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Difference between revisions of "Napalm"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
 
|NameTab2=
 
 
|Video=GSSBqF8hEUE
 
|Video=GSSBqF8hEUE
 
|Video2=
 
|Video2=
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|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=40
 
|PrerequisiteLevel=40
|PrerequisiteSkill=
+
|PrerequisiteSkill={{IconLink|Overcharge}} Lv1
 
|Command={{Left}}{{Down}}{{Right}}{{Z}}
 
|Command={{Left}}{{Down}}{{Right}}{{Z}}
|Description=
+
|Description=Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.<br>The current {{IconLink|Overcharge}} element is applied to the explosion and elemental tiles.
Fires Napalm at the ground directly ahead. The shot deals heavy damage on the explosion, then leaves a smoldering fire that deals further damage to enemies who walk on it. If the skill is charged, the explosion will deal greater damage and leave a larger smoldering fire.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|50}}
 
*{{SP per level|50}}
*{{CastTime|0.4 sec|Arena=0.6 sec}}
+
*{{SkillAttribute|Master Level|50}}
*{{Cooldown|16 sec|Arena=20 sec}}
+
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|20 sec}}
 +
*{{SkillAttribute|Tile Duration|Dungeon=3 sec|Arena=4.8 sec}}
 +
*{{SkillAttribute|Tile Multi-hit Interval|Dungeon=0.2 sec|Arena=1 sec}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 
*{{Command Reduction|MP=4.0|Cooldown=2.0}}
 
*{{Command Reduction|MP=4.0|Cooldown=2.0}}
 +
*{{Cancelable}}
  
 
|Notes=
 
|Notes=
*Fire element magical attack
+
*Cannot be cast without {{IconLink|Overcharge}} active.
*Can be charged, increasing its damage and area of effect
+
*Female Spitfire has {{IconLink|Super Armor (Status)}} during the firing part of the skill.
*The bullet itself doesn't inflict damage, but a nozzle does.
+
*The firing process is significantly faster if cast in midair.
*A nozzle counts as fire element attack, be aware when aiming at frozen target.
+
**This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground.
*Even if the target is not standing on the area, moving speed and jumping penalty remains intact.
 
*Has a maximum hold time of 6 sec.
 
*'''Note:''' The in-game skill values are not represented correctly due to formatting errors. The skill growth data below is in the correct format.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
{{tabs
 
{{tabs
|name=Skill Growths
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 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Explosion Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
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 +
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 +
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP-->
 +
{{!}} <!--Atk.-->
 +
{{!}}-
 +
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 +
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 +
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 +
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{| {{SkillTableHeader}}
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 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Explosion Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
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 +
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 +
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP-->
 +
{{!}} <!--Atk.-->
 +
{{!}}-
 +
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 +
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 +
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 +
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 +
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 +
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 +
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 +
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{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!Level
!rowspan="2"|Lv Req
+
!Lv Req
!rowspan="2"|SP
+
!MP
!rowspan="2"|MP
+
!Explosion Atk.
!rowspan="2"|Explosion Area
+
!Tile Atk.
!rowspan="2"|Magical Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!colspan="6"|Flame Effects
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
!rowspan="2"|Max Charge<br>Time
+
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MasterSkillRow}} }}
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }}
!Area
+
{{!}} <!--Level--> {{#var:i}}
!Duration
+
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
!Multi-Hit<br> Interval
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|200|1019|31}}
!Flaming<br>Magic Atk.
+
{{!}} <!--Explo--> {{Calc2|{{#var:i}}|2050|745627|3014816|31}}
!Target's <br>Move Speed
+
{{!}} <!--Tile--> {{Calc2|{{#var:i}}|2050|3842|15368|31}}
!Target's <br>Jump STR
+
{{!}}-
|-{{SkillRow}}
+
}}
| 1||40||rowspan="24"|50||180||270px~378px||2870%~4018%||360px~432px||rowspan="24"|12 sec.||rowspan="24"|1 sec.||{{AbsoluteDamage|1420|1136}}||-15.0%||-7.5%||rowspan="24"|0.5 sec.
 
|-{{SkillRow}}
 
| 2||42||199||274px~384px||3168%~4435%||365px~438px||{{AbsoluteDamage|1556|1136}}||-16.1%||-8.0%
 
|-{{SkillRow}}
 
| 3||44||218||277px~388px||3464%~4850%||371px~445px||{{AbsoluteDamage|1715|1136}}||-17.1%||-8.6%
 
|-{{SkillRow}}
 
| 4||46||237||281px~393px||3762%~5267%||376px~451px||{{AbsoluteDamage|1863|1136}}||-18.2%||-9.1%
 
|-{{SkillRow}}
 
| 5||48||257||285px~399px||4057%~5680%||381px~457px||{{AbsoluteDamage|1999|1136}}||-19.3%||-9.6%
 
|-{{SkillRow}}
 
| 6||50||276||288px~403px||4355%~6097%||387px~464px||{{AbsoluteDamage|2135|1136}}||-20.4%||-10.2%
 
|-{{SkillRow}}
 
| 7||52||295||292px~409px||4653%~6514%||392px~470px||{{AbsoluteDamage|2306|1136}}||-21.4%||-10.7%
 
|-{{SkillRow}}
 
| 8||54||315||296px~414px||4948%~6927%||397px~476px||{{AbsoluteDamage|2442|1136}}||-22.5%||-11.3%
 
|-{{SkillRow}}
 
| 9||56||334||299px~419px||5246%~7344%||403px~484px||{{AbsoluteDamage|2590|1136}}||-23.6%||-11.8%
 
|-{{SkillRow}}
 
| 10||58||353||303px~424px||5543%~7760%||408px~490px||{{AbsoluteDamage|2726|1136}}||-24.6%||-12.3%
 
|-{{SkillRow}}
 
| 11||60||373||307px~430px||5840%~8176%||413px~496px||{{AbsoluteDamage|2885|1136}}||-25.7%||-12.9%
 
|-{{SkillRow}}
 
| 12||62||392||310px~434px||6138%~8593%||419px~503px||{{AbsoluteDamage|3021|1136}}||-26.8%||-13.4%
 
|-{{SkillRow}}
 
| 13||64||411||314px~440px||6433%~9006%||424px~509px||{{AbsoluteDamage|3180|1136}}||-27.9%||-13.9%
 
|-{{SkillRow}}
 
| 14||66||430||318px~445px||6731%~9423%||429px~515px||{{AbsoluteDamage|3328|1136}}||-28.9%||-14.5%
 
|-{{SkillRow}}
 
| 15||68||450||321px~449px||7028%~9839%||435px~522px||{{AbsoluteDamage|3476|1136}}||-30.0%||-15.0%
 
|-{{SkillRow}}
 
| 16||70||469||325px~455px||7324%~10254%||440px~528px||{{AbsoluteDamage|3612|1136}}||-31.1%||-15.5%
 
|-{{SkillRow}}
 
| 17||72||488||329px~461px||7621%~10669%||445px~534px||{{AbsoluteDamage|3760|1136}}||-32.1%||-16.1%
 
|-{{SkillRow}}
 
| 18||74||508||332px~465px||7919%~11087%||451px~541px||{{AbsoluteDamage|3907|1136}}||-33.2%||-16.6%
 
|-{{SkillRow}}
 
| 19||76||527||336px~470px||8216%~11502%||456px~547px||{{AbsoluteDamage|4342|1213}}||-34.3%||-17.1%
 
|-{{SkillRow}}
 
| 20||78||546||340px~476px||8512%~11917%||461px~553px||{{AbsoluteDamage|4488|1213}}||-35.4%||-17.7%
 
|-{{SkillRow}}
 
| 21||80||566||343px~480px||8809%~12333%||467px~560px||{{AbsoluteDamage|4657|1213}}||-36.4%||-18.2%
 
|-{{SkillRow}}
 
| 22||82||585||347px~486px||9106%~12748%||472px~566px||{{AbsoluteDamage|4803|1213}}||-37.5%||-18.8%
 
|-{{SkillRow}}
 
| 23||84||604||351px~491px||9404%~13166%||477px~572px||{{AbsoluteDamage|4961|1213}}||-38.6%||-19.3%
 
 
|}
 
|}
 
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|tab2=Arena
 
|tab2=Arena
 
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 +
{| {{SkillTableHeader}}
 +
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{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!Level
!rowspan="2"|Lv Req
+
!Lv Req
!rowspan="2"|SP
+
!MP
!rowspan="2"|MP
+
!Explosion Atk.
!rowspan="2"|Explosion Area
+
!Tile Atk.
!rowspan="2"|Magical Atk.
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!colspan="6"|Flame Effects
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
!rowspan="2"|Max Charge<br>Time
+
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MasterSkillRow}} }}
|-
+
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }}
!Area
+
{{!}} <!--Level--> {{#var:i}}
!Duration
+
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
!Multi-Hit<br> Interval
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|200|1019|31}}
!Flaming<br>Magic Atk.
+
{{!}} <!--Explo--> {{Calc2|{{#var:i}}|2050|8941|36094|31}}
!Target's <br>Move Speed
+
{{!}} <!--Tile--> {{Calc2|{{#var:i}}|2050|742|2967|31}}
!Target's <br>Jump STR
+
{{!}}-
|-{{SkillRow}}
+
}}
| 1||40||rowspan="24"|50||180||270px~378px||288%~403%||360px~432px||rowspan="24"|4.8 sec.||rowspan="24"|1 sec.||{{AbsoluteDamage|188|1213}}||-15.0%||-7.5%||rowspan="24"|0.5 sec.
 
|-{{SkillRow}}
 
| 2||42||199||273px~382px||318%~445%||364px~437px||{{AbsoluteDamage|207|1213}}||-15.7%||-7.9%
 
|-{{SkillRow}}
 
| 3||44||218||275px~385px||348%~487%||367px~440px||{{AbsoluteDamage|226|1213}}||-16.5%||-8.2%
 
|-{{SkillRow}}
 
| 4||46||237||278px~389px||377%~528%||371px~445px||{{AbsoluteDamage|244|1213}}||-17.2%||-8.6%
 
|-{{SkillRow}}
 
| 5||48||257||280px~392px||407%~570%||375px~450px||{{AbsoluteDamage|263|1213}}||-17.9%||-9.0%
 
|-{{SkillRow}}
 
| 6||50||276||283px~396px||437%~612%||378px~454px||{{AbsoluteDamage|282|1213}}||-18.7%||-9.3%
 
|-{{SkillRow}}
 
| 7||52||295||285px~399px||467%~654%||382px~458px||{{AbsoluteDamage|301|1213}}||-19.4%||-9.7%
 
|-{{SkillRow}}
 
| 8||54||315||288px~403px||497%~696%||385px~462px||{{AbsoluteDamage|320|1213}}||-20.1%||-10.0%
 
|-{{SkillRow}}
 
| 9||56||334||290px~406px||527%~738%||389px~467px||{{AbsoluteDamage|348|1213}}||-20.9%||-10.4%
 
|-{{SkillRow}}
 
| 10||58||353||293px~410px||556%~778%||393px~472px||{{AbsoluteDamage|367|1213}}||-21.6%||-10.8%
 
|-{{SkillRow}}
 
| 11||60||373||295px~413px||586%~820%||396px~475px||{{AbsoluteDamage|386|1213}}||-22.3%||-11.1%
 
|-{{SkillRow}}
 
| 12||62||392||298px~417px||616%~862%||400px~480px||{{AbsoluteDamage|405|1213}}||-23.1%||-11.5%
 
|-{{SkillRow}}
 
| 13||64||411||300px~420px||646%~904%||404px~485px||{{AbsoluteDamage|423|1213}}||-23.8%||-11.9%
 
|-{{SkillRow}}
 
| 14||66||430||303px~424px||676%~946%||407px~488px||{{AbsoluteDamage|442|1213}}||-24.5%||-12.2%
 
|-{{SkillRow}}
 
| 15||68||450||305px~427px||706%~988%||411px~493px||{{AbsoluteDamage|461|1213}}||-25.2%||-12.6%
 
|-{{SkillRow}}
 
| 16||70||469||308px~431px||734%~1028%||415px~498px||{{AbsoluteDamage|480|1213}}||-26.0%||-13.0%
 
|-{{SkillRow}}
 
| 17||72||488||310px~434px||764%~1070%||418px~502px||{{AbsoluteDamage|499|1213}}||-26.7%||-13.3%
 
|-{{SkillRow}}
 
| 18||74||508||313px~438px||794%~1112%||422px~506px||{{AbsoluteDamage|518|1136}}||-27.4%||-13.7%
 
|-{{SkillRow}}
 
| 19||76||527||315px~441px||824%~1154%||425px~510px||{{AbsoluteDamage|536|1213}}||-28.2%||-14.0%
 
|-{{SkillRow}}
 
| 20||78||546||318px~445px||854%~1196%||429px~515px||{{AbsoluteDamage|555|1213}}||-28.9%||-14.4%
 
|-{{SkillRow}}
 
| 21||80||566||320px~448px||884%~1238%||433px~520px||{{AbsoluteDamage|574|1213}}||-29.6%||-14.8%
 
|-{{SkillRow}}
 
| 22||82||585||323px~452px||913%~1278%||436px~523px||{{AbsoluteDamage|593|1213}}||-30.4%||-15.1%
 
|-{{SkillRow}}
 
| 23||84||604||325px~455px||943%~1320%||440px~528px||{{AbsoluteDamage|621|1213}}||-31.1%||-15.5%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
 +
<span style="display:none">}}</span>
 +
}}
 +
*<small>''<b>Note: </b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 17:14, 23 October 2019

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Skill data may be outdated.



Napalm.png Napalm

Active Skill
Class:

Male Spitfire
Female Spitfire

Command: Leftkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 40
Prerequisite Skills: Overcharge.png Overcharge Lv1

Description

Shoots Napalm at the ground, causing an explosion and creating elemental tiles, damaging enemies multiple times.
The current Overcharge.png Overcharge element is applied to the explosion and elemental tiles.

Attributes

  • SP per level: 50
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 20 sec
  • Tile Duration: 3 sec (4.8 sec in Arena )
  • Tile Multi-hit Interval: 0.2 sec (1 sec in Arena )
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0 Cooldown -2.0 on Command
  • Basic Attack Cancelable Skill

Notes

  • Cannot be cast without Overcharge.png Overcharge active.
  • Female Spitfire has Super Armor (Status).png Super Armor (Status) during the firing part of the skill.
  • The firing process is significantly faster if cast in midair.
    • This also means casting Napalm in midair gives fewer Super Armor frames than casting on the ground.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

{{

Level Lv Req MP Explosion Atk.
1 40
2 42
3 44
4 46
5 48
6 50
7 52
8 54
9 56
10 58
11 60
12 62
13 64
14 66
15 68
16 70
17 72
18 74
19 76
20 78
21 80
22 82
23 84
24 86
25 88
26 90
27 92
28 94
29 96
30 98
31 100
}}
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Male Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet Returning Sniper.png Returning Sniper
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Magazine Drum.png Magazine Drum
Awakening:Dual Flicker.png Dual Flicker G-61 Gravity Grenade.png G-61 Gravity Grenade High-voltage Bullet Maxwell.png High-voltage Bullet Maxwell Special Forces 'Black Roses'.png Special Forces 'Black Roses'
2nd Awakening:Danger Close.png Danger Close G-38ARG Reactive Grenade.png G-38ARG Reactive Grenade Super Nova.png Supernova War Hero.png War Hero
Neo: Awakening:Allegiant.png Allegiant Eternal Busters.png Eternal Busters Wasteland Storm.png Wasteland Storm

Female Spitfire Skills
Active:Burst Bomb.png Burst Bomb Buster Shot.png Buster Shot Flying C4.png C4 Cross Fire.png Cross Fire Elemental Bullet.png Elemental Bullet G-18 Freeze Grenade.png G-18 Freeze Grenade G-35L Flash Bang.png G-35L Flash Bang Lock-on Support.png Lock-on Support M18 Claymore.png M18 Claymore Napalm.png Napalm Overcharge.png Overcharge Piercing Bullet.png Piercing Bullet
Passive:Booster Bullet.png Booster Bullet Firearm Mastery.png Firearm Mastery Grenade Mastery.png Grenade Mastery Nitro Motor.png Nitro Motor
Awakening:Arsenal Reinforcement.png Arsenal Reinforcement EMP Storm.png EMP Storm G-61 Gravity Grenade.png G-61 Gravity Grenade Pistol Carbine.png Pistol Carbine
2nd Awakening:Certification Key.png Certification Key D-Day.png D-Day G-96 Thermobaric Grenade.png G-96 Thermobaric Grenade Open Fire.png Open Fire
Neo: Awakening:Definite Solution.png Definite Solution Nitro Motor 02X.png Nitro Motor 02X Standby Ready.png Standby Ready

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism