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Itrenok, the Green Dragon
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Itrenok, the Green Dragon | |
---|---|
Age | Unknown (Deceased) |
Sex | Male |
Race | Dragon |
Affiliation | Dragonoid Legion - The Four Dragonoids |
Occupation | Bakal's Bodyguard Dragonoid Legion Commander |
Alias | N/A |
Location | Castle of Bakal Tomb of Iron |
Foreign Name(s) | Korean Ver.:
眞龍 이트레녹 Jilryong Iteurenok, "True Dragon Itrenok" Chinese Ver.:
Japanese Ver.:
|
Likeability | N/A |
Itrenok, the Green Dragon (Korean: 진룡 이트레녹 Jilryong Iteurenok) is one of the many tertiary antagonists of Dungeon Fighter Online and serves a mini-boss of Castle of Bakal in the Otherverse and the boss of the Tomb of Iron in the Ispins, The Usurped Lands.
He was a member of the Four Dragonoids, which were a select group of four powerful Dragonoids who served directly under the Cruel Dragon King, Bakal and led the Dragonoid Legion that occupies the Empyrean continent of Ispins during the Empyrean Age of Darkness. According to Empyrean history, it is said that he along with the other members of the Four perished during the Machine Revolution.
Contents
Lore
Background Settings:
(Official Localization)
Itrenok the Green Dragon
One of the three strongest dragons that protect their king Bakal's castle.
Itrenok uses his body covered with impregnable scales as a weapon.
He's so proud of being a dragon that he looks down upon anyone who's not of his kind.
He also makes sure no one gets near his master without his approval.— Source: DFU[1]
Story Excerpt:
진룡 이트레녹 (True dragon, Itrenog)
쿠웅-
메마른 대지에 진동이 울려 퍼졌다.
잠깐 동안이나마 '병기'라고 불렸던 '고철'은 힘없이 무너져내렸고,
그렇게 이 황량한 사막에는 또 하나의 쓰레기가 늘었다.
고철 위에 올라탄 채 이트레녹은 머리를 사납게 헝클었다.
- "재미없군."
이트레녹은 따로 자신의 영역을 두지 않았다.
자신에게 체통과 품위를 익힐 필요가 있다며 시답잖은 소릴 하는 녀석이 그분께 천계인들의 저택을 하사받을 때에도,
음침하기 짝이 없는 땅꼬마 녀석이 거대한 숲 하나를 통째로 집어삼킬 때에도,
자신의 충성심을 보이는 것이 삶의 전부인 녀석이 스스로 문지기를 자처할 때에도,
이트레녹은 그저 여기저기 방랑하며 강해 보이는 녀석에게 싸움을 걸어댈 뿐이었다.
이따금씩 그분의 명령을 위해 궁에 드나들긴 했지만, 명령들은 언제나 귀찮고 지루한 것들 뿐이었고,
이번에도 그러한 명령을 받을 거라 생각했다.
하지만 적어도, 이번에 들은 명령만큼은 이트레녹의 가슴을 쿵쾅거리게 했다.
낯선 곳에서 온 자들이라니...! 그분께서 신경 쓸 정도의 존재라면 도대체 얼마나 강한 것일까.
만약 그들을 만난다면, 결코 쉽게 죽이지 않을 것이다.분노라는 거친 감정이 이트레녹은 썩 나쁘지 않았다.
버러지 같은 것들이 감히 자신에게 모욕적인 말을 쏟아내는 것이 기분이 나쁘기도 하였지만
종국에 자신이 무력했음을 실감하고 절망하는 녀석들을 보고 있노라면 자신이 얼마나 강한지를 새삼 깨닫게 해주었고,
그때의 고양감은 마치 자신이 전능하다고 느껴지기까지 했다.그러니까, 자신의 흥미가 다할 때까지, 천천히, 아주 천천히 그 힘을 다 내보일 수 있도록 세심하게 다룰 것이다.
전투가 길어져 그들이 지친다면, 다시 힘을 낼 수 있도록 가장 소중한 것을 빼앗을 것이다.
인간이란 본디 그런 것에 분노하는 이해할 수 없는 종족이니까....라는 생각을 잠시 동안 했었다.
부푸는 마음을 안고 철의 무덤으로 달려왔건만, 보이는 건 고철과 고철이 될 예정인 것들뿐이었다.
이따금씩 같잖은 유기물들이 무언가를 열심히 쏴대는 것이 어렴풋이 느껴지긴 했지만
그마저도 이내 쓰러진 고철 밑에선 잠잠해졌다.이제 '철의 무덤'을 '철의 바다'라고 불러야 하지 않을까 고민이 들 때쯤이 되어서야
이트레녹은 신경조차 쓰지 않았던 유기물들 중에 강자가 숨어있지 않을까 하는 기대를 품기 시작했고
그마저도 얼마 지나지 않아 자신의 헛된 바람임을 깨달았다.기잉-
익숙한 기계의 기동음이 또다시 들려왔다.
아아... 저 녀석도 또 지루하기 짝이 없는 녀석이겠지.이트레녹은 높이 도약했고, 이내 지축을 뒤흔들며 또 하나의 고철을 만들어냈다.
제발, 부디 여기로 오너라. 낯선 곳에서 온 자들아.
내가 기다린 만큼 너희는 날 즐겁게 해주어야 할 테니.— Source: 시즌 8 Act 2. 빼앗긴 땅, 이스핀즈[2]
History
Original History
Revised History - Origin
As an Enemy
- Type
- Family
- Dragon
Move Set
Phase 1 ~ 2
- Earth Tremor: Itrenok's core pattern throughout all three phases of his entire fight. He'll get into a charging position with the casting gauge above him. Once the gauge is filled, he'll begin stomping the ground that not only deals a considerable amount of damage, but will constantly use this pattern in different variations towards later phases, especially one that's literally a take on Male Grappler's Basaltic Twister.
- Unstable Ground: Each time that Itrenok does any of his Earth Tremor-related patterns, there'll be several green circles on the ground that can be restabilized, by simply staying on them for a few seconds. However, any unattended circles can change red upon his Tremor attack that can drain HP and inflicts Slow (Status) on coming into contact when stepping on one.
- Heel Strike: Itrenok lifts his leg, charges up and slams it down on the ground. Afterward, a large rock protrudes from above and goes airborne for a bit before he'll kick it forward.
- Tail Whip: Within close range, he can perform a spinning 360-degree rotation with his tail. Upon Phases 2 ~ 3, the pattern will produce dust clouds that can inflict a Blind (Status) towards anyone who's hit by them.
- Windmill Spin: Itrenok gets into a charging position as he performs a spinning handstand attack. During Phase 1, he'll go in one X or Y-Axis direction, In later phases, this pattern is extended for much longer, being able to chase down random party members.
- Lion's Roar: Similar to the Male Nen Master's version of this skill, Itrenok gets into a charging stance and launches out a frontal battle cry. While this can easily be avoided by staying behind him, coming into contact with the attack's range can damage anyone and pushes them back.
- Pursuit Rush: Very identical to patterns that Wordsworth or Lava Monster Worm uses, Itrenok gets into a position and tries following a random player to rush at them. If he collides with rock pillars that weren't destroyed by his Roar, he'll get knocked back into a mini-groggy state and a portion of his Neutralize Gauge depleted. Otherwise, he'll leap airborne to use Earth Tremor in the middle. This pattern stops being used around Phase 3.
- Roomwide Roar: Upon reaching 60% of his HP, Itrenok quickly dashes over towards the map's middle section, as he prepares powering up for a AoE-like Roar that includes a large red circle below him. Before he casts the attack, party members are encouraged to constantly attack Itrenok, as this will not only shrink the circle underneath, but reduce the roaring range. Getting hit by the roar inflicts multi-hit Stun (Status) damage, and the rock pillars for Pursuit Rush can also be destroyed if the range wasn't lowered down.
- Limit Break: When Itrenok's HP reaches a certain threshold around 55 - 50% during Phase 1, a progress bar appears on the upper screen that increases by 2% regardless if he's damaged or not, but getting damaged by any of his attacks boosts it by 5% each. Once the bar fills to 100%, he'll begin a series of different Earth Tremor patterns. This will carry over into Phase 2 and stops using this around Phase 3:
- Strike Down: This one is similar to Gravity Vice's attack from Fiend War. First, he'll stomp the floor that creates several Unstable Ground circles, then goes airborne for a while to target at a random party member until the casting gauge is filled, and he'll drop at whichever position the player was located.
- Triple Kick: Itrenok begins a series of dealing kicking x-string based attacks by chasing around different party members at least two times, then the third attack follows up with him striking the floor.
- Bullseye Circle: During this pattern, he'll swap between two different AoE red circles when stomping the floor four times in a row, whether if it's the Bullseye variant with small circles or a Room-wide one, players should time their jumps within the safe-zones to avoid being heavily damaged.
Phase 3 (Raging)
- Hi-Speed Dash: Itrenok will start zipping around the room, while rocks down crumble from the ceiling. During this pattern, he'll do a series of four Earth Tremors, with the first three attempting to target players, and the fourth one slamming downwards in the middle.
Tips & Strategy
- While not extremely gimmick-heavy like Ash Core, Numak or Neiser, Itrenok's fight is more focused on paying attention to how he executes Earth Tremor and avoiding several of his AoE-specific patterns.
- Classes with slower movement speed may find Windmill Spin annoying to deal with, so try taking advantage of invincibility frames or have Buffers use Edification (F.Sader) and Hot Affection (Enchantress) as a way for avoiding Itrenok if he intends on targeting you.
- For those who specialize in multi-hits, it's heavily encouraged during Roomwide Roar to easily reduce the pattern's range.
- For Earth Tremor:
- The best way to avoid taking damage is to time your jumps correctly, or use Backstep whenever the casting gauge is around 80-90%.
- Leap can be useful for classes that don't have enough jump height.
- Unstable Ground can be troublesome for those who don't pay attention to the green circles, as this may limit your movement during the fight if hardly any of them are restabilized.
Elemental Resist/Weakness
Fire Element | Water Element | Light Element | Shadow Element |
---|---|---|---|
0 | 20 | 20 | 20 |
Abnormal Status Resist/Weakness
Shock (Status) | Burn (Status) | Bleed (Status) | Poison (Status) | Stun (Status) | Frozen (Status) | Slow Down (Status) | Confusion (Status) | Stone Curse (Status) |
---|---|---|---|---|---|---|---|---|
-15% | 0% | 0% | -15% | -15% | -15% | -15% | -15% | -15% |
Quotes
Encounter
- "Here comes prey." (Phase 1 Encounter)
Pursuit Rush
- ???
Tail Whip
- ???
Limit Break
- "I'll destroy you all!"
- "Turn into dust!"
Windmill Spin
- "Showtime!" (Phase 2)
Roar
- "Come on, let's take it further!" (Activated at 60% HP)
- "Let's fight to the death!"
Phase 2
- "Urgh... Yes...This is it!"
- "This-this is what I'm talking about!"
- "Mwah hah, hah!"
Phase 3
- "Grr... You! I'll destroy you all!
Hi-Speed Rush
- "Try harder, you worms!"
Defeat
- "...Drat."
- "Bakal...please..."
Appearances
- Castle of Bakal
- Tomb of Iron (Boss)
Drops
- Level 105 Epic Equipment (Fixed/Custom Options)
- Itrenok, the Green Dragon Card
Gallery
Artwork
Sprites
Trivia
- Itrenok's design motif is based on DnD's Green Dragon.
- In the foreign versions, Itrenok's moniker is 'True Dragon 진룡(眞龍)', though in the Arad Senki: Official Fanbook, he is referred to as the 'Quakedragon'.