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Difference between revisions of "Odachi Mastery"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |AltName= | + | |AltName=Korean: 장도 마스터리 |
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|Class=Hitman | |Class=Hitman | ||
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|Type=Passive | |Type=Passive | ||
|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
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|Description=Odachis increase Physical Weapon Atk. and Hit Rate, and decrease cooldown for all skills except for the 1st/2nd Awakening ones. | |Description=Odachis increase Physical Weapon Atk. and Hit Rate, and decrease cooldown for all skills except for the 1st/2nd Awakening ones. | ||
+ | Their Cooldown Reduction effect is disabled inside the Arena.<br><br> | ||
<i>"Originally, I chose this sword to make up for my lack of skill with its longer reach, but now I can use it like it's an extension of my arm."</i> | <i>"Originally, I chose this sword to make up for my lack of skill with its longer reach, but now I can use it like it's an extension of my arm."</i> | ||
|Attributes= | |Attributes= | ||
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*{{SkillAttribute|Master Level|10}} | *{{SkillAttribute|Master Level|10}} | ||
*{{SkillAttribute|Max Level|20}} | *{{SkillAttribute|Max Level|20}} | ||
− | *{{SkillAttribute|Cooldown | + | *{{SkillAttribute|Cooldown|-5%}} |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--Physical Weapon Atk.--> +{{Calc|{{#var:i}}| | + | {{!}} <!--Physical Weapon Atk.--> +{{Calc|{{#var:i}}|7|45|20}}% |
− | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.5| | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.5|10|20|1|1}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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{{TableNote}}</small> | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 08:43, 12 April 2021
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 장도 마스터리 |
Description
Odachis increase Physical Weapon Atk. and Hit Rate, and decrease cooldown for all skills except for the 1st/2nd Awakening ones.
Their Cooldown Reduction effect is disabled inside the Arena.
"Originally, I chose this sword to make up for my lack of skill with its longer reach, but now I can use it like it's an extension of my arm."
Attributes
- SP per level: 25
- Master Level: 10
- Max Level: 20
- Cooldown: -5%
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical Weapon Atk. Increase | Hit Rate Increase |
---|---|---|---|
1 | 15 | +7% | +0.5% |
2 | 18 | +9% | +1% |
3 | 21 | +11% | +1.5% |
4 | 24 | +13% | +2% |
5 | 27 | +15% | +2.5% |
6 | 30 | +17% | +3% |
7 | 33 | +19% | +3.5% |
8 | 36 | +21% | +4% |
9 | 39 | +23% | +4.5% |
10 | 42 | +25% | +5% |
11 | 45 | +27% | +5.5% |
12 | 48 | +29% | +6% |
13 | 51 | +31% | +6.5% |
14 | 54 | +33% | +7% |
15 | 57 | +35% | +7.5% |
16 | 60 | +37% | +8% |
17 | 63 | +39% | +8.5% |
18 | 66 | +41% | +9% |
19 | 69 | +43% | +9.5% |
20 | 72 | +45% | +10% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
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Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
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Basic Training Upgrade |