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Chain Rush
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Temporarily displays the Chain gauge, during which you can cast and cancel other skills with this skill, to achieve endless shield attacks. For the shield attacks, your character moves and pushes enemies with it.
If you successfully time the Chain Rush attacks, then Atk. for the skills canceled into this skill will increase. Cast skills at the right time to maintain your Atk. Bonus stacks. If you fail, they will be reset.
Cannot be Chain-rushed with Change Shield, Great Will, Nature’s Protection, Rose Armor, and War Cry.
Attributes
- SP per level: 20
- Master Level: 6
- Max Level: 16
- Casting Time: 0.5 sec.
- Cooldown: 30 sec. (50 sec. in Arena )
- Basic Attack Cancelable Skill
- Number of Hits: 1 (2 in Arena )
- Duration: 600 sec. (15 sec. in Arena )
- Canceling Skill Atk.: Varies (-15% in Arena )
- Max Skill Atk. Bonus Stacks: 5
Notes
- In Arena, the canceling skills' Atk. decreases.
- Despite having a cooldown of 30 seconds, Chain Rush's buff cannot be refreshed while its buff is active. It can only be cast after Chain Rush ends as a buff.
- Cooldown only applies if the Elven Knight is struck while casting Chain Rush as a buff.
- The first use of Chain Rush is a buff. While the buff is active, using applicable skills will result in a blue meter, with a white bar going back and forth, appearing above the character's head. Some skills will not trigger this bar.
- When the blue meter appears, the Elven Knight must press the hotkey or key command for Chain Rush in order to do land an extra hit, while keeping the white bar in the blue.
- Chain Rush can be used in the middle of other skill animations, allowing for more damage if timed correctly.
- The direction of Chain Rush's extra attack can be changed. Holding down the direction the character is facing will execute a dash attack.
- MP is consumed with each Chain Rush attack.
- Chain Rush becomes stronger as the Elven Knight lands a successful hit on the enemy or dungeon obstacle.
- As each successful Chain Rush hit lands, another skill must be used or the Chain starts over.
- For each successful hit, the blue bar becomes smaller, having the Elven Knight time their Chain Rush.
- This can be done up to 5 times. At "Chain x5" the damage bonus is peaked and can be done repeatedly.
- Lighter blue bars appear along the edge of the primary bar, hitting Chain Rush within those bars will not increase the Chain Bonus but instead keep the Chain Bonus count without resetting it.
- These light blue bars also diminish with each increasing Chain Bonus count, disappearing entirely after achieving "Chain x5" a few times in a row.
- Chain Rush loses the Chain Bonus when:
- The Elven Knight uses another skill without using Chain Rush.
- The Elven Knight misses with the Chain Rush attack.
- Waiting more than 3 seconds after casting a skill.
- Missing the blue area when using Chain Rush.
- Failing to follow up after a Chain Rush attack with another skill quickly enough.
- Using skills that cannot be used with Chain Rush will reset the Chain Bonus.
- Impregnable Defense, Disarm, and Harbinger of Life will maintain the combo for their full durations, allowing you to pause a combo while your skills cool down.
- While Chain Rush can cancel into Chain Strike, Chain Strike cannot cancel into Chain Rush.
- Chain Strike consumes the Chain Bonus count, resetting it from the beginning.
- Shield of Courage temporarily boosts the Atk. Bonus of Chain Rush as well as increase the Chain Bonus starting count and the maximum Chain Bonus count.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Swinging Atk. | Forward-pushing Atk. | Canceling Skill Atk. |
---|---|---|---|---|---|
1 | 30 | 2 | 1180% | 1266% | +13% |
2 | 40 | 7 | 1454% | 1560% | +13% |
3 | 50 | 12 | 1727% | 1853% | +14% |
4 | 60 | 16 | 2001% | 2147% | +14% |
5 | 70 | 21 | 2274% | 2441% | +15% |
6 | 80 | 26 | 2548% | 2735% | +15% |
7 | 90 | 31 | 2822% | 3028% | +16% |
8 | 100 | 36 | 3095% | 3322% | +16% |
9 | 110 | 40 | 3369% | 3616% | +17% |
10 | 120 | 45 | 3642% | 3910% | +17% |
11 | 130 | 50 | 3916% | 4203% | +18% |
12 | 140 | 55 | 4190% | 4497% | +18% |
13 | 150 | 60 | 4463% | 4791% | +19% |
14 | 160 | 64 | 4737% | 5085% | +19% |
15 | 170 | 69 | 5010% | 5378% | +20% |
16 | 180 | 74 | 5284% | 5672% | +20% |
- Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |