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Difference between revisions of "Helix Dive"
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A technique developed for the purpose of raiding enemies on the battlefield. The Hitman spins, slashing and shooting at all surrounding enemies. The spiral slashes push their targets backward each time they hit, and the finishing slash launches its targets high in the air with damage.<br>Use with the Forward key to move farther while spinning. | A technique developed for the purpose of raiding enemies on the battlefield. The Hitman spins, slashing and shooting at all surrounding enemies. The spiral slashes push their targets backward each time they hit, and the finishing slash launches its targets high in the air with damage.<br>Use with the Forward key to move farther while spinning. | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|70}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | + | *{{CastTime|Dungeon=Instant Cast}} | |
− | *{{CastTime|Dungeon=Instant}} | + | *{{Cooldown|Dungeon=50 sec.}} |
− | *{{Cooldown|Dungeon=50 sec}} | ||
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
Line 24: | Line 24: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 31: | Line 33: | ||
!Spinning Slash Atk. | !Spinning Slash Atk. | ||
!Finishing Downward<br>Slash Atk. | !Finishing Downward<br>Slash Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|699|895|11}} | ||
+ | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|794|1599|11}}% | ||
+ | {{!}} <!--Spinning Slash Atk.--> {{Calc|{{#var:i}}|828|1669|11}}% | ||
+ | {{!}} <!--Finishing Downward Slash Atk.--> {{Calc|{{#var:i}}|6752|13603|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 12:25, 31 May 2019
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 70 |
Prerequisite Skills: | Sweep Lv1 |
Description
Combination:
A technique developed for the purpose of raiding enemies on the battlefield. The Hitman spins, slashing and shooting at all surrounding enemies. The spiral slashes push their targets backward each time they hit, and the finishing slash launches its targets high in the air with damage.
Use with the Forward key to move farther while spinning.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 50 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Shot Count: 10
- Spinning Slash Count: 10
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Shooting Atk. | Spinning Slash Atk. | Finishing Downward Slash Atk. |
---|---|---|---|---|---|
1 | 70 | 699 | 794% | 828% | 6752% |
2 | 72 | 719 | 875% | 912% | 7437% |
3 | 74 | 738 | 955% | 996% | 8122% |
4 | 76 | 758 | 1036% | 1080% | 8807% |
5 | 78 | 777 | 1116% | 1164% | 9492% |
6 | 80 | 797 | 1197% | 1249% | 10178% |
7 | 82 | 817 | 1277% | 1333% | 10863% |
8 | 84 | 836 | 1358% | 1417% | 11548% |
9 | 86 | 856 | 1438% | 1501% | 12233% |
10 | 88 | 875 | 1519% | 1585% | 12918% |
11 | 90 | 895 | 1599% | 1669% | 13603% |
12 | 92 | 915 | 1680% | 1753% | 14288% |
13 | 94 | 934 | 1760% | 1837% | 14973% |
14 | 96 | 954 | 1841% | 1921% | 15658% |
15 | 98 | 973 | 1921% | 2005% | 16343% |
16 | 100 | 993 | 2002% | 2090% | 17029% |
17 | 102 | 1013 | 2082% | 2174% | 17714% |
18 | 104 | 1032 | 2163% | 2258% | 18399% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |