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Difference between revisions of "BBQ"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 바베~큐 | ||
|Video= 6jWbxh1S7QA | |Video= 6jWbxh1S7QA | ||
|Gender= Both | |Gender= Both | ||
Line 6: | Line 7: | ||
|Type= Active | |Type= Active | ||
|Type2= | |Type2= | ||
− | |Command={{Down}}{{Up}}{{Z}} | + | |Command={{Down}}{{Up}}+{{Z}} |
|PrerequisiteLevel=10 | |PrerequisiteLevel=10 | ||
|PrerequisiteSkill={{IconLink|M-137 Gatling Gun}} Lv1 | |PrerequisiteSkill={{IconLink|M-137 Gatling Gun}} Lv1 | ||
|Description= | |Description= | ||
− | Launches an enemy | + | Launches an enemy with a kick, and then fires a Gatling Gun on the target while it is suspended in midair. |
− | The {{IconLink|Jack Spike}}/{{IconLink|Marilyn Rose}}' | + | The kick's Atk. equals that of your current {{IconLink|Jack Spike}}/{{IconLink|Marilyn Rose}}. |
+ | |||
+ | '''Grab Adjudication:'''<br> | ||
+ | Only {{IconLink|Jack Spike}}/{{IconLink|Marilyn Rose}} damage is inflicted on enemies that are in Super Armor, Guard status, or immune to Grabs.<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Super Armor, Guard, and Grab-immune enemies can't be grabbed. | ||
− | |||
|Attributes= | |Attributes= | ||
Line 24: | Line 29: | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Shots|10}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|BBQ Upgrade}}. | ||
*Skill activation and the shooting animation have invincibility frames. Can be utilized as an escape skill. | *Skill activation and the shooting animation have invincibility frames. Can be utilized as an escape skill. | ||
*Due to its rather long duration, this skill is used as a stalling skill to buy time for other skill cooldowns to refresh. | *Due to its rather long duration, this skill is used as a stalling skill to buy time for other skill cooldowns to refresh. | ||
Line 31: | Line 38: | ||
*Once the target is locked in the air, it cannot escape until the entire Gatling Gun barrage is fired. | *Once the target is locked in the air, it cannot escape until the entire Gatling Gun barrage is fired. | ||
*When bullets travel through the targeted enemy, it is an indication that the target has lost all its remaining HP. | *When bullets travel through the targeted enemy, it is an indication that the target has lost all its remaining HP. | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Gender |
|tab1=Male | |tab1=Male | ||
|contents1= | |contents1= | ||
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
+ | !MP | ||
+ | !Physical Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|30|322|60}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|424|2965|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}} | ||
+ | <span style="display:none">}}</span> | ||
|tab2=Female | |tab2=Female | ||
|contents2= | |contents2= | ||
− | + | <span style="display:none">{{</span> | |
− | + | ||
− | + | {{Missing Info}} | |
− | + | ||
− | + | <span style="display:none">}}</span> | |
}} | }} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:36, 31 December 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 10 |
Prerequisite Skills: | M-137 Gatling Gun Lv1 |
Alternate Names: | Korean: 바베~큐 |
Description
Launches an enemy with a kick, and then fires a Gatling Gun on the target while it is suspended in midair.
The kick's Atk. equals that of your current Jack Spike/ Marilyn Rose.
Grab Adjudication:
Only Jack Spike/ Marilyn Rose damage is inflicted on enemies that are in Super Armor, Guard status, or immune to Grabs.
[Special Function]
- Super Armor, Guard, and Grab-immune enemies can't be grabbed.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Shots: 10
Notes
- Can be improved with BBQ Upgrade.
- Skill activation and the shooting animation have invincibility frames. Can be utilized as an escape skill.
- Due to its rather long duration, this skill is used as a stalling skill to buy time for other skill cooldowns to refresh.
- The kick component of the skill relies on Jack Spike/ Marilyn Rose's current level, while the Gatling Gun damage segment relies on the level of this skill.
- Once the target is locked in the air, it cannot escape until the entire Gatling Gun barrage is fired.
- When bullets travel through the targeted enemy, it is an indication that the target has lost all its remaining HP.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. |
---|---|---|---|
1 | 10 | 30 | 424% |
2 | 12 | 35 | 467% |
3 | 14 | 40 | 510% |
4 | 16 | 45 | 553% |
5 | 18 | 50 | 596% |
6 | 20 | 55 | 639% |
7 | 22 | 60 | 682% |
8 | 24 | 65 | 725% |
9 | 26 | 70 | 769% |
10 | 28 | 75 | 812% |
11 | 30 | 79 | 855% |
12 | 32 | 84 | 898% |
13 | 34 | 89 | 941% |
14 | 36 | 94 | 984% |
15 | 38 | 99 | 1027% |
16 | 40 | 104 | 1070% |
17 | 42 | 109 | 1113% |
18 | 44 | 114 | 1156% |
19 | 46 | 119 | 1199% |
20 | 48 | 124 | 1242% |
21 | 50 | 129 | 1285% |
22 | 52 | 134 | 1328% |
23 | 54 | 139 | 1371% |
24 | 56 | 144 | 1415% |
25 | 58 | 149 | 1458% |
26 | 60 | 154 | 1501% |
27 | 62 | 159 | 1544% |
28 | 64 | 164 | 1587% |
29 | 66 | 169 | 1630% |
30 | 68 | 174 | 1673% |
31 | 70 | 178 | 1716% |
32 | 72 | 183 | 1759% |
33 | 74 | 188 | 1802% |
34 | 76 | 193 | 1845% |
35 | 78 | 198 | 1888% |
36 | 80 | 203 | 1931% |
37 | 82 | 208 | 1974% |
38 | 84 | 213 | 2018% |
39 | 86 | 218 | 2061% |
40 | 88 | 223 | 2104% |
41 | 90 | 228 | 2147% |
42 | 92 | 233 | 2190% |
43 | 94 | 238 | 2233% |
44 | 96 | 243 | 2276% |
45 | 98 | 248 | 2319% |
46 | 100 | 253 | 2362% |
47 | 102 | 258 | 2405% |
48 | 104 | 263 | 2448% |
49 | 106 | 268 | 2491% |
50 | 108 | 273 | 2534% |
51 | 110 | 277 | 2577% |
52 | 112 | 282 | 2620% |
53 | 114 | 287 | 2664% |
54 | 116 | 292 | 2707% |
55 | 118 | 297 | 2750% |
56 | 120 | 302 | 2793% |
57 | 122 | 307 | 2836% |
58 | 124 | 312 | 2879% |
59 | 126 | 317 | 2922% |
60 | 128 | 322 | 2965% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |