Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Agile Maneuver"
m |
(Updated numbers + added Arena values) |
||
Line 6: | Line 6: | ||
|PrerequisiteSkill={{IconLink|Angle Shot}} Lv1 | |PrerequisiteSkill={{IconLink|Angle Shot}} Lv1 | ||
|Command={{right}}{{space}} | |Command={{right}}{{space}} | ||
− | |Description= | + | |Description=[Combination]<br> |
− | Combination | + | The Hitman's special maneuver that enables him to quickly move on the battlefield.<br>During this skill, press its key again or {{Z}} (Skill) or {{X}} (Attack) to deliver a lateral slash and shoot your gun to push enemies away. |
− | The Hitman's special maneuver that enables him to quickly move on the battlefield.<br>During this skill, press its key again or Z(Skill) or X (Attack) to deliver a lateral slash and shoot your gun to push enemies away. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|5 sec}} |
*{{Cancelable}} | *{{Cancelable}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Agile Maneuver Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 32: | Line 38: | ||
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|21|145|38}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|21|145|38}} | ||
− | {{!}} <!--Agile Maneuver Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Agile Maneuver Atk.--> {{Calc|{{#var:i}}|370|1871|41}}% |
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Agile Maneuver Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|21|145|38}} | ||
+ | {{!}} <!--Agile Maneuver Atk.--> {{Calc|{{#var:i}}|27|124|36}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | }} |
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:17, 8 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | Angle Shot Lv1 |
Description
[Combination]
The Hitman's special maneuver that enables him to quickly move on the battlefield.
During this skill, press its key again or (Skill) or (Attack) to deliver a lateral slash and shoot your gun to push enemies away.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec
- Basic Attack Cancelable Skill
Notes
- Can be improved with Agile Maneuver Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Agile Maneuver Atk. |
---|---|---|---|
1 | 15 | 21 | 370% |
2 | 17 | 24 | 408% |
3 | 19 | 28 | 445% |
4 | 21 | 31 | 483% |
5 | 23 | 34 | 520% |
6 | 25 | 38 | 558% |
7 | 27 | 41 | 595% |
8 | 29 | 44 | 633% |
9 | 31 | 48 | 670% |
10 | 33 | 51 | 708% |
11 | 35 | 55 | 745% |
12 | 37 | 58 | 783% |
13 | 39 | 61 | 820% |
14 | 41 | 65 | 858% |
15 | 43 | 68 | 895% |
16 | 45 | 71 | 933% |
17 | 47 | 75 | 970% |
18 | 49 | 78 | 1008% |
19 | 51 | 81 | 1045% |
20 | 53 | 85 | 1083% |
21 | 55 | 88 | 1121% |
22 | 57 | 91 | 1158% |
23 | 59 | 95 | 1196% |
24 | 61 | 98 | 1233% |
25 | 63 | 101 | 1271% |
26 | 65 | 105 | 1308% |
27 | 67 | 108 | 1346% |
28 | 69 | 111 | 1383% |
29 | 71 | 115 | 1421% |
30 | 73 | 118 | 1458% |
31 | 75 | 122 | 1496% |
32 | 77 | 125 | 1533% |
33 | 79 | 128 | 1571% |
34 | 81 | 132 | 1608% |
35 | 83 | 135 | 1646% |
36 | 85 | 138 | 1683% |
37 | 87 | 142 | 1721% |
38 | 89 | 145 | 1758% |
39 | 91 | 148 | 1796% |
40 | 93 | 152 | 1833% |
41 | 95 | 155 | 1871% |
42 | 97 | 158 | 1909% |
43 | 99 | 162 | 1946% |
44 | 101 | 165 | 1984% |
45 | 103 | 168 | 2021% |
46 | 105 | 172 | 2059% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |