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Difference between revisions of "Heavy Firearm Enhancement"

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{{Missing Info|Skill data may be outdated.}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 중화기 개조
 
|Video=8midh3FlYeM
 
|Video=8midh3FlYeM
 
|Gender=Male
 
|Gender=Male
Line 8: Line 8:
 
|Type2=2nd Awakening
 
|Type2=2nd Awakening
 
|PrerequisiteLevel=80
 
|PrerequisiteLevel=80
|Description=[[file:Heavy_Weapon_Enhancement.png]] Enhances Heavy Firearms for more powerful attacks. Effects and attack power of [[Laser Rifle]], [[Flame Pillar]], [[Steyr AMR]], [[FM-31 Grenade Launcher]], [[M-3 Flamethrower]], [[Quantum Bomb]], [[Satellite Beam]], [[X-1 Extruder]], [[FM-92 Stinger]], [[FM-92 Stinger SW]], [[M-137 Gatling Gun]], [[Arctic Booster]], and [[Buster Beam]] will be enhanced.
+
|Description=Tunes Heavy Firearms to bring out more of their power.<br>
 +
Increases Atk. for Basic attacks and all Heavy Firearm skills and {{IconLink|FM-31 Grenade Launcher}}'s explosion range. Changes {{IconLink|Cannon Ball}}'s performance, as well as certain skills' heavy firearm designs and firing effects. Also decreases heavy firearm charge time, post-casting delay, and recoil.
 +
 
 +
Charge Time Reduction Targets:
 +
*{{IconLink|Charge Laser Rifle}}, {{IconLink|X-1 Extruder}}
 +
 
 +
Recoil Reduction Targets:
 +
*{{IconLink|Steyr AMR}}, {{IconLink|Charge Laser Rifle}}, {{IconLink|FM-31 Grenade Launcher}}
 +
 
 +
Post-casting Delay Reduction Targets:
 +
*{{IconLink|M-137 Gatling Gun}}, {{IconLink|M-3 Flamethrower}}, {{IconLink|Cannon Ball}}, {{IconLink|Flame Pillar}}, {{IconLink|FM-92 Stinger}}, {{IconLink|Plasma Booster}}, {{IconLink|FM-92 Stinger SW}}
 +
 
 +
Design and Effect Change Targets:
 +
*{{IconLink|M-137 Gatling Gun}}, {{IconLink|Laser Rifle}}, {{IconLink|Flame Pillar}}
 +
 
 +
Cannon Ball Performance Change:
 +
*The energy ball flies a long distance and immediately explodes on hit. Its collision damage is also combined with explosion damage.
 +
 
 
|Attributes=
 
|Attributes=
*{{SP per level|100}}
+
*{{SP per level|80}}
*{{SkillAttribute|Casting Time|Dungeon=Passive}}
+
*{{SkillAttribute|Master Level|30}}
|Notes=*Some skills now have changed visual effects:
+
*{{SkillAttribute|Max Level|40}}
 +
*{{SkillAttribute|FM-31 Grenade Launcher Explosion Range|180%}}
 +
 
 +
|Notes=
 +
*Some skills now have changed visual effects:
 
**{{IconLink|Flame Pillar}} fires a brighter flame that emits little sparks.
 
**{{IconLink|Flame Pillar}} fires a brighter flame that emits little sparks.
 
**{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one.
 
**{{IconLink|Laser Rifle}} adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one.
 
**{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots.
 
**{{IconLink|M-137 Gatling Gun}} changes into a large, bulky minigun that fires piercing shots.
 
***The minigun visual effect also applies to {{IconLink|BBQ}}.
 
***The minigun visual effect also applies to {{IconLink|BBQ}}.
 +
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 +
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!Level
!rowspan="2"|Level Required
+
!Lv Req
!colspan="2"|{{IconLink|Laser Rifle}}
+
!Basic/Skill Atk.
!colspan="1"|{{IconLink|Flame Pillar}}
+
!Charge Time
!colspan="2"|{{IconLink|Steyr AMR}}
+
!Recoil
!colspan="2"|{{IconLink|FM-31 Grenade Launcher}}
+
!Post-casting Delay
!colspan="1"|{{IconLink|M-3 Flamethrower}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!colspan="1"|{{IconLink|Quantum Bomb}}{{IconLink|Satellite Beam}}{{IconLink|X-1 Extruder}}<br>{{IconLink|FM-92 Stinger}}{{IconLink|FM-92 Stinger SW}}<br/>
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!colspan="2"|{{IconLink|M-137 Gatling Gun}}
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{{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
!colspan="1"|{{IconLink|Arctic Booster}}<br>{{IconLink|Buster Beam}}<br/>
+
{{!}} <!--Level--> {{#var:i}}
|- {{Bgblue}}
+
{{!}} <!--Lv Req--> {{#expr: 75+3*({{#var:i}}-1)}}
|Atk. Power||Mini Laser Attack Power||Atk. Power||Atk. Power||Bullet Power Increase||Atk. Power||Explosion Radius Increase||Atk. Power||Atk. Power||Atk. Power||Cooldown||Atk. Power
+
{{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|25|103|40}}%
|-{{SkillRow}}
+
{{!}} <!--Charge Time--> -{{Calc|{{#var:i}}|10|75|40}}%
| 1||80||25%||231% + 5,303||34%||22%||9,643||43%||105%||28%||24%||35%||+0.5 sec||24%
+
{{!}} <!--Recoil--> -{{Calc|{{#var:i}}|15|119|40}}%
|-{{SkillRow}}
+
{{!}} <!--Post-casting Delay--> -{{Calc|{{#var:i}}|23|114|40}}%
| 2||83||27%||271% + 6,222||37%||26%||11,319||46%||113%||32%||27%||43%||+1.3 sec||27%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 3||86||29%||311% + 7,140||39%||30%||12,995||49%||120%||35%||30%||50%||+2.0 sec||30%
 
|-{{MaxSkillRow}}
 
| 4||89||31%||351% + 8,058||42%||34%||14,671||52%||128%||39%||33%||58%||+2.8 sec||33%
 
|-{{SkillRow}}
 
| 5||92||33%||391% + 8,977||44%||38%||16,347||55%||135%||42%||36%||65%||+3.5 sec||36%
 
|-{{SkillRow}}
 
| 6||95||35%||431% + 9,895||47%||42%||18,023||58%||143%||46%||39%||73%||+4.3 sec||39%
 
|-{{SkillRow}}
 
| 7||98||37%||471% + 10,814||49%||46%||19,699||61%||150%||49%||42%||80%||+5.0 sec||42%
 
|-{{SkillRow}}
 
| 8||101||39%||511% + 11,732||52%||50%||21,375||64%||158%||53%||45%||88%||+5.8 sec||45%
 
|-{{SkillRow}}
 
| 9||104||41%||551% + 12,827||54%||54%||23,373||67%||165%||56%||48%||95%||+6.5 sec||48%
 
|-{{SkillRow}}
 
| 10||107||43%||591% + 13,758||57%||58%||25,072||70%||173%||60%||51%||103%||+7.3 sec||51%
 
 
|}
 
|}
 +
{{TableNote}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 23:07, 4 January 2021


Heavy Firearm Enhancement.png Heavy Firearm Enhancement

2nd Awakening Passive Skill
Class:

Male Launcher

Command: None
Prerequisite Level: 80
Prerequisite Skills: None
Alternate Names: Korean: 중화기 개조

Description

Tunes Heavy Firearms to bring out more of their power.
Increases Atk. for Basic attacks and all Heavy Firearm skills and FM-31 Grenade Launcher.png FM-31 Grenade Launcher's explosion range. Changes Cannon Ball.png Cannon Ball's performance, as well as certain skills' heavy firearm designs and firing effects. Also decreases heavy firearm charge time, post-casting delay, and recoil.

Charge Time Reduction Targets:

Recoil Reduction Targets:

Post-casting Delay Reduction Targets:

Design and Effect Change Targets:

Cannon Ball Performance Change:

  • The energy ball flies a long distance and immediately explodes on hit. Its collision damage is also combined with explosion damage.

Attributes

  • SP per level: 80
  • Master Level: 30
  • Max Level: 40
  • FM-31 Grenade Launcher Explosion Range: 180%

Notes

  • Some skills now have changed visual effects:
    • Flame Pillar.png Flame Pillar fires a brighter flame that emits little sparks.
    • Laser Rifle.png Laser Rifle adds an attachment on the lower part of the gun that emits a micro laser along with the main attack, doing a double hit attack instead of a single one.
    • M-137 Gatling Gun.png M-137 Gatling Gun changes into a large, bulky minigun that fires piercing shots.
      • The minigun visual effect also applies to BBQ.png BBQ.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Basic/Skill Atk. Charge Time Recoil Post-casting Delay
1 75 +25% -10% -15% -23%
2 78 +27% -12% -18% -25%
3 81 +29% -13% -20% -28%
4 84 +31% -15% -23% -30%
5 87 +33% -17% -26% -32%
6 90 +35% -18% -28% -35%
7 93 +37% -20% -31% -37%
8 96 +39% -22% -34% -39%
9 99 +41% -23% -36% -42%
10 102 +43% -25% -39% -44%
11 105 +45% -27% -42% -46%
12 108 +47% -28% -44% -49%
13 111 +49% -30% -47% -51%
14 114 +51% -32% -50% -53%
15 117 +53% -33% -52% -56%
16 120 +55% -35% -55% -58%
17 123 +57% -37% -58% -60%
18 126 +59% -38% -60% -63%
19 129 +61% -40% -63% -65%
20 132 +63% -42% -66% -67%
21 135 +65% -43% -68% -70%
22 138 +67% -45% -71% -72%
23 141 +69% -47% -74% -74%
24 144 +71% -48% -76% -77%
25 147 +73% -50% -79% -79%
26 150 +75% -52% -82% -81%
27 153 +77% -53% -84% -84%
28 156 +79% -55% -87% -86%
29 159 +81% -57% -90% -88%
30 162 +83% -58% -92% -91%
31 165 +85% -60% -95% -93%
32 168 +87% -62% -98% -95%
33 171 +89% -63% -100% -98%
34 174 +91% -65% -103% -100%
35 177 +93% -67% -106% -102%
36 180 +95% -68% -108% -105%
37 183 +97% -70% -111% -107%
38 186 +99% -72% -114% -109%
39 189 +101% -73% -116% -112%
40 192 +103% -75% -119% -114%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 Stinger.png FM-92 Stinger Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-1 Extruder.png X-1 Extruder
Passive:Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique Overboost Pack.png Overboost Pack
Awakening:FM-92 SW Stinger.png FM-92 SW Stinger Plasma Booster.png Plasma Booster Satellite Beam.png Satellite Beam Spectral Search Eye.png Spectral Search Eye
2nd Awakening:Buster Beam.png Buster Beam Heavy Firearm Enhancement.png Heavy Firearm Enhancement MSC-7.png MSC-7 Seismic Wave.png Seismic Wave
Neo: Awakening:Interlock Satellite.png Interlock Satellite MLDRS-95.png MLDRS-95 Orbital Disaster.png Orbital Disaster

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism