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Dark Knight

From DFO World Wiki
Revision as of 16:21, 17 January 2015 by RocWiki (talk | contribs) (Fixed some grammar errors that I initially missed. Made Combo System a tad easier to understand. Added navigation to classes and gear.)
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Dark Knight
DarkKnightIcon.png
Base Job Dark Knight
Job NPC To Be Updated
Specialized Weapon Short Sword, Katana, Bludgeon, Zanbato, Lightsabre
Specialized Armor Cloth, Light Armor, Heavy Armor, Plate Armor
Class Information Deals both Physical and Magical damage types. Also deals both Percent and Fixed. Also possesses a few Dark element skills.
Alternate Names Korean: 다크나이트

Chinese: 黑暗骑士

Japanese: ダークナイト

Awakening
None
Alternate Names None
All my limits have disappeared after I was released from Kazan… My power knows no end.

The Dark Knight is a variant of the Slayer and its subclasses. He has access to many of Slayers most powerful skills and is able to freely chain them together with his Time Break ability. The damage of skills are increased dramatically when chained together. He however lack any specific buff or unique perks compared to other slayers such as Weapon Wielder's Zenith, Frenzy, Wave Manifestation Brand, or Ice Saya. Dark Knight plays a much more offensive role compared to other Slayers. Whereas other Slayers possess more defensive tools such as Guard, Flip Side Counter, Afterimage of Keiga, Diehard, or Mind's Eye.


Story

The boy…

was infected by Kazan's syndrome and banished from his town after being disowned by his parents. He wanders around and is captured by the Imperial Guards.

The princess stimulates the boy’s mind and accelerates the infection driving the boy into insanity.

The boy is selected as a test subject for the Transfer Test and is sent to Vilmark. Other test subjects, the guards, and even Iris fears the repulsive boy in the final stages of his infection.

The Transfer Test fails and the boy accidentally slips into the Time Gate and goes through many trials. He is freed from the Kazan infection.

The boy wanders around the Time Gate and meets an adventurer in a similar situation as him.

The boy, now a Dark Knight, sees the end of time. He sacrifices most of the power he has gained in the Time Gate to return to Arad in an attempt to prevent the horrible future he witnessed.


Combo System

This is a system unique only to the Dark Knight. Compared to other classes, DK has virtually 0 buff skills and has nothing but active attack skills. It is important to for the player to understand DK's combo system to fully bring out his potential, not only in damage, but also in utility. The following may look and sound daunting, but when actually played, it is all quite simple.

DarkKnightComboSystem.png

The first row of hotkeys can have up to 6 skills lined up for each key. From top to bottom, they are referred to as Stage 1 to stage 6 skills. These lined up skills makes up a “combo” chain. When you use one skill after the other from the same combo key the next skill is stronger. Skills in combo hotkeys are given cancels and can be cancelled out of. Expanded hotkeys (the top row) are normal hotkeys unaffected by combo system or time break cancelling.

Details

  • The damage amplification values from 1st to 6th stages are: 100% -> 140% -> 180% -> 220% -> 360% -> 400%.
  • All skills in a combo share one CD. Combo CDs are averaged from the skills that make up the combo. It is a common strategy to have 1 strong skill with 4-5 other low CD skills to compress the overall CD of a combo to spam one powerful move.
  • When you use a combo skill, the next stage skill of the chain is available for use almost immediately, bar some skills. You have until 2 seconds after the previous skill ends to use the next skill. If not used in that time frame, the whole combo will go into CD. When you are flinched/KD during a combo in any way, the combo will enter CD. If you use any skill that is not a part of the combo whether it is a stage 1 combo starter, expanded hotkey skill, or even Evade/Ancient Memory, the combo will enter CD. When you burn through all the skills in a combo, it will enter CD.
  • ^It is possible to refresh the 2 second combo timer with the following actions:
  • Stopping your dash
  • Landing after a jump
  • When a normal attack is completed
  • When a Dash attack is completed
  • Picking up items
  • (Stopping and restarting your dash is the most convenient and reliable method)
  • All stage 2 and higher skills get a brief period of SA when they are used. With enough speed, skills can be used so fast in succession that this brief period can equate to full SA on skills.
  • When cancelling, you can change the direction you are facing by holding your movement key in the opposite direction. This allows for some unique movements that no other class can mimic.
  • If you only have one skill in a combo hotkey. It will function like an normal hotkey. Meaning you cannot cancel into or out of it.
  • DK does have its own variant of Slayer's Upward Slash, but it is not bound to the default Z key due to combo system. Z is a blank key on DK.
  • You cannot use command inputs for DK skills.


Skills

Class Skills

Icon Name
File:ShortSwordMastery.gif Short Sword Mastery
File:BladeMastery.gif Katana Mastery
File:MaceMastery.gif Bludgeon Mastery
File:LargeSwordMastery.gif Zanbato Mastery
File:BeamSaberMastery.gif Lightsabre Mastery
File:Dark Upper.jpg Dark Upper
Dark Slash.png Dark Slash
File:Brief Cut.jpg Brief Cut
File:Swift Blow.jpg Swift Blow
File:Dark Cross.jpg Dark Cross
File:Wave Sword.jpg Wave Sword
File:Circle Slash.jpg Circle Slash
File:Vain Slash.jpg Vain Slash
File:Hop slash.jpg Hop slash
File:Grand Wave.jpg Grand Wave
File:Triple Stab.jpg Triple Stab
File:Piecing Sword.jpg Piecing Sword
File:Dark Explosion.jpg Dark Explosion
File:Dark Wave Sword.jpg Dark Wave Sword
File:Dark Whip.jpg Dark Whip
File:Dark Rave.jpg Dark Rave
File:Rapid Movement.jpg Rapid Movement
File:Dark Lust.jpg Dark Lust
File:Dark Orb.jpg Dark Orb
File:Dark Crash.jpg Dark Crash
File:Dark Fall.jpg Dark Fall
File:Dark Sword.jpg Dark Sword
File:Shock Wave.jpg Shock Wave
File:Dark Draw Sword.jpg Dark Draw Sword
File:Dark Flame Sword.jpg Dark Flame Sword
File:Momentary Slash.jpg Momentary Slash
File:Dark Break.jpg Dark Break
File:Wave Spin.jpg Wave Spin
File:Illusion Sword.jpg Illusion Sword

EX Skills

Icon Name
File:Dark Upper Upgrade.gif Dark Upper Upgrade
File:Dark Slash Upgrade.gif Dark Slash Upgrade
File:Dark Cross Upgrade.gif Dark Cross Upgrade
File:Wave Sword Upgrade.gif Wave Sword Upgrade
File:Circle Slash Upgrade.gif Circle Slash Upgrade
File:Vain Slash Upgrade.gif Vain Slash Upgrade
File:Hop slash Upgrade.gif Hop slash Upgrade
File:Grand Wave Upgrade.gif Grand Wave Upgrade
File:Piecing Sword Upgrade.gif Piecing Sword Upgrade
File:Dark Explosion Upgrade.gif Dark Explosion Upgrade
File:Dark Whip Upgrade.gif Dark Whip Upgrade
File:Dark Rave Upgrade.gif Dark Rave Upgrade
File:Rapid Movement Upgrade.gif Rapid Movement Upgrade
File:Dark Lust Upgrade.gif Dark Lust Upgrade
File:Dark Orb Upgrade.gif Dark Orb Upgrade
File:Dark Fall Upgrade.gif Dark Fall Upgrade
File:Dark Sword Upgrade.gif Dark Sword Upgrade
File:Dark Draw Sword Upgrade.gif Dark Draw Sword Upgrade
File:Momentary Slash Upgrade.gif Momentary Slash Upgrade
File:Dark Break Upgrade.gif Dark Break Upgrade
File:Wave Spin Upgrade.gif Wave Spin Upgrade
File:Illusion Sword Upgrade.gif Illusion Sword Upgrade

General Skills

Icon Name
File:ClothArmorMastery.gif Dark Knight Cloth Armor Mastery
File:LightArmorMastery.gif Dark Knight Light Armor Mastery
File:HeavyArmorMastery.gif Dark Knight Heavy Armor Mastery
File:PlateArmorMastery.gif Dark Knight Plate Armor Mastery
File:Backstep.gif Backstep
File:QuickStanding.gif Quick Rebound
File:Jump.gif Leap
File:PCriticalHit.gif Physical Critical Hit
File:PBackAttack.gif Physical Rear Attack
File:MCriticalHit.gif Magic Critical Hit
File:MBackAttack.gif Magic Rear Attack
File:AncientMemory.gif Ancient Memory
File:GreatWillpower.gif Indomitable Spirit
File:ThrowMastery.gif Throw Mastery