.5% | +35 |
5 | 70 | 857 | 462% | 4618%~20290% | -69.2% | -23.6% | +41 |
6 | 75 | 921 | 518% | 5177%~22745% | -71.7% | -25.7% | +47 |
7 | 80 | 986 | 574% | 5736%~25199% | -74.3% | -27.8% | +53 |
8 | 85 | 1050 | 629% | 6294%~27655% | -76.9% | -29.9% | +60 |
9 | 90 | 1114 | 685% | 6853%~30108% | -79.5% | -32.0% | +67 |
General TP Skills | |
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