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Difference between revisions of "Troubleshooter"
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=== Becoming a Troubleshooter=== | === Becoming a Troubleshooter=== | ||
The [[Agent]] must first reach level 15. | The [[Agent]] must first reach level 15. | ||
− | + | # Talk to [[Blacksmith Linus]] in [[Elvenguard]]. | |
− | + | # Clear [[Full Moon Thunderland]]. | |
<hr> | <hr> | ||
Revision as of 08:26, 16 July 2018
Troubleshooter | |
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Base Job | Agent |
Job NPC | Commander Schmidt |
Specialized Weapon | Square Sword & Shotgun |
Specialized Armor | Heavy Armor |
Class Information | Magic Skills: None Physical Skills: Percent Damage Subclass Difficulty: Intermediate |
Alternate Names | Trouble Shooter Korean: 트러블 슈터 |
Awakening Wild Card | |
Alternate Names | Korean: 와일드 카드 |
Second Awakening Renegade | |
Alternate Names | Untouchable Korean: 언터처블 |
TBA |
It's not known when they first appeared in Arad. But it's a fact that their appearance had a great impact on the mercenary market on the continent.
They used strategies that other mercenaries had never heard of and exceeded their clients' expectations without fail. They raised standards for those who sought mercenary services. Thanks to them, it became necessary for aspiring mercenaries of Arad to become knowledgeable in the art of war as well as to be good at fighting. They ended the era in which mercenaries were priced by their strength.
Their ability to strategize wasn't the only thing that set them apart from other mercenaries. They also used bombs and buckshot made of complicated explosives, instantly setting the battlefield on fire with all their enemies in it. The way they fought was unheard of in Arad before and it was exciting.
"The troubleshooters capable of turning the tables on their enemies in any situations." People started calling them the Troubleshooters.
Looking for mercenaries to aid in a large-scale battle? Go to a tavern and ask for the Troubleshooters. For the right amount of money and alcohol, they'll make all your trouble go away.
The Troubleshooter enters and leaves the battlefield with a big bang. He not only fights with a heavy blade and a hardy shotgun in hand but also carries a limitless arsenal of high powered explosives ready to cover the entire map in pure destructive chaos.
- At level 50, the Troubleshooter awakens as a Wild Card then at level 75, the Wild Card awakens as a Renegade.
- His subclass cosmetic effect replaces the Troubleshooter's previous firearm with a shotgun.
- His 2nd Awakening cosmetic effect is the Troubleshooter throwing his shotgun shells and reloading into his shotgun.
Contents
[hide]Becoming a Troubleshooter
The Agent must first reach level 15.
- Talk to Blacksmith Linus in Elvenguard.
- Clear Full Moon Thunderland.
Awakening as a Wild Card
TBA
The Troubleshooter must first reach level 50.
[TO BE ANNOUNCED.]
Awakening as a Renegade
TBA
The Wild Card must first reach level 75.
[TO BE ANNOUNCED.]
New Skills
Troubleshooter Skills
Active | Passive | Troubleshooter TP Skills |
Troubleshooter Awakening Skills | Troubleshooter 2nd Awakening Skills |
Original Class Skills
Agent Skills
Active | Agent TP Skills |
General Skills
Active | Passive | General TP Skills |
General Togglable Skills |
Media Content
Gallery
[hide]Playable Classes | |||||||||
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[show]Weapons |
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[show]Armor, Accessories, Special Equipment, and Equipment Fusion |
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