Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Fling"
m |
|||
Line 23: | Line 23: | ||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
− | Grabs and | + | Grabs and kicks an enemy. |
+ | |||
+ | The enemies receive damage when they come in contact with a wall or a ground, and inflicts indirect damage to enemies that collide with them. | ||
+ | |||
+ | Enemies receive different amounts of damage from hitting walls and hitting the ground, and damage does not stack, if they hit the ground after hitting walls. | ||
+ | |||
+ | After grabbing an enemy, you can use the direction keys to change your kicking direction. | ||
+ | *Up: Kicks the enemy upward. | ||
+ | *Down: Kicks the enemy downward. | ||
}} | }} | ||
|Attributes= | |Attributes= | ||
Line 40: | Line 48: | ||
|contents2= | |contents2= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | *{{ | + | *{{SkillAttribute|Master Level|50}} |
− | *{{ | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|Instant Cast}} |
− | *{{Command Reduction|MP= | + | *{{Cooldown|7 sec.}} |
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | |||
}} | }} | ||
|Notes= | |Notes= | ||
Line 68: | Line 76: | ||
**{{down}}: Kicks the enemy straight down into the ground with an Ax Kick. Can leave the enemies ready for [[Snap Shot]]. | **{{down}}: Kicks the enemy straight down into the ground with an Ax Kick. Can leave the enemies ready for [[Snap Shot]]. | ||
}} | }} | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
{{tabs | {{tabs | ||
Line 73: | Line 82: | ||
|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|tab2=Male | |tab2=Male | ||
|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Mid-air Kick/Upper Kick/<br>Slam Down Kick Atk. |
− | + | !Landing Shockwave Atk. | |
− | | | + | !Wall Collision Atk. |
− | |-{{ | + | !Indirect Collision Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: (26+((159-26)/(41-1))*({{#var:i}}-1))/0.95 round 0}} | |
− | + | {{!}} <!--Mid-air Kick/Upper Kick/Slam Down Kick Atk.--> {{#expr: 787+((4042-787)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Landing Shockwave Atk.--> {{#expr: 906+((4649-906)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Wall Collision Atk.--> {{#expr: 722+((3718-722)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}} <!--Indirect Collision Atk.--> {{#expr: 587+((3020-587)/(41-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
}} | }} |
Revision as of 15:09, 30 April 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | None |
Prerequisite Skills: | None |
Description
Grabs and forcefully throws an enemy far away. The thrown enemy inflicts splashed damages on other enemies in its way, then receives damage upon hitting a wall or the ground.
Attributes
- SP per level: 25
- Casting Time: 0 sec (0 sec in Arena )
- Cooldown: 8.5 sec (8.0 sec in Arena )
- This skill consumes 0 Clear Cube Fragments.
- MP -2% Cooldown -1% on Command
- Basic Attack Cancelable Skill
- Number of Hits: 1~2 (1~2 in Arena, 1~2 in Tower)
Notes
- After grabbing the opponent, press any directional key and the skill key to decide how to throw an opponent.
- Enemies hit by the target will take damage.
- Target will take damage when it hits the ground or a wall.
- Heavy targets won't fly very far.
- The user can hold onto the target for a while to allow party members to inflict additional damage.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |