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Difference between revisions of "Chain Rush"

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|PrerequisiteSkill=
 
|PrerequisiteSkill=
  
|Command={{Left}}{{Right}}{{X}}
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|Command={{space}}
 
|Description=
 
|Description=
 
[[File:{{PAGENAME}}.png]]
 
[[File:{{PAGENAME}}.png]]
For a certain duration during a hitting skill cast cancellation can be triggered with an immediate follow-up attack (unusable skills: Intercept, Change Shield, Great Volition, Nature’s Guardian, Rose Armor, War Cry, Pegasus Flash). Upon successfully guarding with Shield Block the CDs of Shield Block, Perfect Guard, and Iron Clad Wall are reduced.
+
For a certain duration during a hitting skill cast cancellation can be triggered with an immediate follow-up attack (unusable skills: {{IconLink|Intercept}}, {{IconLink|Change Shield}}, {{IconLink|Great Will}}, {{IconLink|Nature’s Protection}}, {{IconLink|Rose Armor}}, {{IconLink|War Cry}}, {{IconLink|Pegasus Assault}}, {{IconLink|Twilight Unicorn}}). Upon successfully guarding with {{IconLink|Shield Defense}} the CDs of {{IconLink|Shield Defense}}, {{IconLink|Defensive Instinct}}, and {{IconLink|Impregnable Defense}} are reduced.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|30}}
 
*{{SP per level|30}}
*'''Skill Level Interval''': Every 2 levels
+
*'''Skill Level Interval''': Every 10 levels
 
*{{CastTime|Dungeon=0.5 sec|Arena=? sec}}
 
*{{CastTime|Dungeon=0.5 sec|Arena=? sec}}
 
*{{Cooldown|Dungeon=30.0 sec|Arena=? sec}}
 
*{{Cooldown|Dungeon=30.0 sec|Arena=? sec}}
*{{SkillAttribute|Number of Hits|Dungeon=?|Arena=?|Tower=?}}
+
*{{SkillAttribute|Number of Hits|Dungeon=1}}
*{{CubeCost|?}}
 
*{{Command Reduction|MP=?%|Cooldown=?%}}
 
 
*{{Cancelable}}
 
*{{Cancelable}}
 
|Notes=
 
|Notes=
**Despite having a cooldown of 30 seconds, Chain Rush's buff cannot be refreshed while its buff is active. It can only be cast after Chain Rush ends as a buff.
+
*Despite having a cooldown of 30 seconds, {{IconLink|Chain Rush}}'s buff cannot be refreshed while its buff is active. It can only be cast after {{IconLink|Chain Rush}} ends as a buff.
**Cooldown only applies if the Elven Knight is struck while casting Chain Rush as a buff.
+
**Cooldown only applies if the [[Elven Knight]] is struck while casting {{IconLink|Chain Rush}} as a buff.
*The first use of Chain Rush is a buff. While the buff is active, using applicable skills will result in a blue meter, with a white bar going back and forth, appearing above the character's head. Some skills will not trigger this bar.
+
*The first use of {{IconLink|Chain Rush}} is a buff. While the buff is active, using applicable skills will result in a blue meter, with a white bar going back and forth, appearing above the character's head. Some skills will not trigger this bar.
**When the blue meter appears, the Elven Knight must press the hotkey or key command for Chain Rush in order to do land an extra hit, while keeping the white bar in the blue.
+
**When the blue meter appears, the Elven Knight must press the hotkey or key command for {{IconLink|Chain Rush}} in order to do land an extra hit, while keeping the white bar in the blue.
**Chain Rush can be used in the middle of other skill animations, allowing for more damage if timed correctly.
+
**{{IconLink|Chain Rush}} can be used in the middle of other skill animations, allowing for more damage if timed correctly.
*The direction of Chain Rush's extra attack can be changed. Holding down the direction the character is facing will execute a dash attack.
+
*The direction of {{IconLink|Chain Rush}}'s extra attack can be changed. Holding down the direction the character is facing will execute a dash attack.
*Chain Rush becomes stronger has the Elven Knight lands a successful hit on the enemy or dungeon obstacle.
+
*{{IconLink|Chain Rush}} becomes stronger as the Elven Knight lands a successful hit on the enemy or dungeon obstacle.
**As each successful Chain Rush hit lands, another skill must be used or the Chain starts over.
+
**As each successful {{IconLink|Chain Rush}} hit lands, another skill must be used or the Chain starts over.
**For each successful hit, the blue bar becomes smaller, having the Elven Knight time their Chain Rush.
+
**For each successful hit, the blue bar becomes smaller, having the Elven Knight time their {{IconLink|Chain Rush}}.
 
***This can be done up to 5 times. At "Chain x5" the damage bonus is peaked and can be done repeatedly.
 
***This can be done up to 5 times. At "Chain x5" the damage bonus is peaked and can be done repeatedly.
*Chain Rush loses the Chain Bonus when:
+
**Lighter blue bars appear along the edge of the primary bar, hitting {{IconLink|Chain Rush}} within those bars will not increase the Chain Bonus but instead keep the Chain Bonus count without resetting it.
**The Elven Knight uses another skill without using Chain Rush.
+
***These light blue bars also diminish with each increasing Chain Bonus count, disappearing entirely after achieving "Chain x5" a few times in a row.
**The Elven Knight misses with the Chain Rush attack
+
*{{IconLink|Chain Rush}} loses the Chain Bonus when:
 +
**The Elven Knight uses another skill without using {{IconLink|Chain Rush}}.
 +
**The Elven Knight misses with the {{IconLink|Chain Rush}} attack
 
**Waiting more than 3(?) seconds.
 
**Waiting more than 3(?) seconds.
**Missing the blue area when using Chain Rush.
+
**Missing the blue area when using {{IconLink|Chain Rush}}.
*It is currently possible to maintain your combo between rooms by doing one of the Elven Knight's other buffs while the blue bar is over your head. [[War Cry]], [[Rose Armor]], [[Nature's Protection]], and even [[Leap]] and [[Ancient Memory]] work. Your combo will still reset if the Chain Rush buff runs out.
+
*Using skills that cannot be used with {{IconLink|Chain Rush}} will reset the Chain Bonus.
*Despite the tooltip, [[Impregnable Defense]] does work with chain rush, however, it does not get the additional skill damage. In addition, [[Impregnable Defense]] will maintain the combo for its full duration allowing you to pause a combo while your skills cool down.
+
*Despite the tooltip, {{IconLink|Impregnable Defense}} does work with chain rush, however, it does not get the additional skill damage. In addition, [[Impregnable Defense]] will maintain the combo for its full duration allowing you to pause a combo while your skills cool down.
*[[Disarm]] will hold the combo as long as the Elven Knight continues to charge it, allowing time for other skills' cooldowns to reset.
+
*{{IconLink|Disarm}} and {{IconLink|Harbinger of Life}} will hold the combo as long as the Elven Knight continues to charge them, allowing time for other skills' cooldowns to reset.
 +
*While {{IconLink|Chain Rush}} can cancel into {{IconLink|Chain Strike}}, {{IconLink|Chain Strike}} cannot cancel into {{IconLink|Chain Rush}}
 +
**{{IconLink|Chain Strike}} consumes the Chain Bonus count, resetting it from the beginning.
 +
*{{IconLink|Shield of Courage}} temporarily boosts the Atk. Bonus of {{IconLink|Chain Rush}} as well as increase the Chain Bonus starting count and the maximum Chain Bonus count.
  
 
|SkillGrowth=
 
|SkillGrowth=
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!Lv||Level Req||Duration||Swinging Physical Atk||Charging Physical Atk||Max Multi-Hit Count||Shield Block Cooldown||Max Cooldown||Next Skill Atk||Max Atk Stacks
 
!Lv||Level Req||Duration||Swinging Physical Atk||Charging Physical Atk||Max Multi-Hit Count||Shield Block Cooldown||Max Cooldown||Next Skill Atk||Max Atk Stacks
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1||30||rowspan="21"|120||274%||381%||rowspan="21"|3||rowspan="21"|5%||rowspan="21"|30%||rowspan="2"|5%||rowspan="21"|5
+
| 1||30||rowspan="21"|600||1233%||1715%||rowspan="21"|1||rowspan="21"|5%||rowspan="21"|30%||rowspan="2"|+13%||rowspan="16"|5
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 2||32||293%||407%
+
| 2||40||1485%||2066%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 3||34||312%||433%||rowspan="3"|6%
+
| 3||50||1818%||2534%||rowspan="2"|+14%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 4||36||330%||459%
+
| 4||60||2075%||2885%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 5||38||349%||485%
+
| 5||70||2331%||3240%||rowspan="2"|+15%
 +
|- {{MaxSkillRow}}
 +
| 6||80||2673%||3713%
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 6||40||368%||512%||rowspan="4"|7%
+
| 7||90||?||?||rowspan="10"|?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 7||42||387%||538%
+
| 8||100||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 8||44||406%||564%
+
| 9||110||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 9||46||424%||590%
+
| 10||120||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 10||48||443%||616%||8%
+
| 11||130||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 11||50||462%||642%||rowspan="11"|?%
+
| 12||140||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 12||52||481%||668%
+
| 13||150||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 13||54||500%||694%
+
| 14||160||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 14||56||518%||720%
+
| 15||170||?||?
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 15||58||537%||746%
+
| 16||180||?||?
|-{{SkillRow}}
 
| 16||60||556%||772%
 
|-{{SkillRow}}
 
| 17||62||575%||799%
 
|-{{SkillRow}}
 
| 18||64||594%||825%
 
|-{{SkillRow}}
 
| 19||66||612%||851%
 
|-{{SkillRow}}
 
| 20||68||631%||877%
 
|-{{MaxSkillRow}}
 
| 21||70||650%||903%
 
 
|}
 
|}
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 20:43, 14 August 2016

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.




Chain Rush.png Chain Rush

Active Skill
Class:

Elven Knight

Command: Spacebar.png
Prerequisite Level: 30
Prerequisite Skills: None

Description

Chain Rush.png For a certain duration during a hitting skill cast cancellation can be triggered with an immediate follow-up attack (unusable skills: Intercept.png Intercept, Change Shield.png Change Shield, Great Will.png Great Will, Nature’s Protection.png Nature’s Protection, Rose Armor.png Rose Armor, War Cry.png War Cry, Pegasus Assault.png Pegasus Assault, Twilight Unicorn.png Twilight Unicorn). Upon successfully guarding with Shield Defense.png Shield Defense the CDs of Shield Defense.png Shield Defense, Defensive Instinct.png Defensive Instinct, and Impregnable Defense.png Impregnable Defense are reduced.

Attributes

  • SP per level: 30
  • Skill Level Interval: Every 10 levels
  • Casting Time: 0.5 sec (? sec in Arena )
  • Cooldown: 30.0 sec (? sec in Arena )
  • Number of Hits: 1
  • Basic Attack Cancelable Skill

Notes

  • Despite having a cooldown of 30 seconds, Chain Rush.png Chain Rush's buff cannot be refreshed while its buff is active. It can only be cast after Chain Rush.png Chain Rush ends as a buff.
  • The first use of Chain Rush.png Chain Rush is a buff. While the buff is active, using applicable skills will result in a blue meter, with a white bar going back and forth, appearing above the character's head. Some skills will not trigger this bar.
    • When the blue meter appears, the Elven Knight must press the hotkey or key command for Chain Rush.png Chain Rush in order to do land an extra hit, while keeping the white bar in the blue.
    • Chain Rush.png Chain Rush can be used in the middle of other skill animations, allowing for more damage if timed correctly.
  • The direction of Chain Rush.png Chain Rush's extra attack can be changed. Holding down the direction the character is facing will execute a dash attack.
  • Chain Rush.png Chain Rush becomes stronger as the Elven Knight lands a successful hit on the enemy or dungeon obstacle.
    • As each successful Chain Rush.png Chain Rush hit lands, another skill must be used or the Chain starts over.
    • For each successful hit, the blue bar becomes smaller, having the Elven Knight time their Chain Rush.png Chain Rush.
      • This can be done up to 5 times. At "Chain x5" the damage bonus is peaked and can be done repeatedly.
    • Lighter blue bars appear along the edge of the primary bar, hitting Chain Rush.png Chain Rush within those bars will not increase the Chain Bonus but instead keep the Chain Bonus count without resetting it.
      • These light blue bars also diminish with each increasing Chain Bonus count, disappearing entirely after achieving "Chain x5" a few times in a row.
  • Chain Rush.png Chain Rush loses the Chain Bonus when:
    • The Elven Knight uses another skill without using Chain Rush.png Chain Rush.
    • The Elven Knight misses with the Chain Rush.png Chain Rush attack
    • Waiting more than 3(?) seconds.
    • Missing the blue area when using Chain Rush.png Chain Rush.
  • Using skills that cannot be used with Chain Rush.png Chain Rush will reset the Chain Bonus.
  • Despite the tooltip, Impregnable Defense.png Impregnable Defense does work with chain rush, however, it does not get the additional skill damage. In addition, Impregnable Defense will maintain the combo for its full duration allowing you to pause a combo while your skills cool down.
  • Disarm.png Disarm and Harbinger of Life.png Harbinger of Life will hold the combo as long as the Elven Knight continues to charge them, allowing time for other skills' cooldowns to reset.
  • While Chain Rush.png Chain Rush can cancel into Chain Strike.png Chain Strike, Chain Strike.png Chain Strike cannot cancel into Chain Rush.png Chain Rush
    • Chain Strike.png Chain Strike consumes the Chain Bonus count, resetting it from the beginning.
  • Shield of Courage.png Shield of Courage temporarily boosts the Atk. Bonus of Chain Rush.png Chain Rush as well as increase the Chain Bonus starting count and the maximum Chain Bonus count.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Lv Level Req Duration Swinging Physical Atk Charging Physical Atk Max Multi-Hit Count Shield Block Cooldown Max Cooldown Next Skill Atk Max Atk Stacks
1 30 600 1233% 1715% 1 5% 30% +13% 5
2 40 1485% 2066%
3 50 1818% 2534% +14%
4 60 2075% 2885%
5 70 2331% 3240% +15%
6 80 2673% 3713%
7 90 ? ? ?
8 100 ? ?
9 110 ? ?
10 120 ? ?
11 130 ? ?
12 140 ? ?
13 150 ? ?
14 160 ? ?
15 170 ? ?
16 180 ? ?

}}

Elven Knight Skills
Active:Ancient Boar.png Ancient Boar Ancient Deer.png Ancient Deer Chain Rush.png Chain Rush Change Shield.png Change Shield Elvish Jump.png Elvish Jump Great Will.png Great Will Guardian Riding.png Guardian Riding Impregnable Defense.png Impregnable Defense Lunge Evolution.png Lunge Evolution Natural Restraint.png Natural Restraint Nature’s Protection.png Nature’s Protection Overwhelm.png Overwhelm Pulverize.png Pulverize Rose Armor.png Rose Armor Sentence.png Sentence Vanguard Strash.png Vanguard Strash Verdant Sword.png Verdant Sword War Cry.png War Cry
Passive:Dimension Molter.png Dimension Molter Elven Knight Plate Armor Mastery.png Elven Knight Plate Armor Mastery Unswayable Conviction.png Unswayable Conviction
Awakening:Blessing of Mother Nature.png Blessing of Mother Nature Faithful Breakthrough.png Faithful Breakthrough Harbinger of Life.png Harbinger of Life Pegasus Assault.png Pegasus Assault
2nd Awakening:Chain Strike.png Chain Strike Nature's Fury.png Nature's Fury Shield of Courage.png Shield of Courage Twilight Unicorn.png Twilight Unicorn
Neo: Awakening:Eudia's Fortress.png Eudia's Fortress Fantasy of Nature.png Fantasy of Nature Grace of Life.png Grace of Life

Knight Skills
Active:Disarm.png Disarm Finish!.png Finish! Intercept.png Intercept Lethal Punto.png Lethal Punto Lion Kick.png Lion Kick Quick Summon- Voras.png Quick Summon: Voras Shield Defense.png Shield Defense Shield Uppercut.png Shield Uppercut Stark Shield.png Stark Shield Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier Wheel of Fate.png Wheel of Fate
Passive:Defense Stance.png Defense Stance Defensive Instinct.png Defensive Instinct

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism