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Difference between revisions of "Charge Laser Rifle"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
− | |Video= | + | |AltName=Korean: 충전 레이저 라이플 |
+ | |NameTab= Male | ||
+ | |NameTab2= Female | ||
+ | |Video=pDrDrnFLoog | ||
+ | |Video2=v_wmKFk2AH0 | ||
|Gender=Both | |Gender=Both | ||
|Class=Launcher | |Class=Launcher | ||
Line 9: | Line 11: | ||
|Type2= | |Type2= | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |PrerequisiteSkill={{IconLink|Laser Rifle}} | + | |PrerequisiteSkill={{IconLink|Laser Rifle}} Lv1 |
|Command= | |Command= | ||
− | |Description=Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill. | + | |Description=Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill.<br><br> |
+ | '''[Special Function]'''<br> | ||
+ | - Hold down the skill key to charge the skill.<br> | ||
+ | - Charging increases Atk.<br> | ||
+ | - Fully charge to increases detection/attack ranges and Recoil. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|50}} | *{{SP per level|50}} | ||
− | + | *{{SkillAttribute|Master Level|1}} | |
+ | *{{SkillAttribute|Max Level|11}} | ||
+ | *{{SkillAttribute|Max Charge Time|0.3 sec.}} | ||
|Notes= | |Notes= | ||
*Once charged, the size and damage of the laser will increase. | *Once charged, the size and damage of the laser will increase. | ||
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|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Skill Growth |
|tab1=Male | |tab1=Male | ||
− | |contents1=<span style="display: none | + | |contents1= |
− | {{ | + | <span style="display:none">{{</span> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !Laser's Atk. | |
− | !Laser's Atk | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | |
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Laser's Atk.--> +{{Calc|{{#var:i}}|50|100|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
− | |tab2= | + | |tab2=Female |
− | |contents2=<span style="display: none | + | |contents2= |
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !Laser's Atk. | |
− | !Laser's Atk | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
+ | {{!}} <!--Laser's Atk.--> +{{Calc|{{#var:i}}|30|80|11}}% | ||
+ | {{!}}- | ||
}} | }} | ||
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|} | |} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:58, 4 January 2021
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | Laser Rifle Lv1 |
Alternate Names: | Korean: 충전 레이저 라이플 |
Description
Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill.
[Special Function]
- Hold down the skill key to charge the skill.
- Charging increases Atk.
- Fully charge to increases detection/attack ranges and Recoil.
Attributes
- SP per level: 50
- Master Level: 1
- Max Level: 11
- Max Charge Time: 0.3 sec.
Notes
- Once charged, the size and damage of the laser will increase.
- The user will be pushed back after firing the charged rifle.
- Significantly decreases the push back for an uncharged laser rifle.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Laser's Atk. |
---|---|---|
1 | 25 | +50% |
2 | 27 | +55% |
3 | 29 | +60% |
4 | 31 | +65% |
5 | 33 | +70% |
6 | 35 | +75% |
7 | 37 | +80% |
8 | 39 | +85% |
9 | 41 | +90% |
10 | 43 | +95% |
11 | 45 | +100% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |