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Difference between revisions of "Rear Ambush"

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(Changed Description to match in-game, Filled in Page)
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{{Missing Info}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|Type2=Awakening
 
|Type2=Awakening
 
|Type3=
 
|Type3=
|PrerequisiteLevel=
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|PrerequisiteLevel=50
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
 
|Command=
 
|Command=
 
|Description=
 
|Description=
[[File: {{PAGENAME}}.png]]
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A deadly ambush skill used by the agents of Masquerade. It enables you to attack an enemy by striking his weak spot from behind.
A deadly ambush skill used by the agents of the Masquerade. It enables you to attck an enemy by striking his weak spot from behind.
+
*Back attacks achieve higher Atk. and Critical Chance.
<br>*Back attacks achieve higher Atk. and Critical Chance.
 
  
 
|Attributes=
 
|Attributes=
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|Notes=
 
|Notes=
 
*Level 1 of this skill is obtained automatically upon awakening as a [[Nightmare]].
 
*Level 1 of this skill is obtained automatically upon awakening as a [[Nightmare]].
*Note that the Hit Rate in the Option Description tab is actually Critical Chance.
+
*Note that the Hit Rate in the Option Description tab is actually increased Back Attack Atk..
  
 
|SkillGrowth=
 
|SkillGrowth=
{{Tabs
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<span style="display:none">{{</span>
|name= Skill Growth
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<small>
|tab1= Dungeon
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}}<!--Create an array named "maxrow" and fill it with X values-->{{#vardefine:chance|10}}<!--Create variable "chance" that holds the values of sticking chance-->
|contents1=<span style="display:none">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!Back Atk. Crit Damage
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!Back Attack<br>Critical Chance
!Back Atk. Crit Chance
+
!Back Attack Atk.
|-
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
|1 || 48 || +1% || +3.9%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
|-
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{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
|2 || 51 || +2% || +6%
+
{{!}} <!--Level--> {{#var:i}}
|-
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{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
|3 || 54 || +3% || +8%
+
{{!}} <!--Back Attack Critical Chance--> +{{#expr: 1+((16-1)/(16-1))*({{#var:i}}-1) round 0}}%
|-
+
{{!}} <!--Back Attack Atk.--> +{{#expr: 3.9+((34.8-3.9)/(16-1))*({{#var:i}}-1) round 1}}%
|4 || 57 || +4% || +10.1%
+
{{!}}-
|-
+
}}
|5 || 60 || +5% || +12.1%
 
|-
 
|6 || 63 || +6% || +14.2%
 
|-
 
|7 || 66 || +7% || +16.3%
 
|-
 
|8 || 69 || +8% || +18.3%
 
|-
 
|9 || 72 || +9% || +20.4%
 
|-
 
|10 || 75 || +10% || +22.4%
 
|-
 
|11 || 78 ||+11% || +24.5%
 
|-
 
|12 || 81 ||+12% || +26.6%
 
|-{{MaxSkillRow}}
 
|13 || 84 ||+13% || +28.6%
 
|-
 
|14 || - || +14% || +30.7%
 
|-
 
|15 || - || +15% || +32.7%
 
|}
 
<span style="display:none">}}</span>
 
|tab2= Arena
 
|contents2=<span style="display:none">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Back Atk. Crit Damage
 
!Back Atk. Crit Chance
 
|-
 
|1 || 48 || +0.5% || +2%
 
|-
 
|2 || 51 || +1% || +2.3%
 
|-
 
|3 || 54 || +1.5% || +2.5%
 
|-
 
|4 || 57 || +2% || +2.8%
 
|-
 
|5 || 60 || +2.5% || +3%
 
|-
 
|6 || 63 || +3% || +3.3%
 
|-
 
|7 || 66 || +3.5% || +3.5%
 
|-
 
|8 || 69 || +4% || +3.8%
 
|-
 
|9 || 72 || +4.5% || +4%
 
|-
 
|10 || 75 || +5% || +4.3%
 
|-
 
|11 || 78 ||+5.5% || +4.5%
 
|-
 
|12 || 81 || +6% || +4.8%
 
|-{{MaxSkillRow}}
 
|13 || 84 ||+6.5% || +5%
 
|-
 
|14 || - || +7% || +5.3%
 
|-
 
|15 || - || +7.5% || +5.5%
 
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
}}
 
 
}}
 
}}

Revision as of 23:58, 7 May 2019


Rear Ambush.png Rear Ambush

No Video
Awakening Passive Skill
Class:

Shadow Dancer

Command: None
Prerequisite Level: 50
Prerequisite Skills: None

Description

A deadly ambush skill used by the agents of Masquerade. It enables you to attack an enemy by striking his weak spot from behind.

  • Back attacks achieve higher Atk. and Critical Chance.

Attributes

  • SP per level: 45
  • Master Level: 30
  • Max Level: 40

Notes

  • Level 1 of this skill is obtained automatically upon awakening as a Nightmare.
  • Note that the Hit Rate in the Option Description tab is actually increased Back Attack Atk..

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Back Attack
Critical Chance
Back Attack Atk.
1 48 +1% +3.9%
2 51 +2% +6%
3 54 +3% +8%
4 57 +4% +10.1%
5 60 +5% +12.1%
6 63 +6% +14.2%
7 66 +7% +16.3%
8 69 +8% +18.3%
9 72 +9% +20.4%
10 75 +10% +22.4%
11 78 +11% +24.5%
12 81 +12% +26.6%
13 84 +13% +28.6%
14 87 +14% +30.7%
15 90 +15% +32.7%
16 93 +16% +34.8%
17 96 +17% +36.9%
18 99 +18% +38.9%
19 102 +19% +41%
20 105 +20% +43%
21 108 +21% +45.1%
22 111 +22% +47.2%
23 114 +23% +49.2%
24 117 +24% +51.3%
25 120 +25% +53.3%
26 123 +26% +55.4%
27 126 +27% +57.5%
28 129 +28% +59.5%
29 132 +29% +61.6%
30 135 +30% +63.6%
31 138 +31% +65.7%
32 141 +32% +67.8%
33 144 +33% +69.8%
34 147 +34% +71.9%
35 150 +35% +73.9%
36 153 +36% +76%
37 156 +37% +78.1%
38 159 +38% +80.1%
39 162 +39% +82.2%
40 165 +40% +84.2%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Shadow Dancer Skills
Active:Abyss Drop.png Abyss Drop Assassin's Attitude.png Assassin's Attitude Assassination.png Assassination Blade Cyclone.png Blade Cyclone Covert Operation.png Covert Operation Final Destruction.png Final Destruction Heart Thrust.png Heart Thrust Hold Up.png Hold Up Neck Divider.png Neck Divider Shadow Dancing.png Shadow Dancing Shadow Decoy.png Shadow Decoy Shadow Trip.png Shadow Trip
Passive:Assassination Method.png Assassination Method Sharp Dagger.png Sharp Dagger
Awakening:Dagger Throw.png Dagger Throw Killing Shadow.png Killing Shadow Rear Ambush.png Rear Ambush Shadow Sting.png Shadow Sting
2nd Awakening:Chain Reaction.png Chain Reaction Deadly Dance.png Deadly Dance Fatal Blitz.png Fatal Blitz Veiled Attack.png Veiled Attack
Neo: Awakening:Besieging Menace.png Besieging Menace Rule of the Shadows.png Rule of the Shadows Shadowless Slaughter.png Shadowless Slaughter

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism