Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Blitzkrieg"
m |
m |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 블리츠 크리그 | ||
|Video= | |Video= | ||
|Class=Hitman | |Class=Hitman | ||
Line 6: | Line 7: | ||
|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
− | |Command={{up}}{{up}}{{down}}{{down}}{{z}} | + | |Command={{up}}{{up}}{{down}}{{down}}+{{z}} |
− | |Description=Strides sideways, harassing enemies with his sword and gun. Enemies that you hit while moving are slightly pulled to the center of your attack range each time they are hit. After the 4th spinning slash, the Hitman repeatedly shoots at enemies in front, launching them with damage. | + | |Description=Strides sideways, harassing enemies with his sword and gun.<br> |
+ | Enemies that you hit while moving are slightly pulled to the center of your attack range each time they are hit. After the 4th spinning slash, the Hitman repeatedly shoots at enemies in front, launching them with damage. | ||
This skill creates the following additional effects, depending on its level. | This skill creates the following additional effects, depending on its level. | ||
Line 13: | Line 15: | ||
*Level 6: Physical Critical Chance +10% for 30 seconds. | *Level 6: Physical Critical Chance +10% for 30 seconds. | ||
*Level 9: Swordplay/Shooting/Finishing shot attack count +1 | *Level 9: Swordplay/Shooting/Finishing shot attack count +1 | ||
+ | |||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|0}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | + | *{{CastTime|Instant Cast}} | |
− | *{{CastTime| | + | *{{Cooldown|145 sec.}} |
− | *{{Cooldown| | ||
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
Line 27: | Line 30: | ||
*{{SkillAttribute|1st - 2nd Shooting Attack Count|3}} | *{{SkillAttribute|1st - 2nd Shooting Attack Count|3}} | ||
*{{SkillAttribute|Finishing Shot Attack Count|7}} | *{{SkillAttribute|Finishing Shot Attack Count|7}} | ||
− | |||
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 44: | Line 44: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|1018|2756|10}} |
− | {{!}} <!--Swordplay Atk.--> {{ | + | {{!}} <!--Swordplay Atk.--> {{Calc|{{#var:i}}|1398|4317|10}}% |
− | {{!}} <!--Shooting Atk.--> {{ | + | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1703|5261|10}}% |
− | {{!}} <!--Finishing Atk.--> {{ | + | {{!}} <!--Finishing Atk.--> {{Calc|{{#var:i}}|1703|5261|10}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}}</small> | |
− | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 07:02, 12 April 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 블리츠 크리그 |
Description
Strides sideways, harassing enemies with his sword and gun.
Enemies that you hit while moving are slightly pulled to the center of your attack range each time they are hit. After the 4th spinning slash, the Hitman repeatedly shoots at enemies in front, launching them with damage.
This skill creates the following additional effects, depending on its level.
- Level 3: Makes you Invincible when cast
- Level 6: Physical Critical Chance +10% for 30 seconds.
- Level 9: Swordplay/Shooting/Finishing shot attack count +1
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Moving Distance between Attacks: 450 px
- 1st - 3rd Swordplay Attack Count: 1
- 4th Swordplay Attack Count: 6
- 1st - 2nd Shooting Attack Count: 3
- Finishing Shot Attack Count: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Swordplay Atk. | Shooting Atk. | Finishing Shot Atk. |
---|---|---|---|---|---|
1 | 50 | 1018 | 1398% | 1703% | 1703% |
2 | 55 | 1211 | 1722% | 2098% | 2098% |
3 | 60 | 1404 | 2047% | 2494% | 2494% |
4 | 65 | 1597 | 2371% | 2889% | 2889% |
5 | 70 | 1790 | 2695% | 3284% | 3284% |
6 | 75 | 1984 | 3020% | 3680% | 3680% |
7 | 80 | 2177 | 3344% | 4075% | 4075% |
8 | 85 | 2370 | 3668% | 4470% | 4470% |
9 | 90 | 2563 | 3993% | 4866% | 4866% |
10 | 95 | 2756 | 4317% | 5261% | 5261% |
11 | 100 | 2949 | 4641% | 5656% | 5656% |
12 | 105 | 3142 | 4966% | 6052% | 6052% |
13 | 110 | 3335 | 5290% | 6447% | 6447% |
14 | 115 | 3528 | 5614% | 6842% | 6842% |
15 | 120 | 3722 | 5939% | 7238% | 7238% |
16 | 125 | 3915 | 6263% | 7633% | 7633% |
17 | 130 | 4108 | 6587% | 8028% | 8028% |
18 | 135 | 4301 | 6912% | 8424% | 8424% |
19 | 140 | 4494 | 7236% | 8819% | 8819% |
20 | 145 | 4687 | 7560% | 9214% | 9214% |
21 | 150 | 4880 | 7885% | 9610% | 9610% |
22 | 155 | 5073 | 8209% | 10005% | 10005% |
23 | 160 | 5266 | 8533% | 10400% | 10400% |
24 | 165 | 5460 | 8858% | 10796% | 10796% |
25 | 170 | 5653 | 9182% | 11191% | 11191% |
26 | 175 | 5846 | 9506% | 11586% | 11586% |
27 | 180 | 6039 | 9831% | 11982% | 11982% |
28 | 185 | 6232 | 10155% | 12377% | 12377% |
29 | 190 | 6425 | 10479% | 12772% | 12772% |
30 | 195 | 6618 | 10804% | 13168% | 13168% |
31 | 200 | 6811 | 11128% | 13563% | 13563% |
32 | 205 | 7004 | 11452% | 13958% | 13958% |
33 | 210 | 7198 | 11777% | 14354% | 14354% |
34 | 215 | 7391 | 12101% | 14749% | 14749% |
35 | 220 | 7584 | 12425% | 15144% | 15144% |
36 | 225 | 7777 | 12750% | 15540% | 15540% |
37 | 230 | 7970 | 13074% | 15935% | 15935% |
38 | 235 | 8163 | 13398% | 16330% | 16330% |
39 | 240 | 8356 | 13723% | 16726% | 16726% |
40 | 245 | 8549 | 14047% | 17121% | 17121% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |