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Difference between revisions of "FM-92 SW Stinger"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: FM-92 스팅어 SW |
− | |||
|Video=KjW9mdSrgEk | |Video=KjW9mdSrgEk | ||
− | |||
|Gender=Male | |Gender=Male | ||
|Class=Launcher | |Class=Launcher | ||
− | |||
|Type=Active | |Type=Active | ||
|Type2=Awakening | |Type2=Awakening | ||
− | |||
|PrerequisiteLevel=70 | |PrerequisiteLevel=70 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|FM-92 Stinger}} Lv1 |
− | + | |Command={{Right}}{{Left}}{{Up}}{{Right}}+{{Z}} | |
− | |Command={{Right}}{{Left}}{{Up}}{{Right}}{{Z}} | ||
− | |Description=Shoots a Stinger up into the air after targeting an enemy. The Lancer breaks multiple bombs, causing Fire Physical damage to the target. The Stinger automatically breaks into many smaller bombs after a certain period or upon releasing the skill hotkey.<br>The bombs form small flaming areas that create a chance of Burning | + | |Description=Shoots a Stinger up into the air after targeting an enemy. The Lancer breaks multiple bombs, causing Fire Physical damage to the target. The Stinger automatically breaks into many smaller bombs after a certain period or upon releasing the skill hotkey.<br> |
+ | The bombs form small flaming areas that create a chance of Burning enemies in their ranges.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Hold down the skill key to increase range. | ||
|Attributes= | |Attributes= | ||
Line 24: | Line 22: | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|50 sec.}} | *{{Cooldown|50 sec.}} | ||
− | *{{CubeCost| | + | *{{CubeCost|2}} |
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | + | *{{SkillAttribute|Bomb Count|4}} | |
− | + | *{{SkillAttribute|Min Fight Duration|0.2 sec.}} | |
− | + | *{{SkillAttribute|Max Flight Duration|0.6 sec.}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | *{{SkillAttribute|Bomb Count| | ||
− | *{{SkillAttribute|Min Fight Duration| | ||
− | *{{SkillAttribute|Max Flight Duration| | ||
*'''Flaming Area:''' | *'''Flaming Area:''' | ||
**{{SkillAttribute|Duration|3 sec.}} | **{{SkillAttribute|Duration|3 sec.}} | ||
**{{SkillAttribute|Multi-hit Interval|1 sec.}} | **{{SkillAttribute|Multi-hit Interval|1 sec.}} | ||
− | |||
*'''{{IconLink|Burn (Status)}} Effect''': | *'''{{IconLink|Burn (Status)}} Effect''': | ||
**{{SkillAttribute|Chance|60%}} | **{{SkillAttribute|Chance|60%}} | ||
− | |||
**{{SkillAttribute|Duration|8 sec.}} | **{{SkillAttribute|Duration|8 sec.}} | ||
− | **{{ | + | |Notes= |
+ | *Burn Damage scales with your Abnormal Status Damage (which in turn, scales with your Physical Atk.). | ||
+ | *Can be improved with {{IconLink|FM-92 Stinger SW Upgrade}}. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Explosion Atk. | ||
+ | !Flaming Area Atk. | ||
+ | !Burn Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1680|40}} | ||
+ | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|5910|29294|40}}% | ||
+ | {{!}} <!--Flaming Area Atk.--> {{Calc|{{#var:i}}|692|3430|40}}% | ||
+ | {{!}} <!--Burn Atk.--> {{Calc|{{#var:i}}|28|138|40}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:19, 4 January 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 70 |
Prerequisite Skills: | FM-92 Stinger Lv1 |
Alternate Names: | Korean: FM-92 스팅어 SW |
Description
Shoots a Stinger up into the air after targeting an enemy. The Lancer breaks multiple bombs, causing Fire Physical damage to the target. The Stinger automatically breaks into many smaller bombs after a certain period or upon releasing the skill hotkey.
The bombs form small flaming areas that create a chance of Burning enemies in their ranges.
[Special Function]
- Hold down the skill key to increase range.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 50 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Bomb Count: 4
- Min Fight Duration: 0.2 sec.
- Max Flight Duration: 0.6 sec.
- Flaming Area:
- Duration: 3 sec.
- Multi-hit Interval: 1 sec.
- Burn (Status) Effect:
- Chance: 60%
- Duration: 8 sec.
Notes
- Burn Damage scales with your Abnormal Status Damage (which in turn, scales with your Physical Atk.).
- Can be improved with FM-92 Stinger SW Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. | Flaming Area Atk. | Burn Atk. |
---|---|---|---|---|---|
1 | 70 | 800 | 5910% | 692% | 28% |
2 | 72 | 823 | 6510% | 762% | 31% |
3 | 74 | 845 | 7109% | 832% | 34% |
4 | 76 | 868 | 7709% | 903% | 36% |
5 | 78 | 890 | 8308% | 973% | 39% |
6 | 80 | 913 | 8908% | 1043% | 42% |
7 | 82 | 935 | 9508% | 1113% | 45% |
8 | 84 | 958 | 10107% | 1183% | 48% |
9 | 86 | 981 | 10707% | 1254% | 51% |
10 | 88 | 1003 | 11306% | 1324% | 53% |
11 | 90 | 1026 | 11906% | 1394% | 56% |
12 | 92 | 1048 | 12505% | 1464% | 59% |
13 | 94 | 1071 | 13105% | 1534% | 62% |
14 | 96 | 1093 | 13705% | 1605% | 65% |
15 | 98 | 1116 | 14304% | 1675% | 67% |
16 | 100 | 1138 | 14904% | 1745% | 70% |
17 | 102 | 1161 | 15503% | 1815% | 73% |
18 | 104 | 1184 | 16103% | 1885% | 76% |
19 | 106 | 1206 | 16703% | 1956% | 79% |
20 | 108 | 1229 | 17302% | 2026% | 82% |
21 | 110 | 1251 | 17902% | 2096% | 84% |
22 | 112 | 1274 | 18501% | 2166% | 87% |
23 | 114 | 1296 | 19101% | 2237% | 90% |
24 | 116 | 1319 | 19701% | 2307% | 93% |
25 | 118 | 1342 | 20300% | 2377% | 96% |
26 | 120 | 1364 | 20900% | 2447% | 99% |
27 | 122 | 1387 | 21499% | 2517% | 101% |
28 | 124 | 1409 | 22099% | 2588% | 104% |
29 | 126 | 1432 | 22699% | 2658% | 107% |
30 | 128 | 1454 | 23298% | 2728% | 110% |
31 | 130 | 1477 | 23898% | 2798% | 113% |
32 | 132 | 1499 | 24497% | 2868% | 115% |
33 | 134 | 1522 | 25097% | 2939% | 118% |
34 | 136 | 1545 | 25696% | 3009% | 121% |
35 | 138 | 1567 | 26296% | 3079% | 124% |
36 | 140 | 1590 | 26896% | 3149% | 127% |
37 | 142 | 1612 | 27495% | 3219% | 130% |
38 | 144 | 1635 | 28095% | 3290% | 132% |
39 | 146 | 1657 | 28694% | 3360% | 135% |
40 | 148 | 1680 | 29294% | 3430% | 138% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |