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Difference between revisions of "Charge Laser Rifle"

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(Destroyer Charge Laser Rifle [2] value added.)
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{{SkillPage
 
{{SkillPage
|Name=Charge Laser Rifle
+
|Name={{PAGENAME}}
 +
|AltName=Korean: 충전 레이저 라이플
 
|NameTab= Male
 
|NameTab= Male
 
|NameTab2= Female
 
|NameTab2= Female
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|Command=
 
|Command=
  
|Description=Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill.
+
|Description=Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill.<br><br>
 +
'''[Special Function]'''<br>
 +
- Hold down the skill key to charge the skill.<br>
 +
- Charging increases Atk.<br>
 +
- Fully charge to increases detection/attack ranges and Recoil.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|1}}
 
*{{SkillAttribute|Master Level|1}}
 
*{{SkillAttribute|Max Level|11}}
 
*{{SkillAttribute|Max Level|11}}
 
+
*{{SkillAttribute|Max Charge Time|0.3 sec.}}
 
|Notes=
 
|Notes=
 
*Once charged, the size and damage of the laser will increase.
 
*Once charged, the size and damage of the laser will increase.
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|SkillGrowth=  
 
|SkillGrowth=  
 +
<span style="display:none">{{</span>
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<small>
 
{{tabs
 
{{tabs
|name=Gender
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|name=Skill Growth
 
|tab1=Male
 
|tab1=Male
|contents1=<span style="display: none;">{{</span>
+
|contents1=
{{tabs
+
<span style="display:none">{{</span>
|name=Skill Growths1
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!Max Charge Time
+
!Laser's Atk.
!Laser's Atk
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{MaxSkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1 || 25 || rowspan=2 | 0.6 sec. || +90%
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{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
|-
+
{{!}} <!--Level--> {{#var:i}}
| 2 || 27 || +100%
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--Laser's Atk.--> +{{Calc|{{#var:i}}|50|100|11}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
<span style="display: none;">}}</span>
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<span style="display:none">}}</span>
|tab2=Arena
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|tab2=Female
|contents2=<span style="display: none;">{{</span>
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|contents2=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!Max Charge Time
+
!Laser's Atk.
!Laser's Atk
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{MaxSkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1 || 25 || 0.6 sec || +40%
+
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
|}
+
{{!}} <!--Level--> {{#var:i}}
<span style="display: none;">}}</span>
+
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--Laser's Atk.--> +{{Calc|{{#var:i}}|30|80|11}}%
 +
{{!}}-
 
}}
 
}}
<span style="display: none;">}}</span>
 
|tab2=Female
 
|contents2=<span style="display: none;">{{</span>
 
{{tabs
 
|name=Skill Growths2
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Max Charge Time
 
!Laser's Atk
 
|-{{MaxSkillRow}}
 
| 1 || 25 || rowspan=3 | 0.3 sec. || +60%
 
|-
 
| 2 || 27 || +70%
 
|-
 
| 3 || 29 || +75%
 
 
|}
 
|}
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
|tab2=Arena
 
|contents2=<span style="display:none">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Max Charge Time
 
!Laser's Atk
 
|-{{MaxSkillRow}}
 
| 1 || 25 || 0.6 sec || +40%
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
<span style="display: none;">}}</span>
 
 
}}
 
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 22:58, 4 January 2021


Charge Laser Rifle.png Charge Laser Rifle

Passive Skill
Class:

Male Launcher
Female Launcher

Command: None
Prerequisite Level: 25
Prerequisite Skills: Laser Rifle.png Laser Rifle Lv1
Alternate Names: Korean: 충전 레이저 라이플

Description

Allows Laser Rifle to be charged. The longer it is charged, the more damage it does. When fully charged, the skill's attack range and area increase, but the Launcher increases a slight kickback from using the skill.

[Special Function]
- Hold down the skill key to charge the skill.
- Charging increases Atk.
- Fully charge to increases detection/attack ranges and Recoil.

Attributes

  • SP per level: 50
  • Master Level: 1
  • Max Level: 11
  • Max Charge Time: 0.3 sec.

Notes

  • Once charged, the size and damage of the laser will increase.
  • The user will be pushed back after firing the charged rifle.
  • Significantly decreases the push back for an uncharged laser rifle.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Laser's Atk.
1 25 +50%
2 27 +55%
3 29 +60%
4 31 +65%
5 33 +70%
6 35 +75%
7 37 +80%
8 39 +85%
9 41 +90%
10 43 +95%
11 45 +100%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 Stinger.png FM-92 Stinger Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-1 Extruder.png X-1 Extruder
Passive:Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique Overboost Pack.png Overboost Pack
Awakening:FM-92 SW Stinger.png FM-92 SW Stinger Plasma Booster.png Plasma Booster Satellite Beam.png Satellite Beam Spectral Search Eye.png Spectral Search Eye
2nd Awakening:Buster Beam.png Buster Beam Heavy Firearm Enhancement.png Heavy Firearm Enhancement MSC-7.png MSC-7 Seismic Wave.png Seismic Wave
Neo: Awakening:Interlock Satellite.png Interlock Satellite MLDRS-95.png MLDRS-95 Orbital Disaster.png Orbital Disaster

Female Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 mk2 Lancer.png FM-92 mk2 Lancer Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-2 Helios.png X-2 Helios
Passive:APG-63.png APG-63 Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique
Awakening:Ancient Trigger.png Ancient Trigger FM-92 mk2 Lancer SW.png FM-92 mk2 Lancer SW Overheat.png Overheat Plasma Booster.png Plasma Booster
2nd Awakening:Alpha Support.png Alpha Support FSC-7.png FSC-7 Operation Raids.png Operation Raids PT-15 Prototype.png PT-15 Prototype
Neo: Awakening:Decisive Battle.png Decisive Battle Pandora One.png Pandora One UHT-03 Phlegethon.png UHT-03 Phlegethon

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism