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Difference between revisions of "Blitzkrieg"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|AltName=Korean: 블리츠 크리그
 
|Video=
 
|Video=
 
|Class=Hitman
 
|Class=Hitman
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|Type2=Awakening
 
|Type2=Awakening
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
|Command={{up}}{{up}}{{down}}{{down}}{{z}}
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|Command={{up}}{{up}}{{down}}{{down}}+{{z}}
|Description=Strides sideways, harassing enemies with his sword and gun. Enemies that you hit while moving are slightly pulled to the center of your attack range each time they are hit. After the 4th spinning slash, the Hitman repeatedly shoots at enemies in front, launching them with damage.
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|Description=Strides sideways, harassing enemies with his sword and gun.<br>
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Enemies that you hit while moving are slightly pulled to the center of your attack range each time they are hit. After the 4th spinning slash, the Hitman repeatedly shoots at enemies in front, launching them with damage.
  
 
This skill creates the following additional effects, depending on its level.
 
This skill creates the following additional effects, depending on its level.
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*Level 6: Physical Critical Chance +10% for 30 seconds.
 
*Level 6: Physical Critical Chance +10% for 30 seconds.
 
*Level 9: Swordplay/Shooting/Finishing shot attack count +1
 
*Level 9: Swordplay/Shooting/Finishing shot attack count +1
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|Attributes=
 
|Attributes=
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*{{SP per level|0}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Max Level|40}}
 
*{{SkillAttribute|Max Level|40}}
*{{SP per level|0}}
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*{{CastTime|Instant Cast}}
*{{CastTime|Dungeon=Instant}}
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*{{Cooldown|145 sec.}}
*{{Cooldown|Dungeon=145 sec.}}
 
 
*{{CubeCost|5}}
 
*{{CubeCost|5}}
 
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
 
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
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*{{SkillAttribute|1st - 2nd Shooting Attack Count|3}}
 
*{{SkillAttribute|1st - 2nd Shooting Attack Count|3}}
 
*{{SkillAttribute|Finishing Shot Attack Count|7}}
 
*{{SkillAttribute|Finishing Shot Attack Count|7}}
*{{SkillAttribute|Level 6 Additional Physical Critical Chance|+10%}}
 
*{{SkillAttribute|Level 6 Physical Critical Chance Duration|30 sec.}}
 
*{{SkillAttribute|Level 9 Additional Swordplay/Shooting/Finishing Shot Attack Count|+1}}
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
{{!}} <!--MP--> {{#expr: 1018+((2756-1018)/(10-1))*({{#var:i}}-1) round 0}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|1018|2756|10}}
{{!}} <!--Swordplay Atk.--> {{#expr: 1212+((3742-1212)/(10-1))*({{#var:i}}-1) round 0}}%
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{{!}} <!--Swordplay Atk.--> {{Calc|{{#var:i}}|1398|4317|10}}%
{{!}} <!--Shooting Atk.--> {{#expr: 1477+((4561-1477)/(10-1))*({{#var:i}}-1) round 0}}%
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{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1703|5261|10}}%
{{!}} <!--Finishing Atk.--> {{#expr: 1477+((4561-1477)/(10-1))*({{#var:i}}-1) round 0}}%
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{{!}} <!--Finishing Atk.--> {{Calc|{{#var:i}}|1703|5261|10}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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{{TableNote}}</small>
</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 07:02, 12 April 2021


Blitzkrieg.png Blitzkrieg

No Video
Awakening Active Skill
Class:

Hitman

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.png+Z.png
Prerequisite Level: 50
Prerequisite Skills: None
Alternate Names: Korean: 블리츠 크리그

Description

Strides sideways, harassing enemies with his sword and gun.
Enemies that you hit while moving are slightly pulled to the center of your attack range each time they are hit. After the 4th spinning slash, the Hitman repeatedly shoots at enemies in front, launching them with damage.

This skill creates the following additional effects, depending on its level.

  • Level 3: Makes you Invincible when cast
  • Level 6: Physical Critical Chance +10% for 30 seconds.
  • Level 9: Swordplay/Shooting/Finishing shot attack count +1

Attributes

  • SP per level: 0
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 145 sec.
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command
  • Basic Attack Cancelable Skill
  • Moving Distance between Attacks: 450 px
  • 1st - 3rd Swordplay Attack Count: 1
  • 4th Swordplay Attack Count: 6
  • 1st - 2nd Shooting Attack Count: 3
  • Finishing Shot Attack Count: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Swordplay Atk. Shooting Atk. Finishing Shot Atk.
1 50 1018 1398% 1703% 1703%
2 55 1211 1722% 2098% 2098%
3 60 1404 2047% 2494% 2494%
4 65 1597 2371% 2889% 2889%
5 70 1790 2695% 3284% 3284%
6 75 1984 3020% 3680% 3680%
7 80 2177 3344% 4075% 4075%
8 85 2370 3668% 4470% 4470%
9 90 2563 3993% 4866% 4866%
10 95 2756 4317% 5261% 5261%
11 100 2949 4641% 5656% 5656%
12 105 3142 4966% 6052% 6052%
13 110 3335 5290% 6447% 6447%
14 115 3528 5614% 6842% 6842%
15 120 3722 5939% 7238% 7238%
16 125 3915 6263% 7633% 7633%
17 130 4108 6587% 8028% 8028%
18 135 4301 6912% 8424% 8424%
19 140 4494 7236% 8819% 8819%
20 145 4687 7560% 9214% 9214%
21 150 4880 7885% 9610% 9610%
22 155 5073 8209% 10005% 10005%
23 160 5266 8533% 10400% 10400%
24 165 5460 8858% 10796% 10796%
25 170 5653 9182% 11191% 11191%
26 175 5846 9506% 11586% 11586%
27 180 6039 9831% 11982% 11982%
28 185 6232 10155% 12377% 12377%
29 190 6425 10479% 12772% 12772%
30 195 6618 10804% 13168% 13168%
31 200 6811 11128% 13563% 13563%
32 205 7004 11452% 13958% 13958%
33 210 7198 11777% 14354% 14354%
34 215 7391 12101% 14749% 14749%
35 220 7584 12425% 15144% 15144%
36 225 7777 12750% 15540% 15540%
37 230 7970 13074% 15935% 15935%
38 235 8163 13398% 16330% 16330%
39 240 8356 13723% 16726% 16726%
40 245 8549 14047% 17121% 17121%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism