Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Jack Spike"

From DFO World Wiki
Jump to: navigation, search
m
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Skills]][[Category:Male Gunner Skills]]
+
{{SkillPage
{{youtube tn|zaQhNEyUYHo}}
+
|Name={{PAGENAME}}
 +
|AltName=Korean: 잭스파이크
 +
|Video=qERtnaob2cI
 +
|Gender=Male
 +
|Class=Gunner
 +
|Type=Active
 +
|Type2=
 +
|PrerequisiteLevel=1
 +
|PrerequisiteSkill=
 +
|Command={{Z}}
 +
|Description=Knees an enemy, launching it into the air. Grants Super Armor during the skill's duration.
  
== Description ==
+
|Attributes=
 
+
*{{SP per level|20}}
[[Image:JacksPike.gif|left]] Launches an opponent with strong knee kick
+
*{{SkillAttribute|Master Level|10}}
 
+
*{{SkillAttribute|Max Level|20}}
 
+
*{{CastTime|Instant Cast}}
== Details ==
+
*{{Cooldown|2 sec.}}
 
+
*{{Cancelable}}
*Command Input: {{Z}}
+
*{{SkillAttribute|MP Cost|-}}
*Cool Time: 2 seconds
 
  
 +
|Notes=
 +
* Can be improved with {{IconLink|Jack Spike Upgrade}}.
 +
*The first level is gained automatically upon becoming a [[Male Gunner]].
 
*Super armor effect is given for few frames during activation
 
*Super armor effect is given for few frames during activation
 
*Due to above effect, whoever used Jack Spike earlier than the other will be launched.  
 
*Due to above effect, whoever used Jack Spike earlier than the other will be launched.  
*Covers wide X-axis area than it seems.
+
*Covers wider X-axis area than it seems.
 
 
== Gunner(M) ==
 
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
|SkillGrowth=
|- {{Bgblue}}
+
<span style="display:none">{{</span>
!width="75"|Lv
+
<small>
!width="75"|Lv Req
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ls|131.4,132.9,134,135.4,136.6,138,139.1,140.6,141.7,143.1,147.7,152.3,157.1,162,166.6,171.4,176.3,180.9,185.7,190.6}}
!width="75"|SP
+
{|{{SkillTableHeader}}
!width="75"|MP
+
!Level
!width="120"|Skill Speed Increase
+
!Lv Req
!width="120"|Launch Strength
+
!Casting Speed
!width="120"|Physical Attack Strength
+
!Physical Atk.
|-{{SkillRow}}
+
!Launching Strength
| 1||-||-||rowspan="2"|6||0%||131.4%||90% + 92
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2||4||rowspan="9"|20||2%||132.9%||100% + 92
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 3||7|||7||4%||134%||110% + 101
+
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--CastSpd--> +{{Calc|{{#var:i}}|0|42|20}}%
| 4||10||rowspan="2"|8||7%||135.4%||120% + 110
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|100|308|20}}%
|-{{SkillRow}}
+
{{!}} <!--Launching Strength--> {{#arrayindex:ls| {{#expr: {{#var:i}}-1 }} }}%
| 5||13|||9%||136.6%||130% + 119
+
{{!}}-
|-{{SkillRow}}
+
}}
| 6||16||9||11%||138%||130% + 128
 
|-{{SkillRow}}
 
| 7||19||rowspan="2"|10||13%||139.1%||150% + 138
 
|-{{SkillRow}}
 
| 8||22||16%||140.6%||160% + 147
 
|-{{SkillRow}}
 
| 9||25||11||18%||141.7%||170% + 156
 
|-{{SkillRow}}
 
| 10 (M)||28||12||20%||143.1%||180% + 165
 
|-{{SkillRow}}
 
| 11||-||-||-||-||-||-
 
 
|}
 
|}
{{NavSkillsGunner|open|closed}}
+
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 21:07, 12 April 2022


Jack Spike.png Jack Spike

Active Skill
Class:

Male Gunner

Command: Z.png
Prerequisite Level: 1
Prerequisite Skills: None
Alternate Names: Korean: 잭스파이크

Description

Knees an enemy, launching it into the air. Grants Super Armor during the skill's duration.

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: Instant Cast
  • Cooldown: 2 sec.
  • Basic Attack Cancelable Skill
  • MP Cost: -

Notes

  • Can be improved with Jack Spike Upgrade.png Jack Spike Upgrade.
  • The first level is gained automatically upon becoming a Male Gunner.
  • Super armor effect is given for few frames during activation
  • Due to above effect, whoever used Jack Spike earlier than the other will be launched.
  • Covers wider X-axis area than it seems.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Casting Speed Physical Atk. Launching Strength
1 1 +0% 100% 131.4%
2 4 +2% 111% 132.9%
3 7 +4% 122% 134%
4 10 +7% 133% 135.4%
5 13 +9% 144% 136.6%
6 16 +11% 155% 138%
7 19 +13% 166% 139.1%
8 22 +15% 177% 140.6%
9 25 +18% 188% 141.7%
10 28 +20% 199% 143.1%
11 31 +22% 209% 147.7%
12 34 +24% 220% 152.3%
13 37 +27% 231% 157.1%
14 40 +29% 242% 162%
15 43 +31% 253% 166.6%
16 46 +33% 264% 171.4%
17 49 +35% 275% 176.3%
18 52 +38% 286% 180.9%
19 55 +40% 297% 185.7%
20 58 +42% 308% 190.6%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism