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Difference between revisions of "Thrust"

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Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
|Name=Thrust
+
|Name={{PAGENAME}}
 
|Video=0UVFzS7fWOQ
 
|Video=0UVFzS7fWOQ
|Gender=
 
 
|Class=Male Slayer
 
|Class=Male Slayer
 
|Type=Active
 
|Type=Active
|Type2=
 
 
|Command=(While Casting a Dash Attack) {{X}}
 
|Command=(While Casting a Dash Attack) {{X}}
 
|PrerequisiteLevel=5
 
|PrerequisiteLevel=5
|PrerequisiteSkill=
 
 
|Description=
 
|Description=
Allows to perform an additional stabbing attack after a dash attack.<br>
+
Pressing the Attack key during a Dash attack attempts an additional stabbing attack.<br>
{{IconLink|Thrust}} consumes mana, have a higher Hit Rate, and causes Knock-back.<br><br>
+
Consumes MP each time the key is pressed. Additional stabbing attacks increase {{IconLink|Hit Rate}} and knock their target backward.<br>
If {{IconLink|Lightsabre Mastery}} is above level 3, upgrades {{IconLink|Thrust}} with additional Laser Pulse attack.
+
{{IconLink|Frenzy}} changes this skill to {{IconLink|Independent Atk.}} for the [[Berserker]].<br>
 +
This skill's damage is affected by {{IconLink|Basic Training}}.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|1}}
 +
*{{SkillAttribute|Max Level|6}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
 
*{{Cooldown|1 sec}}
 
*{{Cooldown|1 sec}}
  
 
|Notes=
 
|Notes=
 +
*[[Ghostblade]]s will lose this skill upon advancement.
 
*May only be performed after a dash attack with one exception: [[Blade Master]]s may perform this skill after using {{IconLink|Flowing Stance - Clash}}.
 
*May only be performed after a dash attack with one exception: [[Blade Master]]s may perform this skill after using {{IconLink|Flowing Stance - Clash}}.
 
*This skill gains additional hits and {{IconLink|Electrocution (Status)}} effect for [[Blade Master]]s with {{IconLink|Lightsabre Mastery}} level 3+.
 
*This skill gains additional hits and {{IconLink|Electrocution (Status)}} effect for [[Blade Master]]s with {{IconLink|Lightsabre Mastery}} level 3+.
Line 29: Line 30:
 
{{tabs
 
{{tabs
 
|name=SkillGrowths
 
|name=SkillGrowths
|tab1=Dungeon
+
|tab1=Percentage
|contents1=
+
|contents1=<span style="display:none">{{</span>
<span style="display:none">{{</span>
+
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
|-
+
<!-- START: TABLE HEADERS -->
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Physical Atk.
+
!Physical Weapon Atk.
 
!Hit Rate
 
!Hit Rate
|-
+
<!-- END: TABLE HEADERS -->
| 1 || 5 || rowspan=2|8 || 185% + {{AbsoluteDamage|608|1323}} || +0%
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2 || 7 || 208% + {{AbsoluteDamage|687|1323}} || +1%
+
{{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-
+
<!-- START: SKILL DATA EXPRESSIONS -->
| 3 || 9 || 9 || 230% + {{AbsoluteDamage|767|1323}} || +2%
+
{{!}} <!--Level--> {{#var:i}}
|-
+
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
| 4 || 11 || 10 || 253% + {{AbsoluteDamage|833|1323}} || +3%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}}
|-
+
{{!}} <!--Physical Weapon Atk.--> {{Calc|{{#var:i}}|227|367|6}}%
| 5 || 13 || 11 || 276% + {{AbsoluteDamage|912|1323}} || +4%
+
{{!}} <!--Hit Rate--> {{Calc|{{#var:i}}|0|5|6}}%
|-
+
{{!}}-
| 6 || 15 || 12 || 298% + {{AbsoluteDamage|992|1323}} || +5%
+
<!-- END: SKILL DATA EXPRESSIONS -->
|-
+
}}
| 7 || 17 || 13 || 321% + {{AbsoluteDamage|1058|1323}} || +6%
 
|-
 
| 8 || 19 || 14 || 344% + {{AbsoluteDamage|1137|1323}} || +7%
 
|-
 
| 9 || 21 || 15 || 366% + {{AbsoluteDamage|1217|1323}} || +8%
 
|-
 
| 10 || 23 || rowspan=2|16 || 389% + {{AbsoluteDamage|1283|1323}} || +9%
 
|-
 
| 11 || 25 || 412% + {{AbsoluteDamage|1362|1323}} || +10%
 
|-
 
| 12 || 27 || 17 || 434% + {{AbsoluteDamage|1442|1323}} || +11%
 
|-
 
| 13 || 29 || 18 || 457% + {{AbsoluteDamage|1508|1323}} || +12%
 
|-
 
| 14 || 31 || 19 || 479% + {{AbsoluteDamage|1587|1323}} || +13%
 
|-
 
| 15 || 33 || 20 || 502% + {{AbsoluteDamage|1666|1323}} || +14%
 
|-
 
| 16 || 35 || 21 || 525% + {{AbsoluteDamage|1733|1323}} || +15%
 
|-
 
| 17 || 37 || 22 || 547% + {{AbsoluteDamage|1812|1323}} || +16%
 
|-
 
| 18 || 39 || 23 || 570% + {{AbsoluteDamage|1891|1323}} || +17%
 
|-
 
| 19 || 41 || 24 || 593% + {{AbsoluteDamage|1958|1323}} || +18%
 
|-
 
| 20 || 43 || rowspan=2|25 || 615% + {{AbsoluteDamage|2037|1323}} || +19%
 
|-
 
| 21 || 45 || 638% + {{AbsoluteDamage|2116|1323}} || +20%
 
|-
 
| 22 || 47 || 26 || 661% + {{AbsoluteDamage|2182|1323}} || +21%
 
|-
 
| 23 || 49 || 27 || 683% + {{AbsoluteDamage|2262|1323}} || +22%
 
|-
 
| 24 || 51 || 28 || 706% + {{AbsoluteDamage|2341|1323}} || +23%
 
|-
 
| 25 || 53 || 29 || 729% + {{AbsoluteDamage|2407|1323}} || +24%
 
|-
 
| 26 || 55 || 30 || 751% + {{AbsoluteDamage|2487|1323}} || +25%
 
|-
 
| 27 || 57 || 31 || 774% + {{AbsoluteDamage|2553|1323}} || +26%
 
|-
 
| 28 || 59 || 32 || 797% + {{AbsoluteDamage|2632|1323}} || +27%
 
|-
 
| 29 || 61 || 33 || 819% + {{AbsoluteDamage|2712|1323}} || +28%
 
|-
 
| 30 || 63 || rowspan=2|34 || 842% + {{AbsoluteDamage|2778|1323}} || +29%
 
|-
 
| 31 || 65 || 865% + {{AbsoluteDamage|2857|1323}} || +30%
 
|-
 
| 32 || 67 || 35 || 887% + {{AbsoluteDamage|2937|1323}} || +31%
 
|-
 
| 33 || 69 || 36 || 910% + {{AbsoluteDamage|3003|1323}} || +32%
 
|-
 
| 34 || 71 || 37 || 933% + {{AbsoluteDamage|3082|1323}} || +33%
 
|-
 
| 35 || 73 || 38 || 955% + {{AbsoluteDamage|3161|1323}} || +34%
 
|-
 
| 36 || 75 || 39 || 978% + {{AbsoluteDamage|3228|1323}} || +35%
 
|-
 
| 37 || 77 || 40 || 1001% + {{AbsoluteDamage|3307|1323}} || +36%
 
|-
 
| 38 || 79 || 41 || 1023% + {{AbsoluteDamage|3386|1323}} || +37%
 
|-
 
| 39 || 81 || 42 || 1046% + {{AbsoluteDamage|2617|1003}} || +38%
 
|-
 
| 40 || 83 || rowspan=2|43 || 1068% + {{AbsoluteDamage|2678|1003}} || +39%
 
|-{{MaxSkillRow}}
 
| 41 || 85 || 1091% + {{AbsoluteDamage|2738|1003}} || +40%
 
 
|}
 
|}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
|tab2=Arena
+
|tab2=Independent Atk.
|contents2=
+
|contents2=<span style="display:none">{{</span>
<span style="display:none">{{</span>
+
<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
|-
+
<!-- START: TABLE HEADERS -->
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Physical Atk.
+
!Physical Weapon Atk.
 
!Hit Rate
 
!Hit Rate
|-
+
<!-- END: TABLE HEADERS -->
| 1 || 5 || rowspan=2|8 || 65% + {{AbsoluteDamage|43|1003}} || +0.0%
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2 || 7 || 75% + {{AbsoluteDamage|43|1003}} || +0.5%
+
{{!}}- {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level -->
|-
+
<!-- START: SKILL DATA EXPRESSIONS -->
| 3 || 9 || 9 || 85% + {{AbsoluteDamage|51|1003}} || +1.0%
+
{{!}} <!--Level--> {{#var:i}}
|-
+
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
| 4 || 11 || 10 || 95% + {{AbsoluteDamage|58|1003}} || +1.5%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|8|70|6}}
|-
+
{{!}} <!--Physical Atk.--> {{Calc2|{{#var:i}}|2116|154|249|6}}
| 5 || 13 || 11 || 105% + {{AbsoluteDamage|65|1003}} || +2.0%
+
{{!}} <!--Hit Rate--> {{Calc|{{#var:i}}|0|5|6}}%
|-
+
{{!}}-
| 6 || 15 || 12 || 115% + {{AbsoluteDamage|73|1003}} || +2.5%
+
<!-- END: SKILL DATA EXPRESSIONS -->
|-
+
}}
| 7 || 17 || 13 || 126% + {{AbsoluteDamage|80|1003}} || +3.0%
 
|-
 
| 8 || 19 || 14 || 136% + {{AbsoluteDamage|87|1003}} || +3.5%
 
|-
 
| 9 || 21 || 15 || 146% + {{AbsoluteDamage|87|1003}} || +4.0%
 
|-
 
| 10 || 23 || rowspan=2|16 || 156% + {{AbsoluteDamage|95|1003}} || +4.5%
 
|-
 
| 11 || 25 || 166% + {{AbsoluteDamage|102|1003}} || +5.0%
 
|-
 
| 12 || 27 || 17 || 176% + {{AbsoluteDamage|109|1003}} || +5.5%
 
|-
 
| 13 || 29 || 18 || 186% + {{AbsoluteDamage|117|1003}} || +6.0%
 
|-
 
| 14 || 31 || 19 || 196% + {{AbsoluteDamage|124|1003}} || +6.5%
 
|-
 
| 15 || 33 || 20 || 206% + {{AbsoluteDamage|131|1003}} || +7.0%
 
|-
 
| 16 || 35 || 21 || 216% + {{AbsoluteDamage|131|1003}} || +7.5%
 
|-
 
| 17 || 37 || 22 || 226% + {{AbsoluteDamage|139|1003}} || +8.0%
 
|-
 
| 18 || 39 || 23 || 236% + {{AbsoluteDamage|146|1003}} || +8.5%
 
|-
 
| 19 || 41 || 24 || 247% + {{AbsoluteDamage|153|1003}} || +9.0%
 
|-
 
| 20 || 43 || rowspan=2|25 || 257% + {{AbsoluteDamage|161|1003}} || +9.5%
 
|-
 
| 21 || 45 || 267% + {{AbsoluteDamage|168|1003}} || +10.0%
 
|-
 
| 22 || 47 || 26 || 277% + {{AbsoluteDamage|175|1003}} || +10.5%
 
|-
 
| 23 || 49 || 27 || 287% + {{AbsoluteDamage|175|1003}} || +11.0%
 
|-
 
| 24 || 51 || 28 || 297% + {{AbsoluteDamage|183|1003}} || +11.5%
 
|-
 
| 25 || 53 || 29 || 307% + {{AbsoluteDamage|190|1003}} || +12.0%
 
|-
 
| 26 || 55 || 30 || 317% + {{AbsoluteDamage|197|1003}} || +12.5%
 
|-
 
| 27 || 57 || 31 || 327% + {{AbsoluteDamage|204|1003}} || +13.0%
 
|-
 
| 28 || 59 || 32 || 337% + {{AbsoluteDamage|212|1003}} || +13.5%
 
|-
 
| 29 || 61 || 33 || 347% + {{AbsoluteDamage|219|1003}} || +14.0%
 
|-
 
| 30 || 63 || rowspan=2|34 || 358% + {{AbsoluteDamage|219|1003}} || +14.5%
 
|-
 
| 31 || 65 || 368% + {{AbsoluteDamage|226|1003}} || +15.0%
 
|-
 
| 32 || 67 || 35 || 378% + {{AbsoluteDamage|234|1003}} || +15.5%
 
|-
 
| 33 || 69 || 36 || 388% + {{AbsoluteDamage|241|1003}} || +16.0%
 
|-
 
| 34 || 71 || 37 || 398% + {{AbsoluteDamage|248|1003}} || +16.5%
 
|-
 
| 35 || 73 || 38 || 408% + {{AbsoluteDamage|256|1003}} || +17.0%
 
|-
 
| 36 || 75 || 39 || 418% + {{AbsoluteDamage|263|1003}} || +17.5%
 
|-
 
| 37 || 77 || 40 || 428% + {{AbsoluteDamage|263|1003}} || +18.0%
 
|-
 
| 38 || 79 || 41 || 438% + {{AbsoluteDamage|270|1003}} || +18.5%
 
|-
 
| 39 || 81 || 42 || 448% + {{AbsoluteDamage|278|1003}} || +19.0%
 
|-
 
| 40 || 83 || rowspan=2|43 || 458% + {{AbsoluteDamage|285|1003}} || +19.5%
 
|-{{MaxSkillRow}}
 
| 41 || 85 || 468% + {{AbsoluteDamage|292|1003}} || +20.0%
 
 
|}
 
|}
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
 
}}
 
}}

Revision as of 00:14, 24 July 2019


Thrust.png Thrust

Active Skill
Class:

Male Slayer

Command: (While Casting a Dash Attack) X.png
Prerequisite Level: 5
Prerequisite Skills: None

Description

Pressing the Attack key during a Dash attack attempts an additional stabbing attack.
Consumes MP each time the key is pressed. Additional stabbing attacks increase Hit Rate.png Hit Rate and knock their target backward.
Frenzy.png Frenzy changes this skill to Independent Atk..png Independent Atk. for the Berserker.
This skill's damage is affected by Basic Training.png Basic Training.

Attributes

  • SP per level: 15
  • Master Level: 1
  • Max Level: 6
  • Casting Time: Instant Cast
  • Cooldown: 1 sec

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical Weapon Atk. Hit Rate
1 5 8 227% 0%
2 7 20 255% 1%
3 9 33 283% 2%
4 11 45 311% 3%
5 13 58 339% 4%
6 15 70 367% 5%

}}

Male Slayer Skills
Active:Aerial Chain Slash.png Aerial Chain Slash Ashe Fork.png Ashe Fork Drive Slash.png Drive Slash Force Wave- Neutral.png Force Wave: Neutral Ghost Slash.png Ghost Slash Gore Cross.png Gore Cross Guard.png Guard Khazan.png Khazan Moonlight Slash.png Moonlight Slash Mountainous Wheel.png Mountainous Wheel Phantom Slash.png Phantom Slash Thrust.png Thrust Upward Slash.png Upward Slash Wave Wheel Slasher.png Wave Wheel Slasher
Passive:Bludgeon Mastery.png Bludgeon Mastery Katana Mastery.png Katana Mastery Short Sword Mastery.png Short Sword Mastery Zanbato Mastery.png Zanbato Mastery
Albert Quest:Bloodlust.png Bloodlust Flip Side Counter.png Flip Side Counter Spirit Crescent.png Spirit Crescent Unshackle.png Unshackle

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism