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Difference between revisions of "Ice Saya"

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{{Missing Info|Skill data may be outdated.}}
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__NOTOC__
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
Line 8: Line 8:
 
|Type=Active
 
|Type=Active
 
|Type2=
 
|Type2=
|Type3=
+
|Type3=Togglable
 
|Command={{Right}}{{Right}}+{{Space}}
 
|Command={{Right}}{{Right}}+{{Space}}
 
|PrerequisiteLevel=30
 
|PrerequisiteLevel=30
|PrerequisiteSkill={{IconLink|Hazy-Eyed Bremen}} Lv3
+
|PrerequisiteSkill={{IconLink|Hazy-Eyed Bremen}} Lv1
 
|Description=
 
|Description=
Summons {{IconLink|Saya}}, who deals water-based damage periodically within a certain radius.<br>
+
Summons Saya, who deals water-based damage and periodically {{IconLink|Freeze (Status)}} enemies within a certain radius.<br>
Chance on hit: {{IconLink|Freeze (Status)}}.
+
Summoning Saya, while another persists, moves the older version to your current location, renewing its duration.<br>
 +
The Freeze effect can be toggled on/off.
  
 
|Attributes=
 
|Attributes=
*{{SP per level|40}}
+
*{{SP per level|30}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|0.5 sec}}
 
*{{CastTime|0.5 sec}}
*{{Cooldown|Dungeon=20 sec|Arena=30 sec}}
+
*{{Cooldown|15 sec.}}
**{{SkillAttribute|Beginning Cooldown|10 sec in Arena}}
+
*{{SkillAttribute|Duration|5 sec.}}
*{{CubeCost|1}}
+
*{{SkillAttribute|Attack Interval|0.5 sec.}}
*{{SkillAttribute|Duration|10 sec}}
+
*'''{{IconLink|Freeze (Status)}} Effect:'''
*{{SkillAttribute|Damage Interval|Dungeon=1 sec|Arena=2 sec}}
+
**{{SkillAttribute|Chance|50%}}
  
 
|Notes=
 
|Notes=
 
*Essential skill with good damage, large area coverage, plus freezing effect.
 
*Essential skill with good damage, large area coverage, plus freezing effect.
*Deals maximum of 11 hits as each hit is inflicted on target every second.
+
*Deals maximum of 10 hits as each hit is inflicted on target every second.
 
*Be cautious of distance, since a half second casting time can be enough for opponent to interrupt.
 
*Be cautious of distance, since a half second casting time can be enough for opponent to interrupt.
*Should multiple {{IconLink|Saya}}s be summoned, each of them will deal respective damage accordingly.
 
 
*Intelligence and Magical Atk. are determined at time of summoning and will not change for the duration that this skill is active.
 
*Intelligence and Magical Atk. are determined at time of summoning and will not change for the duration that this skill is active.
 
*Casting {{IconLink|Hazy-Eyed Bremen}} increases the damage and the chance of freezing.
 
*Casting {{IconLink|Hazy-Eyed Bremen}} increases the damage and the chance of freezing.
Line 35: Line 37:
  
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
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<span style="display:none">{{</span>
|name=Skill Growths
+
<small>
|tab1=Dungeon
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|contents1=
 
<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan=2|Level
+
!rowspan="2"|Level
!rowspan=2|Lv Req
+
!rowspan="2"|Lv Req
!rowspan=2|MP
+
!rowspan="2"|MP
!rowspan=2|Magical<br>Weapon Atk.
+
!rowspan="2"|Magical Atk.
!colspan=3|{{IconLink|Freeze (Status)}}
+
!colspan="2"|{{IconLink|Freeze (Status)}} Effect
 
|-
 
|-
!Chance
+
!Duration||Level
!Duration
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Level
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|1||30||150||193%||9%||1.5 sec||31
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}}
|2||32||166||213%||10%||1.6 sec||33
+
{{!}} <!--MP--> {{#expr: (157+((789-157)/(33-1))*({{#var:i}}-1))/1.05 round 0}}
|-{{SkillRow}}
+
{{!}} <!--Magical Atk.--> {{#expr: 499+((2122-499)/(33-1))*({{#var:i}}-1) round 0}}%
|3||34||182||232%||11%||rowspan=2|1.7 sec||35
+
<!-- -->
|-{{SkillRow}}
+
<!--Freeze Effect-->
|4||36||198||253%||12%||37
+
{{!}} <!--Duration--> {{#expr: 1.5+((4-1.5)/(33-1))*({{#var:i}}-1) round 1}} sec.
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#expr: 31+((95-31)/(33-1))*({{#var:i}}-1) round 0}}
|5||38||214||272%||13%||1.8 sec||39
+
{{!}}-
|-{{SkillRow}}
+
}}
|6||40||230||293%||14%||1.9 sec||41
 
|-{{SkillRow}}
 
|7||42||246||312%||15%||2.0 sec||43
 
|-{{SkillRow}}
 
|8||44||262||333%||16%||rowspan=2|2.1 sec||45
 
|-{{SkillRow}}
 
|9||46||278||352%||17%||47
 
|-{{SkillRow}}
 
|10||48||294||372%||18%||2.2 sec||49
 
|-{{SkillRow}}
 
|11||50||310||392%||19%||2.3 sec||51
 
|-{{SkillRow}}
 
|12||52||326||412%||19%||rowspan=2|2.4 sec||53
 
|-{{SkillRow}}
 
|13||54||343||431%||20%||55
 
|-{{SkillRow}}
 
|14||56||359||452%||21%||2.5 sec||57
 
|-{{SkillRow}}
 
|15||58||375||471%||22%||2.6 sec||59
 
|-{{SkillRow}}
 
|16||60||391||492%||23%||2.7 sec||61
 
|-{{SkillRow}}
 
|17||62||407||511%||24%||rowspan=2|2.8 sec||63
 
|-{{SkillRow}}
 
|18||64||423||532%||25%||65
 
|-{{SkillRow}}
 
|19||66||439||551%||26%||2.9 sec||67
 
|-{{SkillRow}}
 
|20||68||455||571%||27%||3.0 sec||69
 
|-{{SkillRow}}
 
|21||70||471||591%||28%||3.1 sec||71
 
|-{{SkillRow}}
 
|22||72||487||611%||29%||rowspan=2|3.2 sec||73
 
|-{{SkillRow}}
 
|23||74||503||630%||30%||75
 
|-{{SkillRow}}
 
|24||76||520||651%||31%||3.3 sec||77
 
|-{{SkillRow}}
 
|25||78||536||670%||32%||3.4 sec||79
 
|-{{SkillRow}}
 
|26||80||552||691%||33%||3.5 sec||81
 
|-{{SkillRow}}
 
|27||82||568||710%||34%||rowspan=2|3.6 sec||83
 
|-{{MaxSkillRow}}
 
|28||84||584||731%||35%||85
 
|-{{SkillRow}}
 
|29||86||600||750%||36%||3.7 sec||87
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
|tab2=Arena
+
</small>
|contents2=
+
<span style="display:none">}}</span>
<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!rowspan=2|Level
 
!rowspan=2|Lv Req
 
!rowspan=2|MP
 
!rowspan=2|Magical<br>Weapon Atk.
 
!colspan=3|{{IconLink|Freeze (Status)}}
 
|-
 
!Chance
 
!Duration
 
!Level
 
|-{{SkillRow}}
 
|1||30||70||30%||1%||1.1 sec||31
 
|-{{SkillRow}}
 
|2||32||72||33%||2%||rowspan=2|1.2 sec||33
 
|-{{SkillRow}}
 
|3||34||75||36%||3%||35
 
|-{{SkillRow}}
 
|4||36||77||39%||4%||rowspan=2|1.3 sec||37
 
|-{{SkillRow}}
 
|5||38||80||42%||5%||39
 
|-{{SkillRow}}
 
|6||40||82||46%||6%||rowspan=3|1.4 sec||41
 
|-{{SkillRow}}
 
|7||42||85||49%||7%||43
 
|-{{SkillRow}}
 
|8||44||87||52%||8%||45
 
|-{{SkillRow}}
 
|9||46||90||55%||9%||rowspan=2|1.5 sec||47
 
|-{{SkillRow}}
 
|10||48||92||58%||10%||49
 
|-{{SkillRow}}
 
|11||50||95||61%||rowspan=2|11%||rowspan=2|1.6 sec||51
 
|-{{SkillRow}}
 
|12||52||97||64%||53
 
|-{{SkillRow}}
 
|13||54||100||67%||12%||rowspan=2|1.7 sec||55
 
|-{{SkillRow}}
 
|14||56||102||70%||13%||57
 
|-{{SkillRow}}
 
|15||58||105||73%||14%||rowspan=3|1.8 sec||59
 
|-{{SkillRow}}
 
|16||60||108||77%||15%||61
 
|-{{SkillRow}}
 
|17||62||110||80%||16%||63
 
|-{{SkillRow}}
 
|18||64||113||83%||17%||rowspan=2|1.9 sec||65
 
|-{{SkillRow}}
 
|19||66||115||86%||18%||67
 
|-{{SkillRow}}
 
|20||68||118||89%||19%||rowspan=3|2.0 sec||69
 
|-{{SkillRow}}
 
|21||70||120||92%||20%||71
 
|-{{SkillRow}}
 
|22||72||123||95%||21%||73
 
|-{{SkillRow}}
 
|23||74||125||98%||22%||2.1 sec||75
 
|-{{SkillRow}}
 
|24||76||128||101%||23%||rowspan=2|2.2 sec||77
 
|-{{SkillRow}}
 
|25||78||130||104%||24%||79
 
|-{{SkillRow}}
 
|26||80||133||108%||25%||rowspan=3|2.3 sec||81
 
|-{{SkillRow}}
 
|27||82||135||111%||26%||83
 
|-{{MaxSkillRow}}
 
|28||84||138||114%||27%||85
 
|-{{SkillRow}}
 
|29||86||141||117%||28%||2.4 sec||87
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
}}
 
}}

Revision as of 20:31, 13 November 2018



Ice Saya.png Ice Saya

Togglable Active Skill
Class:

Soul Bender

Command: Rightkey.pngRightkey.png+Spacebar.png
Prerequisite Level: 30
Prerequisite Skills: Hazy-Eyed Bremen.png Hazy-Eyed Bremen Lv1

Description

Summons Saya, who deals water-based damage and periodically Frozen (Status).png Freeze (Status) enemies within a certain radius.
Summoning Saya, while another persists, moves the older version to your current location, renewing its duration.
The Freeze effect can be toggled on/off.

Attributes

  • SP per level: 30
  • Master Level: 50
  • Max Level: 60
  • Casting Time: 0.5 sec
  • Cooldown: 15 sec.
  • Duration: 5 sec.
  • Attack Interval: 0.5 sec.
  • Frozen (Status).png Freeze (Status) Effect:
    • Chance: 50%

Notes

  • Essential skill with good damage, large area coverage, plus freezing effect.
  • Deals maximum of 10 hits as each hit is inflicted on target every second.
  • Be cautious of distance, since a half second casting time can be enough for opponent to interrupt.
  • Intelligence and Magical Atk. are determined at time of summoning and will not change for the duration that this skill is active.
  • Casting Hazy-Eyed Bremen.png Hazy-Eyed Bremen increases the damage and the chance of freezing.
  • Can be improved with Ice Saya Upgrade.png Ice Saya Upgrade.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Magical Atk. Frozen (Status).png Freeze (Status) Effect
Duration Level
1 30 150 499% 1.5 sec. 31
2 32 168 550% 1.6 sec. 33
3 34 187 600% 1.7 sec. 35
4 36 206 651% 1.7 sec. 37
5 38 225 702% 1.8 sec. 39
6 40 244 753% 1.9 sec. 41
7 42 262 803% 2 sec. 43
8 44 281 854% 2 sec. 45
9 46 300 905% 2.1 sec. 47
10 48 319 955% 2.2 sec. 49
11 50 338 1006% 2.3 sec. 51
12 52 356 1057% 2.4 sec. 53
13 54 375 1108% 2.4 sec. 55
14 56 394 1158% 2.5 sec. 57
15 58 413 1209% 2.6 sec. 59
16 60 432 1260% 2.7 sec. 61
17 62 450 1311% 2.8 sec. 63
18 64 469 1361% 2.8 sec. 65
19 66 488 1412% 2.9 sec. 67
20 68 507 1463% 3 sec. 69
21 70 526 1513% 3.1 sec. 71
22 72 545 1564% 3.1 sec. 73
23 74 563 1615% 3.2 sec. 75
24 76 582 1666% 3.3 sec. 77
25 78 601 1716% 3.4 sec. 79
26 80 620 1767% 3.5 sec. 81
27 82 639 1818% 3.5 sec. 83
28 84 657 1868% 3.6 sec. 85
29 86 676 1919% 3.7 sec. 87
30 88 695 1970% 3.8 sec. 89
31 90 714 2021% 3.8 sec. 91
32 92 733 2071% 3.9 sec. 93
33 94 751 2122% 4 sec. 95
34 96 770 2173% 4.1 sec. 97
35 98 789 2223% 4.2 sec. 99
36 100 808 2274% 4.2 sec. 101
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Soul Bender Skills
Active:Afterimage of Keiga.png Afterimage of Keiga Dark Flame Sword (Soul Bender).png Dark Flame Sword (Soul Bender) Extinction Ritual.png Extinction Ritual Ghost Slash- Overdrive.png Ghost Slash: Overdrive Hazy-Eyed Bremen.png Hazy-Eyed Bremen Ice Saya.png Ice Saya Kalla of Dark Flame.png Kalla of Dark Flame Phantasmal Slayer (Soul Bender).png Phantasmal Slayer (Soul Bender) Phantom Sword Slash.png Phantom Sword Slash Plague Rhasa.png Plague Rhasa Tombstone.png Tombstone
Passive:Full Moonlight Slash.png Full Moonlight Slash Ghost Liberation.png Ghost Liberation Ghost Slash Drive.png Ghost Slash Drive Lunar Curtain.png Lunar Curtain Shadow Harmony.png Shadow Harmony Unshackle.png Unshackle
Awakening:Fear of Darkness.png Fear of Darkness Ghost 7- Furious Blache.png Ghost 7: Furious Blache Ghost Slash- Abyss.png Ghost Slash: Abyss Tombstone Swamp.png Tombstone Swamp
2nd Awakening:Blade Phantom.png Blade Phantom Blade Phantom Possession- Technique.png Blade Phantom Possession: Technique Descent of Sieg.png Descent of Sieg Phantom Mastery.png Phantom Mastery
Neo: Awakening:Demonic Crown.png Demonic Crown Descent of the Nine- Ghost Gate.png Descent of the Nine: Ghost Gate Ravenous Crevasse.png Ravenous Crevasse

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Bloodlust.png Bloodlust Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism