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Difference between revisions of "Fling"
m (Cat-a-lot: Moving from Category:Grappler Skills to Category:Female Grappler Skills) |
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 로플링 | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=LDNe-Reu9Pw | ||
+ | |Video2=Vjub9SZGhb0 | ||
+ | |DiffIcon=Yes | ||
+ | |Gender=Both | ||
+ | |Class=Grappler | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=15 | ||
+ | |PrerequisiteSkill= | ||
− | {{ | + | |Command={{Up}}{{Right}}+{{Z}} |
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | Grabs and throws an enemy far away.<br> | ||
+ | The enemy flies through the air, splashing damage to other enemies in its path, and receives more damage upon hitting a wall or the ground.<br> | ||
+ | After grabbing an enemy, press the skill key again to throw it. Use with a direction key to throw it in the selected direction.<br> | ||
+ | The enemy can't receive damage again once it hits a wall.<br> | ||
+ | Grab Decision: Super and Guard enemies can be grabbed. Certain enemies can't be grabbed.<br><br> | ||
+ | Inside the Arena, this skill's grab duration increases at higher levels. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | Grabs and kicks an enemy. | ||
− | + | The enemies receive damage when they come in contact with a wall or a ground, and inflicts indirect damage to enemies that collide with them. | |
− | + | Enemies receive different amounts of damage from hitting walls and hitting the ground, and damage does not stack, if they hit the ground after hitting walls. | |
− | + | After grabbing an enemy, you can use the direction keys to change your kicking direction. | |
− | == | + | *Up: Kicks the enemy upward. |
− | + | *Down: Kicks the enemy downward. | |
− | *Command | + | }} |
− | *Cast | + | |Attributes= |
− | * | + | {{tabs |
− | *After grabbing the opponent, press directional key to decide how to throw an opponent. | + | |name=Attributes |
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *{{SP per level|25}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|8.5 sec.}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Grabbing Attempt Time Limit|3 sec.}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | *{{SP per level|25}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|7 sec.}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | }} | ||
+ | |Notes= | ||
+ | {{tabs | ||
+ | |name=Notes | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | *After grabbing the opponent, press any directional key and the skill key to decide how to throw an opponent. | ||
+ | **{{right}} or {{left}}-Throws target forward or back. | ||
+ | **{{down}} or {{down}}+{{left}}- Slams target on the ground. | ||
+ | **{{up}} or {{up}}+{{left}}-Throws target in the air. | ||
+ | *Enemies hit by the target will take damage. | ||
+ | *Target will take damage when it hits the ground or a wall. | ||
*Heavy targets won't fly very far. | *Heavy targets won't fly very far. | ||
*The user can hold onto the target for a while to allow party members to inflict additional damage. | *The user can hold onto the target for a while to allow party members to inflict additional damage. | ||
− | * | + | |tab2=Male |
− | * | + | |contents2= |
− | + | *You cannot throw targets in the opposite direction. | |
− | + | *You can choose the direction of the throw by pressing the proper direction key: | |
+ | **{{right}}: Default; Kicks the enemy straight forward. Can deal damage to other enemies if they come into contact. Can also bounce targets off a wall for additional damage. | ||
+ | **{{up}}: Kicks the enemy upwards. Heavy enemies will not go up very far. | ||
+ | **{{down}}: Kicks the enemy straight down into the ground with an Ax Kick. Can leave the enemies ready for [[Snap Shot]]. | ||
+ | }} | ||
+ | *Can be improved with {{IconLink|Fling Upgrade}}. | ||
− | + | |SkillGrowth= | |
− | | | + | <span style="display:none">{{</span> |
− | ! | + | <small> |
− | ! | + | {{tabs |
− | ! | + | |name=SkillGrowths |
− | ! | + | |tab1=Female |
− | ! | + | |contents1= |
− | |- | + | <span style="display:none">{{</span> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !colspan=2|Grabbed Enemy | |
− | + | !Surrounding Enemies | |
− | + | |- | |
− | + | !Wall Atk.||Ground Atk. | |
− | + | !Indirect<br>Collision Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|237|41}} | |
− | + | <!-- Grabbed Enemy --> | |
− | + | {{!}} <!--Wall Atk.--> {{Calc2|{{#var:i}}|100|3793|19191|41}} | |
− | + | {{!}} <!--Ground Atk.--> {{Calc2|{{#var:i}}|100|3793|19191|41}} | |
− | + | <!-- --> | |
− | + | {{!}} <!--Surrounding Enemy Indirect Collision Atk.--> {{Calc2|{{#var:i}}|100|2299|11629|41}} | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | < | + | |tab2=Male |
− | + | |contents2= | |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | | | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Mid-air Kick/Upper Kick/<br>Slam Down Kick Atk. |
− | ! | + | !Landing Shockwave Atk. |
− | ! | + | !Wall Collision Atk. |
− | ! | + | !Indirect Collision Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (26+((159-26)/(41-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Mid-air Kick/Upper Kick/Slam Down Kick Atk.--> {{#expr: 787+((4042-787)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Landing Shockwave Atk.--> {{#expr: 906+((4649-906)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | | | + | {{!}} <!--Wall Collision Atk.--> {{#expr: 722+((3718-722)/(41-1))*({{#var:i}}-1) round 0}}% |
− | + | {{!}} <!--Indirect Collision Atk.--> {{#expr: 587+((3020-587)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
− | + | {{TableNote}} | |
− | + | </small> | |
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
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Latest revision as of 16:30, 15 September 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 로플링 |
Description
Grabs and throws an enemy far away.
The enemy flies through the air, splashing damage to other enemies in its path, and receives more damage upon hitting a wall or the ground.
After grabbing an enemy, press the skill key again to throw it. Use with a direction key to throw it in the selected direction.
The enemy can't receive damage again once it hits a wall.
Grab Decision: Super and Guard enemies can be grabbed. Certain enemies can't be grabbed.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8.5 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Grabbing Attempt Time Limit: 3 sec.
Notes
- After grabbing the opponent, press any directional key and the skill key to decide how to throw an opponent.
- Enemies hit by the target will take damage.
- Target will take damage when it hits the ground or a wall.
- Heavy targets won't fly very far.
- The user can hold onto the target for a while to allow party members to inflict additional damage.
- Can be improved with Fling Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Grabbed Enemy | Surrounding Enemies | |
---|---|---|---|---|---|
Wall Atk. | Ground Atk. | Indirect Collision Atk. | |||
1 | 15 | 30 | 37.93 max-width:200px 100
|
37.93 max-width:200px 100
|
22.99 max-width:200px 100
|
2 | 17 | 35 | 41.78 max-width:200px 100
|
41.78 max-width:200px 100
|
25.32 max-width:200px 100
|
3 | 19 | 40 | 45.63 max-width:200px 100
|
45.63 max-width:200px 100
|
27.66 max-width:200px 100
|
4 | 21 | 46 | 49.48 max-width:200px 100
|
49.48 max-width:200px 100
|
29.99 max-width:200px 100
|
5 | 23 | 51 | 53.33 max-width:200px 100
|
53.33 max-width:200px 100
|
32.32 max-width:200px 100
|
6 | 25 | 56 | 57.18 max-width:200px 100
|
57.18 max-width:200px 100
|
34.65 max-width:200px 100
|
7 | 27 | 61 | 61.03 max-width:200px 100
|
61.03 max-width:200px 100
|
36.99 max-width:200px 100
|
8 | 29 | 66 | 64.88 max-width:200px 100
|
64.88 max-width:200px 100
|
39.32 max-width:200px 100
|
9 | 31 | 71 | 68.73 max-width:200px 100
|
68.73 max-width:200px 100
|
41.65 max-width:200px 100
|
10 | 33 | 77 | 72.58 max-width:200px 100
|
72.58 max-width:200px 100
|
43.98 max-width:200px 100
|
11 | 35 | 82 | 76.43 max-width:200px 100
|
76.43 max-width:200px 100
|
46.32 max-width:200px 100
|
12 | 37 | 87 | 80.27 max-width:200px 100
|
80.27 max-width:200px 100
|
48.65 max-width:200px 100
|
13 | 39 | 92 | 84.12 max-width:200px 100
|
84.12 max-width:200px 100
|
50.98 max-width:200px 100
|
14 | 41 | 97 | 87.97 max-width:200px 100
|
87.97 max-width:200px 100
|
53.31 max-width:200px 100
|
15 | 43 | 102 | 91.82 max-width:200px 100
|
91.82 max-width:200px 100
|
55.65 max-width:200px 100
|
16 | 45 | 108 | 95.67 max-width:200px 100
|
95.67 max-width:200px 100
|
57.98 max-width:200px 100
|
17 | 47 | 113 | 99.52 max-width:200px 100
|
99.52 max-width:200px 100
|
60.31 max-width:200px 100
|
18 | 49 | 118 | 103.37 max-width:200px 100
|
103.37 max-width:200px 100
|
62.64 max-width:200px 100
|
19 | 51 | 123 | 107.22 max-width:200px 100
|
107.22 max-width:200px 100
|
64.98 max-width:200px 100
|
20 | 53 | 128 | 111.07 max-width:200px 100
|
111.07 max-width:200px 100
|
67.31 max-width:200px 100
|
21 | 55 | 134 | 114.92 max-width:200px 100
|
114.92 max-width:200px 100
|
69.64 max-width:200px 100
|
22 | 57 | 139 | 118.77 max-width:200px 100
|
118.77 max-width:200px 100
|
71.97 max-width:200px 100
|
23 | 59 | 144 | 122.62 max-width:200px 100
|
122.62 max-width:200px 100
|
74.31 max-width:200px 100
|
24 | 61 | 149 | 126.47 max-width:200px 100
|
126.47 max-width:200px 100
|
76.64 max-width:200px 100
|
25 | 63 | 154 | 130.32 max-width:200px 100
|
130.32 max-width:200px 100
|
78.97 max-width:200px 100
|
26 | 65 | 159 | 134.17 max-width:200px 100
|
134.17 max-width:200px 100
|
81.3 max-width:200px 100
|
27 | 67 | 165 | 138.02 max-width:200px 100
|
138.02 max-width:200px 100
|
83.64 max-width:200px 100
|
28 | 69 | 170 | 141.87 max-width:200px 100
|
141.87 max-width:200px 100
|
85.97 max-width:200px 100
|
29 | 71 | 175 | 145.72 max-width:200px 100
|
145.72 max-width:200px 100
|
88.3 max-width:200px 100
|
30 | 73 | 180 | 149.57 max-width:200px 100
|
149.57 max-width:200px 100
|
90.63 max-width:200px 100
|
31 | 75 | 185 | 153.42 max-width:200px 100
|
153.42 max-width:200px 100
|
92.97 max-width:200px 100
|
32 | 77 | 190 | 157.26 max-width:200px 100
|
157.26 max-width:200px 100
|
95.3 max-width:200px 100
|
33 | 79 | 196 | 161.11 max-width:200px 100
|
161.11 max-width:200px 100
|
97.63 max-width:200px 100
|
34 | 81 | 201 | 164.96 max-width:200px 100
|
164.96 max-width:200px 100
|
99.96 max-width:200px 100
|
35 | 83 | 206 | 168.81 max-width:200px 100
|
168.81 max-width:200px 100
|
102.3 max-width:200px 100
|
36 | 85 | 211 | 172.66 max-width:200px 100
|
172.66 max-width:200px 100
|
104.63 max-width:200px 100
|
37 | 87 | 216 | 176.51 max-width:200px 100
|
176.51 max-width:200px 100
|
106.96 max-width:200px 100
|
38 | 89 | 221 | 180.36 max-width:200px 100
|
180.36 max-width:200px 100
|
109.29 max-width:200px 100
|
39 | 91 | 227 | 184.21 max-width:200px 100
|
184.21 max-width:200px 100
|
111.63 max-width:200px 100
|
40 | 93 | 232 | 188.06 max-width:200px 100
|
188.06 max-width:200px 100
|
113.96 max-width:200px 100
|
41 | 95 | 237 | 191.91 max-width:200px 100
|
191.91 max-width:200px 100
|
116.29 max-width:200px 100
|
42 | 97 | 242 | 195.76 max-width:200px 100
|
195.76 max-width:200px 100
|
118.62 max-width:200px 100
|
43 | 99 | 247 | 199.61 max-width:200px 100
|
199.61 max-width:200px 100
|
120.96 max-width:200px 100
|
44 | 101 | 253 | 203.46 max-width:200px 100
|
203.46 max-width:200px 100
|
123.29 max-width:200px 100
|
45 | 103 | 258 | 207.31 max-width:200px 100
|
207.31 max-width:200px 100
|
125.62 max-width:200px 100
|
46 | 105 | 263 | 211.16 max-width:200px 100
|
211.16 max-width:200px 100
|
127.95 max-width:200px 100
|
47 | 107 | 268 | 215.01 max-width:200px 100
|
215.01 max-width:200px 100
|
130.29 max-width:200px 100
|
48 | 109 | 273 | 218.86 max-width:200px 100
|
218.86 max-width:200px 100
|
132.62 max-width:200px 100
|
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |